Player Matchup

Hun Batz
Hun Batz
BorisOAnimal00
Hun Batz
Level 87
God Stats
45W - 28L
1,494 SR
Queue Stats
154W - 143L
1,449 Elo+
Solo
Jormungandr
Jormungandr
Janitha
Jormungandr
Level 60
God Stats
142W - 76L
1,605 SR
Queue Stats
595W - 582L
1,386 Elo+
Solo
Guan Yu
Guan Yu
jcperaltaq69
Guan Yu
Level 45
God Stats
2W - 5L
1,414 SR
Queue Stats
81W - 90L
1,398 Elo+
Solo
Team Averages
Level 64
1,505 SR
1,411 Elo+

VS

Team Averages
Level 130
1,559 SR
1,441 Elo+
Mercury
Mercury
Scranda89
Mercury
Level 94
God Stats
49W - 51L
1,403 SR
Queue Stats
56W - 63L
1,344 Elo+
Solo
Zeus
Zeus
benho94
Zeus
Level 140
God Stats
13W - 11L
1,557 SR
Queue Stats
147W - 137L
1,444 Elo+
Solo
Guan Yu
Guan Yu
wesley_monsores
Guan Yu
Level 156
God Stats
1W - 0L
1,717 SR
Queue Stats
41W - 35L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 5 / 3
8,883
635
5,756
14,197
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Janitha
Jormungandr
14
2 / 4 / 3
9,266
662
11,458
15,669
12,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
jcperaltaq69
Guan Yu
14
2 / 2 / 1
8,982
642
6,854
17,983
17,121
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Scranda89
Mercury
16
7 / 1 / 3
10,452
747
13,741
8,171
3,189
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
benho94
Zeus
15
3 / 5 / 4
9,753
697
10,781
8,234
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
1 / 0 / 8
9,587
685
10,205
15,049
17,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
11
11
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
5
3
0.7
L
Jormungandr
Janitha
Jormungandr
2
4
3
0.88
W
Mercury
Scranda89
Mercury
7
1
3
8.5
W
Zeus
benho94
Zeus
3
5
4
1
L
Guan Yu
jcperaltaq69
Guan Yu
2
2
1
1.25
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
34,727
47,849
Taken
31,454
35,583
Mitigated
23,007
13,084
Healing
6,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,756
1,251
0
2,017
14,197
6,328
0
1,932
11,756
0
36,726
L
Jormungandr
Janitha
Jormungandr
11,458
1,179
0
1,749
15,669
12,134
10
4,486
10,636
33,771
1,025
W
Mercury
Scranda89
Mercury
13,741
6,329
0
1,403
8,171
3,189
1,135
2,866
4,827
0
33,299
W
Zeus
benho94
Zeus
10,781
1,558
85
507
8,234
2,165
406
2,483
5,401
33,556
0
L
Guan Yu
jcperaltaq69
Guan Yu
6,854
401
1,363
7,955
17,983
17,121
225
4,636
12,970
0
24,029
W
10,205
719
614
3,818
15,049
17,653
148
4,647
9,895
201
32,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,131
Gold Earned
29,792
146
Minions Killed
146
0
Camps Cleared
0
806,985
Distance Traveled
781,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,883
635
58
4
0
280,003
0
L
Jormungandr
9,266
662
53
4
0
243,648
0
W
Mercury
10,452
747
52
4
0
285,325
0
W
Zeus
9,753
697
55
4
0
225,089
0
L
Guan Yu
8,982
642
35
3
0
283,334
0
W
Guan Yu
9,587
685
39
3
0
270,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role