Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CallMePoppaPerc
Guan Yu
Level 140
God Stats
1W - 1L
1,685 SR
Queue Stats
65W - 80L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
TrillTexan1142
Kukulkan
Level 25
God Stats
3W - 4L
1,256 SR
Queue Stats
65W - 80L
1,401 Elo+
Party 1
Khepri
Khepri
Wesside4finga
Khepri
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 308L
1,443 Elo+
Solo
He Bo
He Bo
Zoso_Mojo87
He Bo
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 99L
1,426 Elo+
Solo
Team Averages
Level 109
1,488 SR
1,434 Elo+

VS

Team Averages
Level 100
1,486 SR
1,445 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FlubberGlob
Nemesis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,381 Elo+
Party 2
Horus
Horus
TroubledEconomy
Horus
Level 77
God Stats
5W - 6L
1,463 SR
Queue Stats
455W - 441L
1,483 Elo+
Solo
Vamana
Vamana
Uzumakl
Vamana
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,425 Elo+
Party 2
Sobek
Sobek
XAlienX33
Sobek
Level 106
God Stats
5W - 3L
1,466 SR
Queue Stats
210W - 232L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
5
0 / 0 / 0
5,708
519
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 4 / 4
9,116
829
17,610
17,329
24,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
15
2 / 3 / 4
8,143
740
12,891
6,924
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 3 / 7
7,951
723
5,560
13,889
13,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 6
7,458
678
9,074
11,233
5,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
4 / 2 / 7
8,955
814
7,245
10,843
11,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
FlubberGlob
Nemesis
15
2 / 2 / 10
8,547
777
8,749
10,866
9,737
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 11
8,681
789
11,266
17,883
14,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Uzumakl
Vamana
16
5 / 2 / 7
9,308
846
10,000
13,648
13,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
XAlienX33
Sobek
14
1 / 5 / 8
8,453
768
7,932
16,042
15,838
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
11
Kills
14
14
Deaths
12
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Athena
 
Athena
4
2
7
3.75
L
7
4
4
2.25
W
Nemesis
FlubberGlob
Nemesis
2
2
10
3.5
L
Kukulkan
2
3
4
1.33
W
2
1
11
7.5
W
Vamana
Uzumakl
Vamana
5
2
7
4.25
L
0
3
7
1.17
W
Sobek
XAlienX33
Sobek
1
5
8
1
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,135
Damage
45,192
49,375
Taken
69,282
47,356
Mitigated
65,029
14,650
Healing
29,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Athena
 
Athena
7,245
1,298
3,657
3,209
10,843
11,538
0
5,273
5,298
14,726
0
L
17,610
1,999
1,865
5,641
17,329
24,486
0
4,175
12,417
0
23,722
W
Nemesis
FlubberGlob
Nemesis
8,749
3,240
661
1,042
10,866
9,737
0
4,020
6,680
0
18,660
L
Kukulkan
12,891
1,561
2,136
356
6,924
3,667
0
1,144
5,611
33,694
0
W
11,266
5,329
5,493
6,646
17,883
14,300
77
7,060
10,388
0
15,185
W
Vamana
Uzumakl
Vamana
10,000
4,158
1,446
2,784
13,648
13,616
489
5,253
7,904
0
20,213
L
5,560
601
1,382
1,312
13,889
13,537
0
4,476
9,180
9,753
104
W
Sobek
XAlienX33
Sobek
7,932
282
1,002
3,880
16,042
15,838
56
5,866
10,051
21,203
4,028
L
9,074
1,358
371
1,587
11,233
5,666
0
4,023
6,956
13,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,376
Gold Earned
43,944
84
Minions Killed
118
0
Camps Cleared
0
796,850
Distance Traveled
1,071,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,708
519
0
0
0
10,622
0
W
Athena
8,955
814
16
1
0
182,726
0
L
Guan Yu
9,116
829
17
2
0
212,723
0
W
Nemesis
8,547
777
24
2
0
234,757
0
L
Kukulkan
8,143
740
48
4
0
190,799
0
W
Horus
8,681
789
10
1
0
230,105
0
W
Vamana
9,308
846
24
2
0
222,613
0
L
Khepri
7,951
723
6
1
0
189,540
0
W
Sobek
8,453
768
44
4
0
201,722
0
L
He Bo
7,458
678
13
1
0
193,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role