Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
RnAccolyte
Fenrir
Level 157
God Stats
7W - 8L
1,879 SR
Queue Stats
110W - 109L
1,557 Elo+
Solo
Ix Chel
Ix Chel
Vagex
Ix Chel
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 31L
1,675 Elo+
Solo
Bacchus
Bacchus
fawazksa777
Bacchus
Level 32
God Stats
6W - 2L
1,723 SR
Queue Stats
11W - 7L
1,645 Elo+
Solo
Sun Wukong
Sun Wukong
tonybtk
Sun Wukong
Level 149
God Stats
1W - 1L
1,329 SR
Queue Stats
15W - 23L
1,416 Elo+
Solo
Team Averages
Level 109
1,586 SR
1,559 Elo+

VS

Team Averages
Level 150
1,671 SR
1,556 Elo+
Atlas
Atlas
JanPillemannOtze
Atlas
Level 157
God Stats
5W - 5L
1,642 SR
Queue Stats
181W - 164L
1,580 Elo+
Solo
Artemis
Artemis
MasterModi
Artemis
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
352W - 343L
1,511 Elo+
Solo
Athena
Athena
WorstSupp
Athena
Level 132
God Stats
11W - 8L
1,625 SR
Queue Stats
279W - 266L
1,592 Elo+
Solo
Kukulkan
Kukulkan
XxDeadpoolxX182
Kukulkan
Level 128
God Stats
9W - 3L
2,034 SR
Queue Stats
348W - 328L
1,562 Elo+
Solo
Ne Zha
Ne Zha
Zlda
Ne Zha
Level 174
God Stats
5W - 7L
1,557 SR
Queue Stats
245W - 231L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 1 / 2
7,007
637
6,225
6,743
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
RnAccolyte
Fenrir
11
0 / 3 / 3
5,240
476
3,374
9,898
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Vagex
Ix Chel
12
2 / 0 / 0
6,548
595
4,393
7,038
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
fawazksa777
Bacchus
10
2 / 0 / 2
6,521
593
2,200
6,008
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
tonybtk
Sun Wukong
11
0 / 0 / 0
6,071
552
2,984
8,176
4,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,824
620
7,627
8,817
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
MasterModi
Artemis
11
0 / 3 / 1
5,705
519
3,693
7,863
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
WorstSupp
Athena
11
0 / 1 / 3
5,595
509
2,895
6,685
3,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
12
1 / 0 / 0
6,742
613
3,370
4,341
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Zlda
Ne Zha
6
1 / 2 / 0
4,271
388
1,116
4,210
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
4
4
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
2
4
L
2
1
0
2
L
Artemis
MasterModi
Artemis
0
3
1
0.17
W
Fenrir
RnAccolyte
Fenrir
0
3
3
0.5
W
Ix Chel
Vagex
Ix Chel
2
0
0
2
L
Athena
WorstSupp
Athena
0
1
3
1.5
L
Kukulkan
1
0
0
1
L
Ne Zha
Zlda
Ne Zha
1
2
0
0.5
W
Bacchus
fawazksa777
Bacchus
2
0
2
3
W
Sun Wukong
tonybtk
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,176
Damage
18,701
37,863
Taken
31,916
18,823
Mitigated
13,939
16,610
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,225
2,834
0
3,170
6,743
2,770
0
702
6,041
0
60,733
L
7,627
2,004
0
1,458
8,817
4,028
0
3,930
4,573
48,275
2,776
L
Artemis
MasterModi
Artemis
3,693
1,811
0
2,100
7,863
2,570
0
749
7,114
0
46,001
W
Fenrir
RnAccolyte
Fenrir
3,374
1,104
0
4,350
9,898
3,620
0
2,984
6,687
0
41,034
W
Ix Chel
Vagex
Ix Chel
4,393
307
643
2,532
7,038
2,702
0
3,723
2,906
49,312
1,037
L
Athena
WorstSupp
Athena
2,895
725
0
3,282
6,685
3,531
0
1,056
5,521
38,600
977
L
Kukulkan
3,370
130
0
1,443
4,341
1,496
0
0
4,341
49,147
533
L
Ne Zha
Zlda
Ne Zha
1,116
333
0
980
4,210
2,314
0
210
4,000
0
6,119
W
Bacchus
fawazksa777
Bacchus
2,200
412
0
3,058
6,008
5,434
0
1,356
4,448
18,064
2,257
W
Sun Wukong
tonybtk
Sun Wukong
2,984
551
0
2,857
8,176
4,297
0
3,313
4,549
0
46,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,387
Gold Earned
29,137
394
Minions Killed
378
0
Camps Cleared
0
1,100,804
Distance Traveled
1,007,267
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,007
637
93
8
0
210,759
0
L
Atlas
6,824
620
114
10
0
228,106
0
L
Artemis
5,705
519
75
7
0
188,160
0
W
Fenrir
5,240
476
67
6
0
217,716
0
W
Ix Chel
6,548
595
107
10
0
220,305
5
L
Athena
5,595
509
71
6
0
270,309
0
L
Kukulkan
6,742
613
109
10
0
210,610
6
L
Ne Zha
4,271
388
9
1
0
110,082
0
W
Bacchus
6,521
593
38
3
0
247,244
3
W
Sun Wukong
6,071
552
89
8
0
204,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role