Player Matchup

Ah Puch
Ah Puch
GrimLord182
Ah Puch
Level 118
God Stats
3W - 3L
1,707 SR
Queue Stats
112W - 99L
1,573 Elo+
Solo
Cthulhu
Cthulhu
MajigJamin
Cthulhu
Level 159
God Stats
6W - 6L
1,422 SR
Queue Stats
295W - 300L
1,538 Elo+
Party 1
Bacchus
Bacchus
STG LOUDPACK
Bacchus
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 138L
1,487 Elo+
Solo
Chronos
Chronos
Upçast
Chronos
Level 165
God Stats
9W - 11L
1,169 SR
Queue Stats
304W - 305L
1,545 Elo+
Party 1
Achilles
Achilles
Åvantior
Achilles
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,642 Elo+
Party 1
Team Averages
Level 124
1,460 SR
1,557 Elo+

VS

Team Averages
Level 144
1,545 SR
1,495 Elo+
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Hiddenreverie
Ares
Level 159
God Stats
2W - 1L
1,524 SR
Queue Stats
64W - 79L
1,453 Elo+
Party 2
Zeus
Zeus
Martinez9247
Zeus
Level 93
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 70L
1,511 Elo+
Solo
Sol
Sol
PrivateP3anut
Sol
Level 251
God Stats
2W - 1L
1,703 SR
Queue Stats
44W - 42L
1,577 Elo+
Party 2
Kali
Kali
nogo121
Kali
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GrimLord182
Ah Puch
5
0 / 0 / 0
4,580
763
0
0
0
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
MajigJamin
Cthulhu
10
0 / 3 / 4
5,709
952
2,677
7,296
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
STG LOUDPACK
Bacchus
11
1 / 2 / 5
6,258
1,043
3,520
5,814
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Upçast
Chronos
11
2 / 2 / 3
6,031
1,005
5,429
4,763
1,998
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Åvantior
Achilles
11
3 / 2 / 2
6,412
1,069
5,575
6,539
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 0 / 6
5,959
993
3,664
4,244
3,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 8
6,492
1,082
2,452
6,732
6,730
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 2 / 3
7,020
1,170
5,416
4,087
1,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
5 / 3 / 1
6,770
1,128
6,276
4,018
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
nogo121
Kali
10
1 / 1 / 3
5,887
981
1,304
3,668
2,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
6
Kills
9
9
Deaths
7
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
6
3
L
Ah Puch
GrimLord182
Ah Puch
0
0
0
0
W
0
1
8
4
L
Cthulhu
MajigJamin
Cthulhu
0
3
4
0.67
W
3
2
3
2.25
W
5
3
1
1.83
L
Bacchus
STG LOUDPACK
Bacchus
1
2
5
1.75
L
Chronos
Upçast
Chronos
2
2
3
1.75
W
Kali
nogo121
Kali
1
1
3
2.5
L
Achilles
Åvantior
Achilles
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,201
Damage
19,112
24,412
Taken
22,749
20,906
Mitigated
15,290
5,747
Healing
8,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,664
47
176
1,620
4,244
3,463
0
2,375
1,869
2,897
2,314
L
Ah Puch
GrimLord182
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
2,452
237
692
1,908
6,732
6,730
265
2,712
4,020
6,102
0
L
Cthulhu
MajigJamin
Cthulhu
2,677
82
297
780
7,296
7,673
0
5,065
2,145
4,513
0
W
5,416
670
183
658
4,087
1,819
480
2,392
1,695
18,984
0
W
6,276
2,861
824
635
4,018
1,257
777
2,016
2,002
9,333
889
L
Bacchus
STG LOUDPACK
Bacchus
3,520
82
0
651
5,814
7,021
0
3,396
2,306
7,784
193
L
Chronos
Upçast
Chronos
5,429
1,708
498
956
4,763
1,998
48
3,449
1,190
10,219
0
W
Kali
nogo121
Kali
1,304
116
381
966
3,668
2,021
349
1,938
1,730
0
2,157
L
Achilles
Åvantior
Achilles
5,575
615
824
1,741
6,539
4,214
0
3,778
2,537
0
13,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,990
Gold Earned
32,128
49
Minions Killed
65
0
Camps Cleared
0
514,009
Distance Traveled
586,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,959
993
6
1
0
110,725
0
L
Ah Puch
4,580
763
0
0
0
47
0
W
Ares
6,492
1,082
8
1
0
124,485
0
L
Cthulhu
5,709
952
11
2
0
89,856
0
W
Zeus
7,020
1,170
37
6
0
117,696
0
W
Sol
6,770
1,128
10
2
0
99,975
0
L
Bacchus
6,258
1,043
8
1
0
141,490
0
L
Chronos
6,031
1,005
13
2
0
135,283
0
W
Kali
5,887
981
4
1
0
133,640
0
L
Achilles
6,412
1,069
17
3
0
147,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role