Player Matchup

Bastet
Bastet
GayLittleMothman
Bastet
Level 123
God Stats
5W - 7L
1,369 SR
Queue Stats
118W - 151L
1,443 Elo+
Party 2
Tyr
Tyr
Pobshi
Tyr
Level 117
God Stats
21W - 22L
1,504 SR
Queue Stats
332W - 306L
1,494 Elo+
Party 2
Terra
Terra
Rigz011
Terra
Level 158
God Stats
6W - 2L
1,326 SR
Queue Stats
61W - 68L
1,536 Elo+
Party 2
Hachiman
Hachiman
iWforRed
Hachiman
Level 159
God Stats
9W - 4L
1,641 SR
Queue Stats
135W - 168L
1,453 Elo+
Party 2
Agni
Agni
oujakun
Agni
Level 158
God Stats
1W - 1L
2,019 SR
Queue Stats
68W - 76L
1,582 Elo+
Party 2
Team Averages
Level 143
1,572 SR
1,502 Elo+

VS

Team Averages
Level 164
1,470 SR
1,525 Elo+
Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
OdÎum
Sun Wukong
Level 159
God Stats
0W - 2L
1,285 SR
Queue Stats
70W - 70L
1,553 Elo+
Party 1
Thor
Thor
spoinkycat14
Thor
Level 174
God Stats
4W - 7L
1,566 SR
Queue Stats
67W - 47L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
7,633
545
4,466
12,533
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tyr
Pobshi
Tyr
15
4 / 0 / 1
8,896
635
13,159
16,000
9,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Terra
Rigz011
Terra
12
1 / 2 / 7
7,888
563
4,150
10,169
7,864
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
iWforRed
Hachiman
15
7 / 2 / 1
8,867
633
10,125
9,953
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
oujakun
Agni
14
5 / 3 / 3
8,512
608
10,710
8,232
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
4 / 2 / 4
7,378
527
5,813
11,714
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ix Chel
 
Ix Chel
12
1 / 5 / 4
7,110
508
6,531
11,104
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
 
Medusa
9
0 / 7 / 2
5,501
393
7,735
10,147
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
OdÎum
Sun Wukong
13
0 / 3 / 0
7,287
521
9,056
15,377
13,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

13
4 / 2 / 4
7,484
535
6,456
13,954
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
19
Kills
9
9
Deaths
19
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
2
4
3
L
Ix Chel
 
Ix Chel
1
5
4
0.6
L
Medusa
 
Medusa
0
7
2
0.14
W
2
2
4
2
L
Sun Wukong
OdÎum
Sun Wukong
0
3
0
0
W
Tyr
Pobshi
Tyr
4
0
1
4.5
W
Terra
Rigz011
Terra
1
2
7
2.25
W
Hachiman
iWforRed
Hachiman
7
2
1
3.75
W
Agni
oujakun
Agni
5
3
3
2.17
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,610
Damage
35,591
56,887
Taken
62,296
30,610
Mitigated
36,260
20,515
Healing
17,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,813
2,481
0
2,028
11,714
9,295
0
3,218
8,496
23,716
0
L
Ix Chel
 
Ix Chel
6,531
508
558
1,651
11,104
4,354
0
7,168
3,936
52,388
1,799
L
Medusa
 
Medusa
7,735
3,302
0
1,544
10,147
3,260
0
1,602
8,545
0
33,751
W
4,466
765
0
2,212
12,533
5,536
0
3,233
9,300
0
53,072
L
Sun Wukong
OdÎum
Sun Wukong
9,056
1,821
0
5,667
15,377
13,541
0
98
15,279
543
58,142
W
Tyr
Pobshi
Tyr
13,159
3,426
0
7,276
16,000
9,426
0
570
15,430
0
75,508
W
Terra
Rigz011
Terra
4,150
1,338
2,029
3,928
10,169
7,864
0
2,778
7,391
22,632
1,032
W
Hachiman
iWforRed
Hachiman
10,125
5,589
0
4,445
9,953
4,465
0
1,646
8,307
0
81,402
W
Agni
oujakun
Agni
10,710
508
0
625
8,232
3,319
870
4,409
3,823
60,996
472
L
6,456
1,599
0
6,165
13,954
5,810
0
2,692
11,262
0
55,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,796
Gold Earned
34,760
446
Minions Killed
400
0
Camps Cleared
0
1,514,561
Distance Traveled
1,286,265
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,378
527
35
3
0
283,851
5
L
Ix Chel
7,110
508
104
7
0
253,525
3
L
Medusa
5,501
393
52
4
0
213,156
0
W
Bastet
7,633
545
76
5
0
325,171
2
L
Sun Wukong
7,287
521
115
8
0
233,970
3
W
Tyr
8,896
635
116
8
0
323,350
1
W
Terra
7,888
563
44
3
0
314,358
1
W
Hachiman
8,867
633
113
8
0
269,195
0
W
Agni
8,512
608
97
7
0
282,487
3
L
Thor
7,484
535
94
7
0
301,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role