Player Matchup

Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
Frags9996758
Anubis
Gold I
Level 200
God Stats
2W - 1L
1,539 SR
Queue Stats
175W - 163L
1,618 MMR
Solo
Ares
Ares
Gold V
RamGal77
Ares
Gold V
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
169W - 155L
1,624 MMR
Solo
Rama
Rama
Platinum IV
midVICTOR
Rama
Platinum IV
Level 166
God Stats
18W - 15L
1,804 SR
Queue Stats
171W - 175L
1,845 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,569 SR
1,617 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,533 SR
1,644 MMR
Raijin
Raijin
Diamond II
 
Raijin
Diamond II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold II
DarkShadowJumbo
Achilles
Gold II
Level 88
God Stats
2W - 2L
1,629 SR
Queue Stats
50W - 58L
1,796 MMR
Party 1
Sobek
Sobek
Platinum I
PhilipKotler
Sobek
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 63L
1,788 MMR
Solo
Anhur
Anhur
Gold I
SóPegoAnimal
Anhur
Gold I
Level 142
God Stats
5W - 6L
1,535 SR
Queue Stats
68W - 60L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
4 / 0 / 2
6,654
665
6,198
3,174
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
 
Da Ji
12
6 / 1 / 3
6,319
632
5,848
6,301
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
11
3 / 1 / 1
6,439
644
6,078
6,301
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ares
10
2 / 0 / 5
6,028
603
2,771
5,603
3,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
10
1 / 1 / 7
5,612
561
7,774
7,272
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
LokiOdinAthenaAgni

VS

Bans
NeithAh Muzen CabKuzenboAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 2 / 0
5,772
577
2,702
4,410
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
 
Awilix
10
1 / 4 / 1
5,319
532
1,953
8,381
2,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
9
1 / 3 / 0
5,174
517
3,131
9,705
5,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 0
4,828
483
3,868
9,452
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 5 / 1
4,821
482
3,057
10,213
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
16
Kills
3
3
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
0
2
5
W
Da Ji
 
Da Ji
6
1
3
7.5
L
Raijin
 
Raijin
1
2
0
0.5
L
Awilix
 
Awilix
1
4
1
0.38
L
Achilles
1
3
0
0.33
W
Anubis
3
1
1
3.5
L
0
2
0
0
W
Ares
2
0
5
4.5
L
0
5
1
0.1
W
Rama
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,669
Damage
14,711
28,651
Taken
42,161
13,152
Mitigated
19,723
13,744
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,198
347
0
937
3,174
1,073
0
1,824
1,062
50,075
0
W
Da Ji
 
Da Ji
5,848
1,671
0
3,384
6,301
2,558
40
1,024
5,195
0
38,211
L
Raijin
 
Raijin
2,702
299
0
812
4,410
1,196
0
2,383
1,749
43,264
232
L
Awilix
 
Awilix
1,953
661
0
1,288
8,381
2,775
0
3,599
4,602
0
31,309
L
Achilles
3,131
635
0
2,565
9,705
5,577
0
3,780
5,925
0
31,440
W
Anubis
6,078
551
0
2,854
6,301
3,061
0
0
6,301
47,427
1,241
L
3,868
291
0
3,563
9,452
6,863
0
2,767
6,567
18,715
0
W
Ares
2,771
119
0
2,407
5,603
3,839
0
1,237
4,366
19,583
2,149
L
3,057
1,854
0
2,543
10,213
3,312
0
1,641
8,572
0
31,384
W
Rama
7,774
6,343
0
4,162
7,272
2,621
69
1,985
5,241
0
44,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
25,914
347
Minions Killed
289
0
Camps Cleared
0
988,131
Distance Traveled
969,396
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,654
665
111
11
0
209,225
2
W
Da Ji
6,319
632
56
6
0
233,408
2
L
Raijin
5,772
577
102
10
0
184,674
0
L
Awilix
5,319
532
57
6
0
214,677
0
L
Achilles
5,174
517
42
4
0
196,356
1
W
Anubis
6,439
644
79
8
0
162,791
3
L
Sobek
4,828
483
31
3
0
212,219
2
W
Ares
6,028
603
21
2
0
215,333
2
L
Anhur
4,821
482
57
6
0
161,470
0
W
Rama
5,612
561
80
8
0
167,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role