Player Matchup

Medusa
Medusa
GwenDarky
Medusa
Level 48
God Stats
0W - 1L
1,314 SR
Queue Stats
1W - 2L
1,660 Elo+
Party 2
Maui
Maui
Leonardo ML4641
Maui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,231 Elo+
Party 2
Ymir
Ymir
neutrabow123
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,231 Elo+
Party 2
Team Averages
Level 57
1,438 SR
1,374 Elo+

VS

Team Averages
Level 77
1,592 SR
1,239 Elo+
Zhong Kui
Zhong Kui
Cooper Carries
Zhong Kui
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 25L
1,308 Elo+
Party 1
Sun Wukong
Sun Wukong
Holden Logic
Sun Wukong
Level 24
God Stats
3W - 1L
1,781 SR
Queue Stats
3W - 10L
1,166 Elo+
Party 1
Hachiman
Hachiman
Spence Dizzzle
Hachiman
Level 111
God Stats
1W - 1L
1,495 SR
Queue Stats
12W - 21L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GwenDarky
Medusa
13
2 / 6 / 2
8,087
735
8,376
13,598
6,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 1 / 3
7,219
656
3,184
13,609
11,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 7 / 1
7,784
708
7,267
17,371
11,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cooper Carries
Zhong Kui
15
6 / 2 / 8
9,872
897
16,640
12,085
10,264
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
Holden Logic
Sun Wukong
14
3 / 2 / 10
8,968
815
5,505
11,763
11,669
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
14
5 / 0 / 8
9,643
877
13,892
6,282
2,513
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
14
14
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cooper Carries
Zhong Kui
6
2
8
5
L
Medusa
GwenDarky
Medusa
2
6
2
0.5
W
Sun Wukong
Holden Logic
Sun Wukong
3
2
10
4
L
0
1
3
1.5
W
Hachiman
5
0
8
9
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,827
Damage
36,037
44,578
Taken
30,130
29,395
Mitigated
24,446
3,016
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cooper Carries
Zhong Kui
16,640
2,373
0
5,342
12,085
10,264
1,105
3,185
8,871
46,626
0
L
Medusa
GwenDarky
Medusa
8,376
4,217
0
1,066
13,598
6,504
0
6,231
7,266
0
30,202
W
Sun Wukong
Holden Logic
Sun Wukong
5,505
1,715
0
966
11,763
11,669
280
4,902
6,803
0
16,389
L
3,184
734
0
0
13,609
11,858
0
5,639
7,910
9,599
1,014
W
Hachiman
13,892
8,899
0
478
6,282
2,513
1,055
1,676
4,606
0
38,826
L
7,267
1,653
133
1,817
17,371
11,033
0
4,514
12,750
31,120
1,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,090
Gold Earned
28,483
93
Minions Killed
136
0
Camps Cleared
0
555,580
Distance Traveled
605,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,872
897
58
5
0
185,938
0
L
Medusa
8,087
735
40
4
0
185,984
0
W
Sun Wukong
8,968
815
21
2
0
213,225
0
L
Maui
7,219
656
12
1
0
215,498
0
W
Hachiman
9,643
877
57
5
0
206,260
0
L
Ymir
7,784
708
41
4
0
154,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role