Player Matchup

Hel
Hel
Gold IV
MrLafogata
Hel
Gold IV
Level 87
God Stats
2W - 7L
1,515 SR
Queue Stats
55W - 67L
1,486 MMR
Solo
King Arthur
King Arthur
Gold IV
Nomada-005
King Arthur
Gold IV
Level 152
God Stats
52W - 51L
1,514 SR
Queue Stats
1,103W - 1,133L
1,485 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
RICHTER8909
Ah Muzen Cab
Gold IV
Level 150
God Stats
24W - 22L
1,542 SR
Queue Stats
85W - 88L
1,598 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,524 SR
1,523 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,645 SR
1,452 MMR
Xbalanque
Xbalanque
Bronze III
ElxNoche
Xbalanque
Bronze III
Level 128
God Stats
2W - 0L
1,687 SR
Queue Stats
2W - 1L
1,443 MMR
Party 1
Atlas
Atlas
Bronze III
JonnyBuckets
Atlas
Bronze III
Level 86
God Stats
1W - 0L
1,750 SR
Queue Stats
5W - 5L
1,514 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
RedForresty
Ah Puch
Bronze III
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 7L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
9,929
662
5,501
14,162
7,323
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Nomada-005
King Arthur
14
1 / 4 / 1
9,180
612
6,406
17,999
19,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
RICHTER8909
Ah Muzen Cab
14
0 / 4 / 1
9,288
619
13,352
14,098
5,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
BacchusBake KujiraAthenaOdinAchilles

VS

Bans
AphroditeAresGaneshaCerberusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ElxNoche
Xbalanque
17
6 / 1 / 3
11,394
760
16,308
11,030
5,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 1 / 9
10,098
673
9,122
12,933
14,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
RedForresty
Ah Puch
17
3 / 0 / 7
10,804
720
16,670
8,701
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
ElxNoche
Xbalanque
6
1
3
7.5
W
1
1
9
5.5
L
1
2
1
0.75
L
King Arthur
Nomada-005
King Arthur
1
4
1
0.38
L
Ah Muzen Cab
RICHTER8909
Ah Muzen Cab
0
4
1
0.13
W
Ah Puch
RedForresty
Ah Puch
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,259
Damage
42,100
46,259
Taken
32,664
31,818
Mitigated
24,004
13,955
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
ElxNoche
Xbalanque
16,308
10,635
0
4,835
11,030
5,499
2,713
1,712
9,318
0
57,033
W
9,122
2,965
0
2,538
12,933
14,541
388
2,642
10,279
26,516
1,059
L
5,501
165
5,293
6,627
14,162
7,323
0
8,194
5,426
44,541
0
L
King Arthur
Nomada-005
King Arthur
6,406
290
0
1,197
17,999
19,043
0
7,769
9,470
0
27,960
L
Ah Muzen Cab
RICHTER8909
Ah Muzen Cab
13,352
3,846
0
838
14,098
5,452
58
7,929
5,691
0
51,690
W
Ah Puch
RedForresty
Ah Puch
16,670
645
208
3,958
8,701
3,964
652
1,212
7,485
47,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,397
Gold Earned
32,296
224
Minions Killed
203
0
Camps Cleared
0
818,503
Distance Traveled
848,442
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,394
760
100
7
0
254,189
3
W
Atlas
10,098
673
28
2
0
302,890
5
L
Hel
9,929
662
94
6
0
279,748
0
L
King Arthur
9,180
612
38
3
0
278,325
0
L
Ah Muzen Cab
9,288
619
92
6
0
260,430
0
W
Ah Puch
10,804
720
75
5
0
291,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role