Player Matchup

Fenrir
Fenrir
ErickOPG
Fenrir
Level 66
God Stats
5W - 0L
1,500 SR
Queue Stats
131W - 151L
1,430 Elo+
Solo
Xing Tian
Xing Tian
GLOCKODILE22
Xing Tian
Level 29
God Stats
2W - 1L
1,723 SR
Queue Stats
51W - 52L
1,384 Elo+
Party 2
Arachne
Arachne
KrudeKarma
Arachne
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,710 Elo+
Solo
Sol
Sol
MBD225387
Sol
Level 137
God Stats
7W - 11L
1,359 SR
Queue Stats
280W - 302L
1,458 Elo+
Party 2
Eset
Eset
ivyRealistic
Eset
Level 186
God Stats
1W - 5L
1,283 SR
Queue Stats
148W - 162L
1,453 Elo+
Solo
Team Averages
Level 104
1,473 SR
1,487 Elo+

VS

Team Averages
Level 90
1,523 SR
1,450 Elo+
Achilles
Achilles
Doge Senpai
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 117L
1,442 Elo+
Party 1
Cerberus
Cerberus
SynSensei
Cerberus
Level 105
God Stats
2W - 2L
1,837 SR
Queue Stats
109W - 115L
1,475 Elo+
Party 1
Artio
Artio
UNUSEDPEPPER
Artio
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 64L
1,403 Elo+
Party 3
Sobek
Sobek
mrpieman894
Sobek
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
395W - 408L
1,489 Elo+
Solo
Nut
Nut
unusedsalt
Nut
Level 104
God Stats
1W - 2L
1,275 SR
Queue Stats
91W - 81L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ErickOPG
Fenrir
11
1 / 1 / 10
6,944
868
5,472
6,615
6,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
GLOCKODILE22
Xing Tian
14
0 / 0 / 7
7,651
956
3,275
5,574
5,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Arachne
KrudeKarma
Arachne
13
2 / 2 / 6
7,279
910
8,775
6,574
5,283
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 4
7,853
982
11,516
2,756
1,215
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
6 / 1 / 5
7,577
947
9,107
3,823
1,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Doge Senpai
Achilles
11
1 / 4 / 1
6,129
766
2,267
8,123
8,641
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
SynSensei
Cerberus
14
2 / 2 / 2
7,470
934
6,401
16,121
13,409
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 2
7,323
915
2,900
10,350
10,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 1
5,804
726
649
2,997
2,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 4 / 0
6,524
816
7,420
7,343
3,584
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
13
Kills
4
4
Deaths
13
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Doge Senpai
Achilles
1
4
1
0.38
W
Fenrir
ErickOPG
Fenrir
1
1
10
6
W
Xing Tian
GLOCKODILE22
Xing Tian
0
0
7
3.5
W
Arachne
KrudeKarma
Arachne
2
2
6
2.5
W
4
0
4
6
L
Cerberus
SynSensei
Cerberus
2
2
2
1.5
L
0
2
2
0.5
W
6
1
5
8.5
L
0
1
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,145
Damage
19,637
25,342
Taken
44,934
20,446
Mitigated
38,385
8,358
Healing
15,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Doge Senpai
Achilles
2,267
705
347
299
8,123
8,641
0
4,184
3,939
0
4,671
W
Fenrir
ErickOPG
Fenrir
5,472
1,451
680
2,155
6,615
6,836
38
1,734
4,881
0
7,621
W
Xing Tian
GLOCKODILE22
Xing Tian
3,275
175
1,441
828
5,574
5,598
115
1,964
3,610
8,113
1,411
W
Arachne
KrudeKarma
Arachne
8,775
6,172
730
897
6,574
5,283
708
3,242
3,332
0
10,676
W
11,516
3,232
331
286
2,756
1,215
741
948
1,808
29,168
0
L
Cerberus
SynSensei
Cerberus
6,401
145
710
6,488
16,121
13,409
0
8,313
7,728
21,279
0
L
2,900
418
2,356
2,588
10,350
10,309
0
5,570
4,776
11,584
0
W
9,107
373
480
530
3,823
1,514
238
1,958
1,865
15,638
0
L
649
72
781
874
2,997
2,442
0
1,199
1,798
2,121
141
L
7,420
3,036
937
537
7,343
3,584
0
4,244
3,053
0
21,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,304
Gold Earned
33,250
87
Minions Killed
120
0
Camps Cleared
0
793,709
Distance Traveled
647,419
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,129
766
9
1
0
120,286
1
W
Fenrir
6,944
868
7
1
0
177,867
0
W
Xing Tian
7,651
956
15
2
0
158,640
0
W
Arachne
7,279
910
6
1
0
178,490
0
W
Sol
7,853
982
44
6
0
132,595
0
L
Cerberus
7,470
934
49
6
0
165,158
0
L
Artio
7,323
915
25
3
0
164,222
0
W
Eset
7,577
947
15
2
0
146,117
0
L
Sobek
5,804
726
4
1
0
64,280
0
L
Nut
6,524
816
33
4
0
133,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role