Player Matchup

Xing Tian
Xing Tian
Silver IV
 
Xing Tian
Silver IV
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver V
 
Osiris
Silver V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
Deuces34
Ymir
Silver IV
Level 84
God Stats
69W - 76L
1,551 SR
Queue Stats
400W - 425L
699 MMR
Solo
Danzaburou
Danzaburou
Bronze I
Frostystarts
Danzaburou
Bronze I
Level 109
God Stats
5W - 14L
1,426 SR
Queue Stats
12W - 35L
850 MMR
Party 1
Vulcan
Vulcan
Silver IV
K0X Kommando
Vulcan
Silver IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 38L
932 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,495 SR
1,096 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,552 SR
959 MMR
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
EvilMercury
Medusa
Silver III
Level 138
God Stats
13W - 22L
1,497 SR
Queue Stats
82W - 120L
964 MMR
Solo
Ares
Ares
Silver V
FrostyChris6719
Ares
Silver V
Level 172
God Stats
10W - 7L
1,426 SR
Queue Stats
36W - 68L
677 MMR
Solo
Persephone
Persephone
Silver II
KingKorn
Persephone
Silver II
Level 107
God Stats
2W - 0L
1,700 SR
Queue Stats
146W - 176L
972 MMR
Solo
Thanatos
Thanatos
Silver IV
Mystyle_rosen
Thanatos
Silver IV
Level 128
God Stats
19W - 10L
1,638 SR
Queue Stats
438W - 460L
683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
3 / 3 / 3
6,749
482
6,874
12,312
7,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
 
Osiris
9
2 / 4 / 1
6,057
433
3,268
8,726
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
10
1 / 2 / 3
6,766
483
3,116
8,454
6,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Frostystarts
Danzaburou
6
1 / 1 / 0
5,236
374
3,774
5,247
1,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
7
0 / 2 / 0
5,157
368
1,687
4,641
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
NeithAo KuangNut

VS

Bans
HadesBake KujiraArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 3 / 2
8,759
626
7,687
10,093
9,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
14
1 / 2 / 3
8,014
572
6,104
8,315
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 4
7,300
521
4,404
13,251
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
KingKorn
Persephone
15
0 / 0 / 2
9,305
665
2,780
5,055
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Mystyle_rosen
Thanatos
17
9 / 0 / 1
9,741
696
6,091
10,405
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
7
Kills
12
12
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
3
3
1.5
L
Osiris
 
Osiris
2
4
1
0.63
W
Cthulhu
 
Cthulhu
2
3
2
1
L
Ymir
1
2
3
1.25
W
Medusa
1
2
3
1.25
W
0
3
4
0.67
L
Danzaburou
Frostystarts
Danzaburou
1
1
0
1
L
Vulcan
0
2
0
0
W
Persephone
KingKorn
Persephone
0
0
2
1
W
Thanatos
Mystyle_rosen
Thanatos
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
27,066
39,380
Taken
47,119
22,049
Mitigated
29,814
5,750
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
6,874
1,197
0
481
12,312
7,173
0
3,328
8,874
44,789
1,052
L
Osiris
 
Osiris
3,268
1,485
0
1,020
8,726
4,669
0
4,114
3,903
0
25,981
W
Cthulhu
 
Cthulhu
7,687
822
130
1,340
10,093
9,334
62
700
9,393
48,137
1,684
L
Ymir
3,116
524
0
1,952
8,454
6,885
0
1,739
6,639
21,779
1,191
W
Medusa
6,104
2,858
0
1,142
8,315
3,450
2,577
2,215
6,100
0
59,028
W
4,404
542
0
3,109
13,251
10,576
344
4,960
8,291
24,354
2,315
L
Danzaburou
Frostystarts
Danzaburou
3,774
2,077
0
1,602
5,247
1,641
0
1,210
3,995
0
19,165
L
Vulcan
1,687
559
0
695
4,641
1,681
0
2,423
2,096
18,047
0
W
Persephone
KingKorn
Persephone
2,780
193
0
1,773
5,055
1,881
3,389
2,433
2,622
63,179
1,660
W
Thanatos
Mystyle_rosen
Thanatos
6,091
1,400
0
14,779
10,405
4,573
807
1,343
9,062
0
74,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
43,119
216
Minions Killed
473
0
Camps Cleared
0
841,988
Distance Traveled
1,326,467
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,749
482
73
5
0
248,505
0
L
Osiris
6,057
433
48
3
0
141,739
0
W
Cthulhu
8,759
626
107
8
0
281,890
1
L
Ymir
6,766
483
36
3
0
191,645
7
W
Medusa
8,014
572
96
7
0
232,324
3
W
Ares
7,300
521
38
3
0
249,635
0
L
Danzaburou
5,236
374
26
2
0
127,835
5
L
Vulcan
5,157
368
33
2
0
132,264
0
W
Persephone
9,305
665
115
8
0
220,526
0
W
Thanatos
9,741
696
117
8
0
342,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role