Player Matchup

Achilles
Achilles
OmgStixx
Achilles
Level 85
God Stats
3W - 5L
1,648 SR
Queue Stats
754W - 806L
1,359 Elo+
Party 1
Vulcan
Vulcan
Retro_Limits7
Vulcan
Level 88
God Stats
44W - 34L
1,599 SR
Queue Stats
324W - 363L
1,379 Elo+
Party 1
Nemesis
Nemesis
TIMS REAPERS
Nemesis
Level 86
God Stats
10W - 12L
1,559 SR
Queue Stats
84W - 91L
1,444 Elo+
Solo
Team Averages
Level 86
1,602 SR
1,394 Elo+

VS

Team Averages
Level 89
1,468 SR
1,416 Elo+
Gilgamesh
Gilgamesh
H2ODog97
Gilgamesh
Level 57
God Stats
9W - 10L
1,552 SR
Queue Stats
273W - 263L
1,467 Elo+
Solo
Agni
Agni
Lum1nou2G
Agni
Level 145
God Stats
57W - 68L
1,457 SR
Queue Stats
954W - 976L
1,446 Elo+
Solo
Mercury
Mercury
wllinn
Mercury
Level 65
God Stats
15W - 24L
1,395 SR
Queue Stats
20W - 31L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
OmgStixx
Achilles
13
2 / 2 / 2
8,951
639
6,809
12,656
14,977
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
0 / 5 / 3
8,822
630
6,978
8,782
3,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
TIMS REAPERS
Nemesis
16
3 / 0 / 2
10,104
722
18,563
14,733
6,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
H2ODog97
Gilgamesh
15
0 / 1 / 3
9,318
666
8,685
16,995
11,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Agni
16
5 / 2 / 1
10,565
755
14,339
10,098
3,623
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
wllinn
Mercury
13
2 / 2 / 2
9,076
648
6,103
13,767
5,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
5
Kills
7
7
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
H2ODog97
Gilgamesh
0
1
3
1.5
W
Agni
5
2
1
2.75
L
Achilles
OmgStixx
Achilles
2
2
2
1.5
L
0
5
3
0.3
L
Nemesis
TIMS REAPERS
Nemesis
3
0
2
4
W
Mercury
wllinn
Mercury
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,350
Damage
29,127
36,171
Taken
40,860
24,697
Mitigated
20,591
4,797
Healing
5,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
H2ODog97
Gilgamesh
8,685
2,557
0
1,730
16,995
11,507
401
2,955
13,986
0
37,430
W
Agni
14,339
1,506
0
899
10,098
3,623
588
1,862
8,227
45,413
0
L
Achilles
OmgStixx
Achilles
6,809
1,721
0
872
12,656
14,977
0
4,814
7,531
0
18,152
L
6,978
4,238
0
88
8,782
3,414
0
3,841
4,832
32,558
275
L
Nemesis
TIMS REAPERS
Nemesis
18,563
5,201
0
3,837
14,733
6,306
0
5,089
9,376
0
43,812
W
Mercury
wllinn
Mercury
6,103
3,534
0
2,886
13,767
5,461
0
2,227
11,485
0
29,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
28,959
141
Minions Killed
167
0
Camps Cleared
0
819,820
Distance Traveled
809,190
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,318
666
57
4
0
272,805
0
W
Agni
10,565
755
70
5
0
254,367
3
L
Achilles
8,951
639
19
1
0
257,811
0
L
Vulcan
8,822
630
58
4
0
257,345
0
L
Nemesis
10,104
722
64
5
0
304,664
0
W
Mercury
9,076
648
40
3
0
282,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role