Player Matchup

Achilles
Achilles
Silver III
CitrusDreams
Achilles
Silver III
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 197L
874 MMR
Solo
Nut
Nut
Silver III
Thekingkike6196
Nut
Silver III
Level 125
God Stats
8W - 20L
1,452 SR
Queue Stats
62W - 84L
889 MMR
Solo
Geb
Geb
Silver III
Uchtaran
Geb
Silver III
Level 45
God Stats
2W - 2L
1,462 SR
Queue Stats
88W - 93L
866 MMR
Solo
Hera
Hera
Silver IV
chipa3094
Hera
Silver IV
Level 126
God Stats
6W - 2L
1,549 SR
Queue Stats
37W - 82L
875 MMR
Solo
Anhur
Anhur
Silver III
elusive-awe1
Anhur
Silver III
Level 84
God Stats
8W - 8L
1,190 SR
Queue Stats
85W - 106L
870 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,431 SR
875 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,532 SR
953 MMR
Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
HITMAN8102
Ymir
Silver IV
Level 98
God Stats
5W - 3L
1,560 SR
Queue Stats
38W - 53L
762 MMR
Solo
Ratatoskr
Ratatoskr
Silver IV
JRSRik
Ratatoskr
Silver IV
Level 99
God Stats
4W - 3L
1,607 SR
Queue Stats
60W - 77L
903 MMR
Solo
King Arthur
King Arthur
Silver III
THE_WIKKID7
King Arthur
Silver III
Level 81
God Stats
2W - 2L
1,492 SR
Queue Stats
158W - 192L
898 MMR
Solo
Artemis
Artemis
Silver V
twiddly-pupil0
Artemis
Silver V
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 185L
703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CitrusDreams
Achilles
12
5 / 1 / 3
7,391
569
6,171
11,445
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 4
7,657
589
6,579
8,236
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 6
7,314
563
6,709
10,126
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
13
3 / 4 / 2
7,236
557
7,307
8,001
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 2
8,207
631
4,609
12,123
8,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ao KuangSurtrArachneZeus

VS

Bans
Bake KujiraThanatosBellonaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 2 / 2
7,625
587
9,319
10,118
4,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 3 / 2
6,648
511
3,917
11,519
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
JRSRik
Ratatoskr
11
5 / 3 / 1
7,103
546
7,308
11,368
4,678
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
THE_WIKKID7
King Arthur
11
1 / 4 / 1
6,470
498
5,808
11,790
7,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 3 / 2
5,481
422
4,554
6,687
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
11
11
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
2
2
2.5
W
Achilles
CitrusDreams
Achilles
5
1
3
6.5
L
1
3
2
0.67
L
Ratatoskr
JRSRik
Ratatoskr
5
3
1
1.83
L
King Arthur
THE_WIKKID7
King Arthur
1
4
1
0.38
W
1
2
4
1.5
W
3
1
6
6
W
Hera
3
4
2
1
W
3
3
2
1.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,375
Damage
30,906
49,931
Taken
51,482
27,144
Mitigated
27,494
10,882
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,319
375
0
5,701
10,118
4,632
25
4,682
5,436
63,941
0
W
Achilles
CitrusDreams
Achilles
6,171
1,604
0
3,528
11,445
5,237
0
3,379
8,066
0
38,332
L
3,917
654
0
1,962
11,519
8,509
0
3,468
8,051
26,452
0
L
Ratatoskr
JRSRik
Ratatoskr
7,308
2,832
0
1,242
11,368
4,678
0
2,693
8,675
0
38,112
L
King Arthur
THE_WIKKID7
King Arthur
5,808
890
0
588
11,790
7,262
0
1,317
10,473
0
41,015
W
6,579
3,930
165
2,927
8,236
3,465
732
1,369
6,867
0
49,307
W
6,709
958
0
2,340
10,126
7,225
105
3,030
7,096
24,866
1,406
W
Hera
7,307
1,779
0
792
8,001
2,304
92
4,727
3,274
50,266
0
W
4,609
2,209
0
1,130
12,123
8,913
294
731
11,392
0
60,399
L
4,554
1,970
0
1,400
6,687
2,413
0
1,567
5,120
0
25,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,805
Gold Earned
33,327
344
Minions Killed
276
0
Camps Cleared
0
1,237,952
Distance Traveled
1,230,479
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,625
587
108
8
0
235,474
6
W
Achilles
7,391
569
54
4
0
297,739
0
L
Ymir
6,648
511
35
3
0
260,740
1
L
Ratatoskr
7,103
546
43
3
0
307,595
0
L
King Arthur
6,470
498
51
4
0
260,970
3
W
Nut
7,657
589
89
7
0
230,883
2
W
Geb
7,314
563
22
2
0
281,071
11
W
Hera
7,236
557
66
5
0
229,160
0
W
Anhur
8,207
631
113
9
0
199,099
0
L
Artemis
5,481
422
39
3
0
165,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role