Player Matchup

Mercury
Mercury
DeeCavenger
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,581 Elo+
Party 1
Thor
Thor
Dirty_Joiny
Thor
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,487 Elo+
Party 2
Rama
Rama
Leanster
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,434 Elo+
Solo
Thoth
Thoth
TheRavenKing___
Thoth
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 27L
1,518 Elo+
Party 2
Ravana
Ravana
Wa7ykoh
Ravana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 63L
1,660 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,536 Elo+

VS

Team Averages
Level 104
1,583 SR
1,481 Elo+
Hun Batz
Hun Batz
Benbott
Hun Batz
Level 106
God Stats
4W - 0L
1,723 SR
Queue Stats
242W - 244L
1,433 Elo+
Solo
Zhong Kui
Zhong Kui
Lui039
Zhong Kui
Level 154
God Stats
4W - 1L
1,500 SR
Queue Stats
228W - 200L
1,564 Elo+
Solo
Kumbhakarna
Kumbhakarna
TouchRaptor
Kumbhakarna
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,496 Elo+
Solo
Surtr
Surtr
WizKidOfShiz
Surtr
Level 97
God Stats
3W - 0L
1,690 SR
Queue Stats
51W - 52L
1,418 Elo+
Solo
Agni
Agni
defundthecraigs
Agni
Level 92
God Stats
2W - 3L
1,500 SR
Queue Stats
238W - 250L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DeeCavenger
Mercury
13
0 / 3 / 9
7,463
746
4,598
8,591
7,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 5 / 7
7,586
759
3,780
8,326
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
14
5 / 4 / 7
7,869
787
10,252
9,584
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 7
8,622
862
12,135
6,158
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Wa7ykoh
Ravana
12
2 / 4 / 5
7,480
748
7,233
12,198
12,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Benbott
Hun Batz
14
2 / 4 / 8
8,070
807
11,129
9,223
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Lui039
Zhong Kui
16
7 / 1 / 6
9,232
923
13,783
8,989
8,497
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
TouchRaptor
Kumbhakarna
13
1 / 3 / 11
8,263
826
2,445
11,391
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 3 / 11
8,696
870
7,962
12,750
12,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 3 / 7
8,167
817
5,825
6,296
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
60
14
Kills
17
17
Deaths
14
35
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Benbott
Hun Batz
2
4
8
1.5
L
Mercury
DeeCavenger
Mercury
0
3
9
1.5
L
3
5
7
1.3
L
Rama
5
4
7
2.13
W
Zhong Kui
Lui039
Zhong Kui
7
1
6
10
L
4
1
7
7.5
W
Kumbhakarna
TouchRaptor
Kumbhakarna
1
3
11
2.17
L
Ravana
Wa7ykoh
Ravana
2
4
5
1.13
W
4
3
11
3.17
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,998
Damage
41,144
44,857
Taken
48,649
31,910
Mitigated
40,247
12,713
Healing
17,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Benbott
Hun Batz
11,129
1,104
1,461
1,045
9,223
5,418
0
1,868
7,355
0
19,621
L
Mercury
DeeCavenger
Mercury
4,598
1,051
436
1,650
8,591
7,865
118
3,352
5,239
0
9,700
L
3,780
91
0
32
8,326
3,752
0
4,368
3,958
0
9,475
L
Rama
10,252
7,010
1,129
2,129
9,584
4,653
541
4,975
4,609
0
18,849
W
Zhong Kui
Lui039
Zhong Kui
13,783
2,743
729
4,988
8,989
8,497
612
2,357
6,632
23,357
771
L
12,135
839
423
2,024
6,158
2,880
540
3,237
2,921
32,905
0
W
Kumbhakarna
TouchRaptor
Kumbhakarna
2,445
244
1,724
2,857
11,391
10,756
163
2,207
9,184
9,281
0
L
Ravana
Wa7ykoh
Ravana
7,233
1,363
1,180
3,710
12,198
12,760
0
7,202
4,996
0
10,834
W
7,962
1,742
472
2,920
12,750
12,826
353
3,820
8,930
2,477
13,492
W
5,825
667
441
1,144
6,296
2,750
590
1,883
4,413
17,755
73

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,020
Gold Earned
42,428
124
Minions Killed
112
0
Camps Cleared
0
879,657
Distance Traveled
963,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,070
807
23
2
0
207,371
0
L
Mercury
7,463
746
8
1
0
212,098
0
L
Thor
7,586
759
15
2
0
176,203
0
L
Rama
7,869
787
23
2
0
140,072
0
W
Zhong Kui
9,232
923
33
3
0
184,534
0
L
Thoth
8,622
862
68
7
0
184,565
0
W
Kumbhakarna
8,263
826
7
1
0
205,934
0
L
Ravana
7,480
748
10
1
0
166,719
0
W
Surtr
8,696
870
20
2
0
189,340
0
W
Agni
8,167
817
29
3
0
176,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role