Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
M8 Broken
Baron Samedi
Level 66
God Stats
9W - 1L
1,861 SR
Queue Stats
79W - 41L
1,570 Elo+
Solo
Danzaburou
Danzaburou
W4nTeD Eagle
Danzaburou
Level 96
God Stats
14W - 8L
1,472 SR
Queue Stats
134W - 115L
1,509 Elo+
Solo
Chernobog
Chernobog
ofekPL
Chernobog
Level 150
God Stats
11W - 15L
1,391 SR
Queue Stats
396W - 400L
1,422 Elo+
Solo
Aphrodite
Aphrodite
pichbihan
Aphrodite
Level 82
God Stats
16W - 13L
1,657 SR
Queue Stats
101W - 95L
1,494 Elo+
Solo
Team Averages
Level 102
1,576 SR
1,499 Elo+

VS

Team Averages
Level 109
1,468 SR
1,428 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
PHunterino
He Bo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,388 Elo+
Party 1
Izanami
Izanami
SteeZii
Izanami
Level 68
God Stats
21W - 11L
1,695 SR
Queue Stats
155W - 151L
1,430 Elo+
Solo
King Arthur
King Arthur
TheSexyOniiChan
King Arthur
Level 127
God Stats
0W - 1L
1,292 SR
Queue Stats
16W - 23L
1,395 Elo+
Party 1
Awilix
Awilix
missill
Awilix
Level 95
God Stats
11W - 11L
1,355 SR
Queue Stats
137W - 140L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 0 / 3
7,027
586
7,858
10,218
4,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
M8 Broken
Baron Samedi
11
1 / 0 / 1
6,154
513
2,533
4,138
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
W4nTeD Eagle
Danzaburou
14
6 / 0 / 0
7,758
647
6,333
8,272
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
ofekPL
Chernobog
13
1 / 0 / 0
7,279
607
3,253
9,338
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Aphrodite
pichbihan
Aphrodite
11
0 / 0 / 6
6,641
553
2,784
7,560
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 3 / 0
5,287
441
2,979
9,149
6,711
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
9
0 / 3 / 0
5,245
437
5,542
7,686
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SteeZii
Izanami
10
0 / 3 / 0
5,567
464
3,026
6,319
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
TheSexyOniiChan
King Arthur
11
0 / 1 / 0
6,363
530
6,595
7,239
7,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
missill
Awilix
11
0 / 1 / 0
5,668
472
2,913
8,829
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
11
Kills
0
0
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
3
4.5
L
Jormungandr
 
Jormungandr
0
3
0
0
W
Baron Samedi
M8 Broken
Baron Samedi
1
0
1
1.5
L
He Bo
0
3
0
0
L
Izanami
SteeZii
Izanami
0
3
0
0
L
King Arthur
TheSexyOniiChan
King Arthur
0
1
0
0
W
Danzaburou
W4nTeD Eagle
Danzaburou
6
0
0
6
L
Awilix
missill
Awilix
0
1
0
0
W
Chernobog
ofekPL
Chernobog
1
0
0
1
W
Aphrodite
pichbihan
Aphrodite
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,761
Damage
21,055
39,526
Taken
39,222
18,648
Mitigated
21,310
21,961
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,858
3,050
0
3,099
10,218
4,819
43
2,922
7,296
0
63,049
L
Jormungandr
 
Jormungandr
2,979
374
0
1,796
9,149
6,711
0
2,700
6,449
12,436
0
W
Baron Samedi
M8 Broken
Baron Samedi
2,533
546
80
1,052
4,138
1,838
492
2,817
1,321
42,759
1,771
L
He Bo
5,542
144
0
480
7,686
1,958
0
1,033
6,653
35,036
0
L
Izanami
SteeZii
Izanami
3,026
1,933
0
572
6,319
2,126
384
687
5,632
0
38,680
L
King Arthur
TheSexyOniiChan
King Arthur
6,595
521
0
2,614
7,239
7,319
0
0
7,239
0
45,871
W
Danzaburou
W4nTeD Eagle
Danzaburou
6,333
2,738
0
5,709
8,272
3,554
878
1,788
6,484
0
68,231
L
Awilix
missill
Awilix
2,913
791
0
4,649
8,829
3,196
0
816
8,013
0
43,417
W
Chernobog
ofekPL
Chernobog
3,253
1,619
0
4,148
9,338
3,457
0
0
8,709
0
57,017
W
Aphrodite
pichbihan
Aphrodite
2,784
816
2,491
5,382
7,560
4,980
405
994
6,566
20,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,859
Gold Earned
28,130
430
Minions Killed
300
0
Camps Cleared
0
1,107,863
Distance Traveled
1,159,411
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,027
586
109
9
0
281,748
0
L
Jormungandr
5,287
441
15
1
0
207,449
0
W
Baron Samedi
6,154
513
68
6
0
208,828
0
L
He Bo
5,245
437
61
5
0
244,459
1
L
Izanami
5,567
464
72
6
0
188,609
0
L
King Arthur
6,363
530
78
7
0
237,413
0
W
Danzaburou
7,758
647
110
9
0
219,600
0
L
Awilix
5,668
472
74
6
0
281,481
0
W
Chernobog
7,279
607
110
9
0
183,685
0
W
Aphrodite
6,641
553
33
3
0
214,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role