Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ikarinha
Ah Muzen Cab
Level 139
God Stats
1W - 1L
1,920 SR
Queue Stats
7W - 5L
1,642 Elo+
Party 1
Kuzenbo
Kuzenbo
Jocad
Kuzenbo
Level 138
God Stats
1W - 1L
1,637 SR
Queue Stats
7W - 5L
1,642 Elo+
Party 1
Scylla
Scylla
Mr-Capalxck
Scylla
Level 69
God Stats
47W - 40L
1,577 SR
Queue Stats
104W - 94L
1,549 Elo+
Solo
Team Averages
Level 115
1,711 SR
1,611 Elo+

VS

Team Averages
Level 110
1,475 SR
1,511 Elo+
Mulan
Mulan
Chichin72u
Mulan
Level 111
God Stats
20W - 20L
1,566 SR
Queue Stats
1,035W - 1,023L
1,623 Elo+
Solo
Charybdis
Charybdis
Klupness
Charybdis
Level 143
God Stats
6W - 6L
1,337 SR
Queue Stats
47W - 68L
1,465 Elo+
Party 2
Ix Chel
Ix Chel
P4RLMNT
Ix Chel
Level 76
God Stats
20W - 22L
1,522 SR
Queue Stats
127W - 164L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ikarinha
Ah Muzen Cab
15
2 / 2 / 1
9,557
683
12,323
11,480
6,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Jocad
Kuzenbo
14
1 / 3 / 1
8,721
623
6,242
10,601
15,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
15
0 / 5 / 3
9,267
662
6,641
9,349
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
1 / 1 / 7
10,100
721
9,837
16,739
14,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Klupness
Charybdis
15
2 / 2 / 6
10,011
715
5,551
9,505
3,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
P4RLMNT
Ix Chel
17
7 / 0 / 2
11,454
818
11,536
7,404
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
10
10
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
1
1
7
4.5
L
Ah Muzen Cab
Ikarinha
Ah Muzen Cab
2
2
1
1.25
L
Kuzenbo
Jocad
Kuzenbo
1
3
1
0.5
W
Charybdis
Klupness
Charybdis
2
2
6
2.5
L
Scylla
0
5
3
0.3
W
Ix Chel
P4RLMNT
Ix Chel
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,206
Damage
26,924
31,430
Taken
33,648
25,262
Mitigated
22,191
1,740
Healing
14,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
9,837
1,125
0
7,206
16,739
14,874
524
5,533
10,805
0
44,630
L
Ah Muzen Cab
Ikarinha
Ah Muzen Cab
12,323
4,266
0
595
11,480
6,009
1,426
3,868
7,320
0
64,093
L
Kuzenbo
Jocad
Kuzenbo
6,242
2,341
0
535
10,601
15,403
263
3,178
7,002
12,715
0
W
Charybdis
Klupness
Charybdis
5,551
3,183
0
1,806
9,505
3,946
1,793
3,735
5,604
0
32,992
L
Scylla
6,641
448
0
610
9,349
3,850
0
4,176
4,841
43,131
0
W
Ix Chel
P4RLMNT
Ix Chel
11,536
139
1,984
3,508
7,404
3,371
718
3,084
4,272
46,769
876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
31,565
188
Minions Killed
222
0
Camps Cleared
0
750,164
Distance Traveled
805,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,100
721
68
5
0
297,068
0
L
Ah Muzen Cab
9,557
683
92
7
0
263,744
0
L
Kuzenbo
8,721
623
11
1
0
263,193
0
W
Charybdis
10,011
715
82
6
0
237,891
0
L
Scylla
9,267
662
85
6
0
223,227
0
W
Ix Chel
11,454
818
72
5
0
270,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role