Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DagOtto
Scylla
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 76L
1,449 Elo+
Solo
Bacchus
Bacchus
Memento1992
Bacchus
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 139L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
Niki007001
Baron Samedi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 47L
1,526 Elo+
Party 1
Merlin
Merlin
vorschlag1235
Merlin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,549 Elo+
Party 1
Team Averages
Level 176
1,500 SR
1,519 Elo+

VS

Team Averages
Level 137
1,517 SR
1,520 Elo+
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Habybl
Da Ji
Level 89
God Stats
2W - 3L
1,447 SR
Queue Stats
366W - 385L
1,501 Elo+
Solo
Ymir
Ymir
Ninja Star Bomb
Ymir
Level 158
God Stats
1W - 4L
1,551 SR
Queue Stats
132W - 139L
1,570 Elo+
Solo
Atlas
Atlas
mata_faliyos
Atlas
Level 129
God Stats
2W - 3L
1,588 SR
Queue Stats
600W - 611L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 12
7,877
788
6,170
13,088
12,747
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
DagOtto
Scylla
15
4 / 0 / 13
8,465
847
9,565
7,633
3,265
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bacchus
Memento1992
Bacchus
13
2 / 3 / 12
8,258
826
7,941
10,517
11,166
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Niki007001
Baron Samedi
14
2 / 1 / 14
7,902
790
10,575
9,088
4,970
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
9 / 1 / 9
9,300
930
14,021
7,408
3,546
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
2 / 3 / 5
7,739
774
10,207
7,216
2,841
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
 
Artio
10
0 / 6 / 3
6,242
624
5,097
13,781
18,151
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Habybl
Da Ji
13
3 / 5 / 2
7,498
750
9,725
8,860
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 5
6,846
685
4,699
13,209
5,569
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 4
7,957
796
8,453
10,811
11,617
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
19
Kills
7
7
Deaths
19
60
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
12
4
L
Hera
 
Hera
2
3
5
1.5
L
Artio
 
Artio
0
6
3
0.25
W
Scylla
DagOtto
Scylla
4
0
13
10.5
L
Da Ji
Habybl
Da Ji
3
5
2
0.8
W
Bacchus
Memento1992
Bacchus
2
3
12
2.67
W
Baron Samedi
Niki007001
Baron Samedi
2
1
14
9
L
0
2
5
1.25
L
2
3
4
1.33
W
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,272
Damage
38,181
47,734
Taken
53,877
35,694
Mitigated
43,421
20,867
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,170
128
1,134
5,373
13,088
12,747
0
6,153
6,551
8,529
1,107
L
Hera
 
Hera
10,207
2,294
439
729
7,216
2,841
0
6,365
418
29,880
0
L
Artio
 
Artio
5,097
717
1,415
2,236
13,781
18,151
0
10,717
2,372
7,474
0
W
Scylla
DagOtto
Scylla
9,565
1,990
0
1,227
7,633
3,265
244
4,067
3,566
22,230
308
L
Da Ji
Habybl
Da Ji
9,725
1,347
0
268
8,860
5,243
0
6,957
1,500
0
12,419
W
Bacchus
Memento1992
Bacchus
7,941
654
108
961
10,517
11,166
0
5,866
4,320
10,681
772
W
Baron Samedi
Niki007001
Baron Samedi
10,575
979
5,053
3,744
9,088
4,970
0
6,430
2,588
24,421
0
L
4,699
750
770
4,742
13,209
5,569
0
11,808
1,057
9,080
0
L
8,453
2,253
231
2,097
10,811
11,617
0
8,393
1,756
17,954
1,210
W
14,021
1,171
1,106
2,161
7,408
3,546
141
4,758
2,562
27,619
379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,802
Gold Earned
36,282
127
Minions Killed
86
0
Camps Cleared
0
966,798
Distance Traveled
908,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,877
788
18
2
0
166,569
0
L
Hera
7,739
774
43
4
0
196,485
0
L
Artio
6,242
624
2
0
0
155,788
0
W
Scylla
8,465
847
34
3
0
209,457
0
L
Da Ji
7,498
750
7
1
0
167,504
0
W
Bacchus
8,258
826
7
1
0
193,864
0
W
Baron Samedi
7,902
790
38
4
0
191,542
0
L
Ymir
6,846
685
23
2
0
197,063
0
L
Atlas
7,957
796
11
1
0
192,085
0
W
Merlin
9,300
930
30
3
0
205,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role