Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Anonymous89247
Thanatos
Level 125
God Stats
1W - 2L
1,236 SR
Queue Stats
18W - 22L
1,305 Elo+
Party 1
Hachiman
Hachiman
Fuzemonster
Hachiman
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,499 Elo+
Party 1
Zeus
Zeus
TCurry__
Zeus
Level 103
God Stats
4W - 2L
1,260 SR
Queue Stats
46W - 50L
1,299 Elo+
Party 2
Sun Wukong
Sun Wukong
ZachTooFye
Sun Wukong
Level 28
God Stats
4W - 1L
1,780 SR
Queue Stats
29W - 48L
1,282 Elo+
Party 2
Team Averages
Level 66
1,455 SR
1,377 Elo+

VS

Team Averages
Level 74
1,674 SR
1,440 Elo+
Kumbhakarna
Kumbhakarna
Bside77
Kumbhakarna
Level 124
God Stats
72W - 71L
1,510 SR
Queue Stats
506W - 510L
1,455 Elo+
Solo
Izanami
Izanami
Daplayboi225
Izanami
Level 88
God Stats
7W - 4L
1,927 SR
Queue Stats
84W - 77L
1,509 Elo+
Party 3
Poseidon
Poseidon
DreadCamouflage
Poseidon
Level 47
God Stats
12W - 7L
1,752 SR
Queue Stats
32W - 35L
1,474 Elo+
Party 3
Bellona
Bellona
Liquor_43
Bellona
Level 68
God Stats
55W - 51L
1,501 SR
Queue Stats
310W - 309L
1,450 Elo+
Solo
Set
Set
ďářkfìžžý
Set
Level 43
God Stats
4W - 3L
1,678 SR
Queue Stats
106W - 131L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 0 / 0
7,076
1,179
5,454
4,756
4,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Thanatos
12
3 / 0 / 1
7,892
1,315
8,083
3,789
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
Fuzemonster
Hachiman
12
0 / 0 / 0
6,968
1,161
1,029
2,572
1,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Zeus
12
0 / 1 / 2
6,994
1,166
9,166
3,124
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ZachTooFye
Sun Wukong
12
1 / 0 / 0
6,752
1,125
4,584
7,926
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

375

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bside77
Kumbhakarna
12
0 / 1 / 1
7,365
1,228
3,598
11,065
9,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Daplayboi225
Izanami
11
1 / 3 / 0
6,978
1,163
6,624
8,557
3,300
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
11
0 / 0 / 0
6,630
1,105
1,657
2,326
724
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Liquor_43
Bellona
12
0 / 0 / 1
7,244
1,207
6,287
9,943
10,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
4,620
770
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
1
1
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Thanatos
3
0
1
3.5
L
Kumbhakarna
Bside77
Kumbhakarna
0
1
1
0.5
L
Izanami
Daplayboi225
Izanami
1
3
0
0.33
L
Poseidon
0
0
0
0
W
Hachiman
Fuzemonster
Hachiman
0
0
0
0
L
Bellona
Liquor_43
Bellona
0
0
1
0.5
W
Zeus
0
1
2
1
W
Sun Wukong
ZachTooFye
Sun Wukong
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,316
Damage
18,166
22,167
Taken
31,891
16,159
Mitigated
23,885
5,901
Healing
3,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,454
205
0
1,824
4,756
4,735
0
1,463
3,293
24,816
0
W
Thanatos
8,083
2,490
0
3,093
3,789
1,689
0
817
2,972
0
20,257
L
Kumbhakarna
Bside77
Kumbhakarna
3,598
842
0
2,543
11,065
9,084
0
5,348
5,635
7,748
0
L
Izanami
Daplayboi225
Izanami
6,624
5,408
0
469
8,557
3,300
0
2,216
6,261
0
23,277
L
Poseidon
1,657
319
226
138
2,326
724
0
898
1,342
10,333
0
W
Hachiman
Fuzemonster
Hachiman
1,029
727
0
349
2,572
1,101
0
923
1,649
0
4,073
L
Bellona
Liquor_43
Bellona
6,287
1,739
0
464
9,943
10,777
0
5,340
4,033
1,349
17,382
W
Zeus
9,166
1,546
0
0
3,124
1,212
0
1,281
1,843
17,959
0
W
Sun Wukong
ZachTooFye
Sun Wukong
4,584
1,845
0
635
7,926
7,422
0
1,280
6,646
0
11,585
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,682
Gold Earned
32,837
112
Minions Killed
102
5
Camps Cleared
0
633,602
Distance Traveled
412,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,076
1,179
35
6
0
144,844
0
W
Thanatos
7,892
1,315
25
4
3
160,027
0
L
Kumbhakarna
7,365
1,228
10
2
0
131,957
0
L
Izanami
6,978
1,163
42
7
0
85,707
0
L
Poseidon
6,630
1,105
18
3
0
67,236
0
W
Hachiman
6,968
1,161
10
2
0
81,856
0
L
Bellona
7,244
1,207
32
5
0
127,554
0
W
Zeus
6,994
1,166
27
5
2
122,405
0
W
Sun Wukong
6,752
1,125
15
3
0
124,470
0
L
Set
4,620
770
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role