Player Matchup

Pele
Pele
Platinum I
 
Pele
Platinum I
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
AmadorMariscal
Janus
Diamond V
Level 171
God Stats
20W - 17L
1,718 SR
Queue Stats
74W - 64L
2,092 MMR
Party 2
Amaterasu
Amaterasu
Diamond V
BeckoningHalo11
Amaterasu
Diamond V
Level 141
God Stats
17W - 7L
1,697 SR
Queue Stats
121W - 104L
2,025 MMR
Solo
Ganesha
Ganesha
Diamond V
DesertGardener
Ganesha
Diamond V
Level 227
God Stats
8W - 10L
1,425 SR
Queue Stats
168W - 157L
2,044 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 166
1,568 SR
1,832 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,558 SR
1,953 MMR
Guan Yu
Guan Yu
Diamond IV
 
Guan Yu
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Diamond IV
One2Boom
Kukulkan
Diamond IV
Level 155
God Stats
50W - 28L
1,748 SR
Queue Stats
247W - 227L
2,019 MMR
Solo
Thor
Thor
Diamond II
ProtectorOfTruth
Thor
Diamond II
Level 226
God Stats
4W - 2L
1,616 SR
Queue Stats
36W - 33L
2,052 MMR
Party 1
Terra
Terra
Diamond I
TrollCamKenny
Terra
Diamond I
Level 128
God Stats
2W - 2L
1,236 SR
Queue Stats
81W - 45L
2,204 MMR
Party 3
Hachiman
Hachiman
Diamond V
Zynber
Hachiman
Diamond V
Level 160
God Stats
17W - 10L
1,691 SR
Queue Stats
76W - 59L
1,992 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
0 / 0 / 1
3,505
701
1,630
4,076
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
 
Anhur
3
0 / 2 / 0
2,834
567
1,516
2,667
726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 0 / 0
4,107
821
545
2,560
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
BeckoningHalo11
Amaterasu
7
1 / 0 / 0
4,109
822
2,802
5,405
3,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

6
0 / 1 / 0
3,453
691
1,201
3,799
1,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Bans
SobekKuzenboAthenaThoth

VS

Bans
OdinCharonLokiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 1 / 0
3,846
769
2,774
5,976
3,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
One2Boom
Kukulkan
7
0 / 0 / 0
3,836
767
471
746
222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
1 / 0 / 0
3,503
701
1,680
3,769
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 0 / 1
4,013
803
1,817
3,331
1,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Zynber
Hachiman
7
0 / 0 / 3
3,687
737
3,117
2,870
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
0
1
0.5
L
Anhur
 
Anhur
0
2
0
0
W
Guan Yu
 
Guan Yu
0
1
0
0
L
0
0
0
0
L
Amaterasu
BeckoningHalo11
Amaterasu
1
0
0
1
L
0
1
0
0
W
Kukulkan
One2Boom
Kukulkan
0
0
0
0
W
1
0
0
1
W
2
0
1
2.5
W
Hachiman
Zynber
Hachiman
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,694
Damage
9,859
18,507
Taken
16,692
8,193
Mitigated
6,856
8,137
Healing
8,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,630
331
0
2,928
4,076
1,070
0
197
3,879
0
18,584
L
Anhur
 
Anhur
1,516
1,169
0
753
2,667
726
0
783
1,884
0
9,123
W
Guan Yu
 
Guan Yu
2,774
889
0
2,442
5,976
3,259
0
0
5,408
0
25,092
L
545
0
0
770
2,560
726
0
589
1,971
28,038
0
L
Amaterasu
BeckoningHalo11
Amaterasu
2,802
1,407
0
2,343
5,405
3,776
0
0
5,405
0
28,832
L
1,201
207
0
1,343
3,799
1,895
0
719
3,080
10,336
0
W
Kukulkan
One2Boom
Kukulkan
471
136
0
164
746
222
0
288
426
26,843
0
W
1,680
513
0
2,374
3,769
1,087
0
253
3,476
0
14,034
W
1,817
966
118
1,802
3,331
1,473
0
637
2,694
12,188
0
W
Hachiman
Zynber
Hachiman
3,117
2,240
0
1,913
2,870
815
0
496
2,374
0
23,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,008
Gold Earned
18,885
191
Minions Killed
183
0
Camps Cleared
0
535,850
Distance Traveled
552,762
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,505
701
36
7
0
134,446
0
L
Anhur
2,834
567
25
5
0
53,253
0
W
Guan Yu
3,846
769
44
9
0
115,836
1
L
Janus
4,107
821
68
14
0
136,054
0
L
Amaterasu
4,109
822
54
11
0
103,230
0
L
Ganesha
3,453
691
8
2
0
108,867
0
W
Kukulkan
3,836
767
52
10
0
111,365
2
W
Thor
3,503
701
26
5
0
93,620
0
W
Terra
4,013
803
15
3
0
118,399
0
W
Hachiman
3,687
737
46
9
0
113,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role