Player Matchup

Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BitDrgn26
Medusa
Level 61
God Stats
3W - 1L
1,712 SR
Queue Stats
64W - 84L
1,267 Elo+
Party 1
He Bo
He Bo
CrazzyCaustic
He Bo
Level 134
God Stats
7W - 5L
1,500 SR
Queue Stats
296W - 326L
1,267 Elo+
Party 1
Shiva
Shiva
James_OMK
Shiva
Level 67
God Stats
43W - 44L
1,443 SR
Queue Stats
417W - 433L
1,414 Elo+
Solo
Chaac
Chaac
Reddok89
Chaac
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo
Team Averages
Level 91
1,531 SR
1,342 Elo+

VS

Team Averages
Level 105
1,519 SR
1,446 Elo+
Horus
Horus
BildoSagginz
Horus
Level 123
God Stats
22W - 23L
1,490 SR
Queue Stats
553W - 554L
1,511 Elo+
Solo
Shiva
Shiva
Fatman9030
Shiva
Level 84
God Stats
150W - 104L
1,622 SR
Queue Stats
607W - 616L
1,481 Elo+
Solo
Artemis
Artemis
Pulsher
Artemis
Level 147
God Stats
3W - 3L
1,387 SR
Queue Stats
18W - 17L
1,421 Elo+
Solo
Maui
Maui
Slyrus14
Maui
Level 61
God Stats
10W - 10L
1,568 SR
Queue Stats
345W - 384L
1,306 Elo+
Solo
Merlin
Merlin
cM BackFire
Merlin
Level 108
God Stats
33W - 34L
1,528 SR
Queue Stats
215W - 192L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 0 / 0
3,075
615
1,110
3,791
1,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
BitDrgn26
Medusa
3
0 / 0 / 0
2,819
564
407
1,096
265
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 0 / 0
3,596
719
669
1,761
466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shiva
James_OMK
Shiva
6
0 / 0 / 0
3,233
647
865
3,616
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Reddok89
Chaac
4
0 / 2 / 0
3,010
602
2,055
4,062
1,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,216
843
2,799
3,503
1,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shiva
5
0 / 0 / 0
3,126
625
2,206
2,646
1,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
Pulsher
Artemis
5
0 / 0 / 0
3,281
656
1,493
2,303
556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Maui
4
0 / 0 / 0
3,188
638
462
1,474
865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
6
0 / 0 / 0
3,246
649
741
1,289
352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
2
0
0
2
L
Medusa
BitDrgn26
Medusa
0
0
0
0
L
0
0
0
0
W
Shiva
0
0
0
0
L
Shiva
James_OMK
Shiva
0
0
0
0
W
Artemis
Pulsher
Artemis
0
0
0
0
L
Chaac
Reddok89
Chaac
0
2
0
0
W
Maui
0
0
0
0
W
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,106
Damage
7,701
14,326
Taken
11,215
4,653
Mitigated
4,445
4,109
Healing
3,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,110
791
0
1,415
3,791
1,071
0
441
3,350
0
10,478
W
2,799
1,372
0
1,405
3,503
1,590
0
0
3,223
0
17,653
L
Medusa
BitDrgn26
Medusa
407
79
0
47
1,096
265
0
149
947
0
4,957
L
669
40
0
250
1,761
466
0
413
1,348
16,576
931
W
Shiva
2,206
703
0
231
2,646
1,082
0
0
2,646
0
14,018
L
Shiva
James_OMK
Shiva
865
170
0
1,410
3,616
1,120
0
139
3,441
0
13,692
W
Artemis
Pulsher
Artemis
1,493
509
0
1,057
2,303
556
0
0
2,271
0
16,029
L
Chaac
Reddok89
Chaac
2,055
399
0
987
4,062
1,731
0
44
3,831
0
10,071
W
Maui
462
190
0
322
1,474
865
0
0
1,441
5,748
0
W
Merlin
741
41
0
670
1,289
352
0
498
791
11,972
402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,733
Gold Earned
17,057
103
Minions Killed
118
0
Camps Cleared
0
512,232
Distance Traveled
486,106
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,075
615
20
4
0
128,810
0
W
Horus
4,216
843
38
8
0
97,613
3
L
Medusa
2,819
564
6
1
0
59,583
0
L
He Bo
3,596
719
34
7
0
107,180
0
W
Shiva
3,126
625
26
5
0
123,660
0
L
Shiva
3,233
647
28
6
0
106,019
0
W
Artemis
3,281
656
20
4
0
96,648
0
L
Chaac
3,010
602
15
3
0
110,640
0
W
Maui
3,188
638
10
2
0
91,569
0
W
Merlin
3,246
649
24
5
0
76,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role