Player Matchup

Hun Batz
Hun Batz
Fenrisulfr129
Hun Batz
Level 133
God Stats
22W - 25L
1,296 SR
Queue Stats
299W - 283L
1,449 Elo+
Solo
Izanami
Izanami
StealthMagyk
Izanami
Level 129
God Stats
1W - 2L
1,163 SR
Queue Stats
41W - 30L
1,562 Elo+
Party 1
Chaac
Chaac
TGMNoobcake
Chaac
Level 154
God Stats
7W - 6L
1,611 SR
Queue Stats
477W - 460L
1,540 Elo+
Party 1
Jormungandr
Jormungandr
Tooti0
Jormungandr
Level 82
God Stats
2W - 3L
1,125 SR
Queue Stats
178W - 143L
1,507 Elo+
Solo
Sol
Sol
mrjellylord1111
Sol
Level 106
God Stats
9W - 11L
1,560 SR
Queue Stats
64W - 78L
1,526 Elo+
Solo
Team Averages
Level 121
1,351 SR
1,517 Elo+

VS

Team Averages
Level 121
1,594 SR
1,507 Elo+
Ix Chel
Ix Chel
KawaiiNoodz_
Ix Chel
Level 136
God Stats
4W - 4L
1,722 SR
Queue Stats
300W - 313L
1,512 Elo+
Solo
Susano
Susano
Misanthroptomist
Susano
Level 174
God Stats
9W - 11L
1,491 SR
Queue Stats
1,300W - 1,309L
1,554 Elo+
Solo
Khepri
Khepri
buttalapasta97
Khepri
Level 68
God Stats
1W - 2L
1,510 SR
Queue Stats
25W - 24L
1,528 Elo+
Solo
Erlang Shen
Erlang Shen
xKuroKenshIx
Erlang Shen
Level 145
God Stats
7W - 16L
1,428 SR
Queue Stats
414W - 404L
1,436 Elo+
Solo
Ullr
Ullr
xMalevolent_x
Ullr
Level 82
God Stats
1W - 1L
1,821 SR
Queue Stats
45W - 43L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fenrisulfr129
Hun Batz
15
1 / 4 / 2
8,292
488
4,175
14,441
6,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
StealthMagyk
Izanami
19
3 / 0 / 1
10,496
617
12,386
9,207
4,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 0 / 3
8,574
504
11,640
15,988
17,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Tooti0
Jormungandr
14
3 / 3 / 1
9,342
550
9,549
14,405
11,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 3 / 2
8,857
521
7,928
14,191
5,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KawaiiNoodz_
Ix Chel
13
1 / 2 / 4
7,557
445
8,430
11,212
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 3 / 3
8,483
499
12,724
17,444
9,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 1
7,362
433
3,534
14,070
12,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
xKuroKenshIx
Erlang Shen
10
2 / 1 / 1
7,546
444
7,454
10,954
8,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 1
7,316
430
4,972
13,516
4,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
10
Kills
9
10
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Fenrisulfr129
Hun Batz
1
4
2
0.5
L
Ix Chel
KawaiiNoodz_
Ix Chel
1
2
4
1.5
L
4
3
3
1.83
W
Izanami
StealthMagyk
Izanami
3
0
1
3.5
W
2
0
3
3.5
W
Jormungandr
Tooti0
Jormungandr
3
3
1
1.17
L
1
1
1
1.5
W
1
3
2
0.67
L
Erlang Shen
xKuroKenshIx
Erlang Shen
2
1
1
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,678
Damage
37,114
68,232
Taken
67,196
45,112
Mitigated
40,372
23,516
Healing
12,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Fenrisulfr129
Hun Batz
4,175
374
0
4,897
14,441
6,290
134
2,518
11,834
0
60,583
L
Ix Chel
KawaiiNoodz_
Ix Chel
8,430
299
943
2,864
11,212
4,950
0
3,974
7,238
50,779
0
L
12,724
1,381
0
1,223
17,444
9,602
0
2,537
14,907
0
86,296
W
Izanami
StealthMagyk
Izanami
12,386
9,007
0
4,892
9,207
4,556
755
1,010
8,197
0
128,466
W
11,640
1,200
377
3,732
15,988
17,650
84
4,013
11,975
0
57,828
W
Jormungandr
Tooti0
Jormungandr
9,549
2,739
0
3,716
14,405
11,190
99
781
12,823
57,610
1,729
L
3,534
310
0
3,073
14,070
12,597
0
4,245
9,825
21,004
0
W
7,928
2,527
0
5,902
14,191
5,426
231
4,356
9,791
60,577
10,597
L
Erlang Shen
xKuroKenshIx
Erlang Shen
7,454
3,431
0
3,223
10,954
8,439
0
5,124
5,830
0
40,655
L
4,972
2,007
0
1,270
13,516
4,784
0
454
13,062
0
56,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,561
Gold Earned
38,264
547
Minions Killed
396
0
Camps Cleared
0
1,706,612
Distance Traveled
1,585,278
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,292
488
95
6
0
388,177
2
L
Ix Chel
7,557
445
91
5
0
338,918
2
L
Susano
8,483
499
112
7
0
394,170
0
W
Izanami
10,496
617
187
11
0
325,666
2
W
Chaac
8,574
504
79
5
0
368,225
0
W
Jormungandr
9,342
550
94
6
0
324,278
0
L
Khepri
7,362
433
25
1
0
322,444
3
W
Sol
8,857
521
92
5
0
300,266
0
L
Erlang Shen
7,546
444
60
4
0
217,166
2
L
Ullr
7,316
430
108
6
0
312,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role