Player Matchup

King Arthur
King Arthur
IMIFenix
King Arthur
Level 159
God Stats
12W - 8L
1,688 SR
Queue Stats
317W - 309L
1,530 Elo+
Party 1
Izanami
Izanami
Maarsh US
Izanami
Level 88
God Stats
5W - 5L
1,495 SR
Queue Stats
33W - 36L
1,551 Elo+
Party 1
Charon
Charon
Poleza
Charon
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
72W - 66L
1,512 Elo+
Solo
Hera
Hera
kamikazwIBR
Hera
Level 126
God Stats
8W - 5L
1,697 SR
Queue Stats
133W - 148L
1,482 Elo+
Party 1
Arachne
Arachne
xesusnegao
Arachne
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 38L
1,658 Elo+
Party 1
Team Averages
Level 128
1,576 SR
1,547 Elo+

VS

Team Averages
Level 98
1,466 SR
1,497 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Ninguem7
Hachiman
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 73L
1,521 Elo+
Solo
Tsukuyomi
Tsukuyomi
melmann1
Tsukuyomi
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 57L
1,459 Elo+
Party 2
Ra
Ra
miguelzinlol
Ra
Level 148
God Stats
4W - 4L
1,331 SR
Queue Stats
128W - 128L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IMIFenix
King Arthur
11
1 / 4 / 0
6,835
526
8,080
13,513
11,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Maarsh US
Izanami
12
1 / 4 / 2
6,850
527
5,407
11,135
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Poleza
Charon
10
0 / 0 / 0
6,377
491
5,539
9,357
7,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 0
4,620
355
1,033
3,145
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
xesusnegao
Arachne
10
3 / 6 / 0
6,211
478
6,228
13,411
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
8 / 1 / 3
8,351
642
7,260
10,591
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
 
Geb
12
2 / 0 / 9
7,696
592
6,266
9,636
8,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
Ninguem7
Hachiman
13
2 / 2 / 3
7,530
579
8,102
10,068
3,893
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
melmann1
Tsukuyomi
14
3 / 2 / 3
7,842
603
9,211
11,711
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 0 / 3
8,524
656
4,894
6,442
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
5
Kills
17
17
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
1
3
9.5
W
Geb
 
Geb
2
0
9
6.5
L
King Arthur
IMIFenix
King Arthur
1
4
0
0.25
L
Izanami
Maarsh US
Izanami
1
4
2
0.5
W
Hachiman
Ninguem7
Hachiman
2
2
3
1.75
L
Charon
Poleza
Charon
0
0
0
0
L
0
3
0
0
W
Tsukuyomi
melmann1
Tsukuyomi
3
2
3
2.25
W
2
0
3
3.5
L
Arachne
xesusnegao
Arachne
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
35,733
50,561
Taken
48,448
29,821
Mitigated
25,423
8,683
Healing
22,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,260
1,598
0
5,356
10,591
4,803
320
1,127
9,430
0
67,188
W
Geb
 
Geb
6,266
918
0
2,274
9,636
8,495
316
1,409
8,227
20,917
0
L
King Arthur
IMIFenix
King Arthur
8,080
1,206
0
1,905
13,513
11,310
0
2,192
11,321
1,953
51,812
L
Izanami
Maarsh US
Izanami
5,407
4,089
0
1,714
11,135
4,119
0
1,913
9,222
0
53,537
W
Hachiman
Ninguem7
Hachiman
8,102
4,501
0
5,356
10,068
3,893
189
865
9,203
0
60,022
L
Charon
Poleza
Charon
5,539
1,430
0
2,817
9,357
7,828
0
3,424
5,836
29,374
0
L
1,033
40
0
257
3,145
948
0
959
2,186
11,666
277
W
Tsukuyomi
melmann1
Tsukuyomi
9,211
2,426
0
5,633
11,711
5,180
760
1,316
10,363
0
66,757
W
4,894
793
897
2,674
6,442
3,052
354
2,689
3,633
71,296
2,611
L
Arachne
xesusnegao
Arachne
6,228
4,568
0
1,990
13,411
5,616
0
2,517
10,894
0
36,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,893
Gold Earned
39,943
267
Minions Killed
488
0
Camps Cleared
0
1,134,031
Distance Traveled
1,432,528
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,351
642
110
8
0
339,767
3
W
Geb
7,696
592
21
2
0
279,748
2
L
King Arthur
6,835
526
83
6
0
249,956
0
L
Izanami
6,850
527
77
6
0
251,400
2
W
Hachiman
7,530
579
111
9
0
239,122
1
L
Charon
6,377
491
23
2
0
251,333
0
L
Hera
4,620
355
28
2
0
114,310
1
W
Tsukuyomi
7,842
603
120
9
0
292,601
3
W
Ra
8,524
656
126
10
0
281,290
0
L
Arachne
6,211
478
56
4
0
267,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role