Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
HighonzayTTV
Mulan
Bronze III
Level 88
God Stats
1W - 1L
1,664 SR
Queue Stats
2W - 2L
1,521 MMR
Solo
Cerberus
Cerberus
Gold II
TTVSukaiNoeru
Cerberus
Gold II
Level 143
God Stats
4W - 9L
1,434 SR
Queue Stats
220W - 222L
1,549 MMR
Party 1
Tiamat
Tiamat
Platinum V
Verniou
Tiamat
Platinum V
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 70L
1,612 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,519 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,545 SR
1,522 MMR
Odin
Odin
Gold IV
BeatinShmeat585
Odin
Gold IV
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
262W - 256L
1,471 MMR
Solo
Bacchus
Bacchus
Gold II
Monstrosityyy
Bacchus
Gold II
Level 130
God Stats
7W - 3L
1,780 SR
Queue Stats
192W - 186L
1,552 MMR
Solo
Cliodhna
Cliodhna
Gold II
Rustypuwu
Cliodhna
Gold II
Level 123
God Stats
5W - 4L
1,500 SR
Queue Stats
38W - 30L
1,585 MMR
Solo
Merlin
Merlin
Gold II
WhattsaPenta
Merlin
Gold II
Level 102
God Stats
2W - 0L
1,467 SR
Queue Stats
124W - 118L
1,589 MMR
Solo
Neith
Neith
Gold III
ntShifty
Neith
Gold III
Level 146
God Stats
7W - 8L
1,479 SR
Queue Stats
412W - 420L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 0 / 0
6,026
603
2,796
4,032
1,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
 
Thor
9
1 / 3 / 2
5,042
504
3,467
6,828
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 3 / 0
4,162
416
1,008
5,727
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
TTVSukaiNoeru
Cerberus
8
1 / 2 / 1
4,995
500
1,620
6,720
3,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Verniou
Tiamat
11
1 / 2 / 2
5,487
549
2,215
5,442
3,160
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AgniAthenaGeb

VS

Bans
NutKukulkanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,863
686
3,029
3,379
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
9
0 / 1 / 3
5,164
516
3,402
5,289
4,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Rustypuwu
Cliodhna
11
3 / 2 / 5
6,112
611
2,970
8,256
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
11
2 / 0 / 2
5,806
581
3,732
3,188
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ntShifty
Neith
11
3 / 1 / 0
6,065
607
4,977
5,341
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
10
10
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
0
0
1
L
Thor
 
Thor
1
3
2
0.67
W
2
0
1
2.5
L
0
3
0
0
W
Bacchus
0
1
3
1.5
W
Cliodhna
Rustypuwu
Cliodhna
3
2
5
2.75
L
Cerberus
TTVSukaiNoeru
Cerberus
1
2
1
0.75
L
Tiamat
Verniou
Tiamat
1
2
2
1
W
Merlin
2
0
2
3
W
Neith
ntShifty
Neith
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,106
Damage
18,110
28,749
Taken
25,453
13,011
Mitigated
13,036
5,383
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,796
1,215
0
1,455
4,032
1,630
0
374
3,658
0
42,940
L
Thor
 
Thor
3,467
523
0
588
6,828
2,886
0
1,152
5,596
0
28,347
W
3,029
1,215
0
951
3,379
2,253
0
0
3,379
0
47,778
L
1,008
144
0
767
5,727
2,119
0
0
5,727
0
13,979
W
Bacchus
3,402
322
0
1,798
5,289
4,707
0
1,767
3,522
16,009
0
W
Cliodhna
Rustypuwu
Cliodhna
2,970
526
0
4,128
8,256
2,863
0
751
7,505
0
43,763
L
Cerberus
TTVSukaiNoeru
Cerberus
1,620
186
0
1,557
6,720
3,216
0
2,168
4,416
8,539
0
L
Tiamat
Verniou
Tiamat
2,215
268
0
1,016
5,442
3,160
0
2,958
2,218
31,596
0
W
Merlin
3,732
286
0
500
3,188
1,066
0
1,192
1,996
41,885
0
W
Neith
ntShifty
Neith
4,977
2,590
0
991
5,341
2,147
0
125
5,216
0
48,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,712
Gold Earned
30,010
240
Minions Killed
371
0
Camps Cleared
0
893,399
Distance Traveled
1,028,898
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,026
603
88
9
0
160,554
2
L
Thor
5,042
504
52
5
0
196,191
1
W
Odin
6,863
686
91
9
0
191,477
2
L
Mulan
4,162
416
23
2
0
161,107
0
W
Bacchus
5,164
516
30
3
0
222,228
1
W
Cliodhna
6,112
611
87
9
0
235,498
0
L
Cerberus
4,995
500
5
1
0
187,167
6
L
Tiamat
5,487
549
72
7
0
188,380
0
W
Merlin
5,806
581
84
8
0
194,051
1
W
Neith
6,065
607
79
8
0
185,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role