Player Matchup

Medusa
Medusa
Bvsty Beaut
Medusa
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 104L
1,531 Elo+
Party 2
Ne Zha
Ne Zha
CalciferNL
Ne Zha
Level 75
God Stats
2W - 4L
1,715 SR
Queue Stats
429W - 422L
1,465 Elo+
Solo
Lancelot
Lancelot
Danlop1705
Lancelot
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,355 Elo+
Solo
Agni
Agni
ItamiPain
Agni
Level 108
God Stats
3W - 6L
1,481 SR
Queue Stats
210W - 236L
1,510 Elo+
Solo
Bacchus
Bacchus
Sirweekstrog
Bacchus
Level 128
God Stats
12W - 7L
1,445 SR
Queue Stats
628W - 633L
1,528 Elo+
Party 2
Team Averages
Level 84
1,528 SR
1,477 Elo+

VS

Team Averages
Level 81
1,606 SR
1,482 Elo+
Zhong Kui
Zhong Kui
CARAMBAVININOOB
Zhong Kui
Level 26
God Stats
0W - 2L
1,265 SR
Queue Stats
3W - 10L
1,268 Elo+
Solo
Izanami
Izanami
Jones2400
Izanami
Level 104
God Stats
4W - 3L
1,816 SR
Queue Stats
174W - 177L
1,574 Elo+
Party 1
Achilles
Achilles
Zimbley
Achilles
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 100L
1,482 Elo+
Solo
Khepri
Khepri
lkiu7
Khepri
Level 87
God Stats
1W - 1L
1,729 SR
Queue Stats
64W - 64L
1,520 Elo+
Solo
Ishtar
Ishtar
wrygamer21
Ishtar
Level 89
God Stats
1W - 1L
1,718 SR
Queue Stats
270W - 259L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 1 / 20
9,138
914
14,124
9,463
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
CalciferNL
Ne Zha
16
11 / 2 / 12
10,026
1,003
16,346
10,991
7,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
Danlop1705
Lancelot
15
4 / 4 / 11
8,995
900
6,591
12,783
9,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
15
6 / 2 / 11
9,420
942
15,375
9,709
4,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Sirweekstrog
Bacchus
17
7 / 2 / 16
10,565
1,057
9,804
15,253
21,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CARAMBAVININOOB
Zhong Kui
13
1 / 7 / 4
6,994
699
7,009
12,687
11,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
Jones2400
Izanami
13
3 / 7 / 5
8,063
806
9,982
12,011
4,597
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Zimbley
Achilles
13
3 / 7 / 4
7,992
799
12,377
17,906
20,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
lkiu7
Khepri
14
0 / 5 / 8
7,450
745
4,822
15,372
15,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
wrygamer21
Ishtar
15
3 / 3 / 5
7,928
793
7,052
8,372
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
36
29
Kills
10
11
Deaths
29
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
1
20
11
L
Zhong Kui
CARAMBAVININOOB
Zhong Kui
1
7
4
0.43
W
Ne Zha
CalciferNL
Ne Zha
11
2
12
8.5
W
Lancelot
Danlop1705
Lancelot
4
4
11
2.38
W
Agni
6
2
11
5.75
L
Izanami
Jones2400
Izanami
3
7
5
0.79
W
Bacchus
Sirweekstrog
Bacchus
7
2
16
7.5
L
Achilles
Zimbley
Achilles
3
7
4
0.71
L
Khepri
lkiu7
Khepri
0
5
8
0.8
L
Ishtar
wrygamer21
Ishtar
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,240
Damage
41,242
58,199
Taken
66,348
48,663
Mitigated
56,876
19,706
Healing
11,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,124
6,045
1,453
1,211
9,463
5,320
1,645
2,548
6,730
0
26,781
L
Zhong Kui
CARAMBAVININOOB
Zhong Kui
7,009
1,360
0
522
12,687
11,885
0
4,609
7,805
11,489
0
W
Ne Zha
CalciferNL
Ne Zha
16,346
3,397
1,360
3,687
10,991
7,550
1,278
1,675
9,009
0
28,497
W
Lancelot
Danlop1705
Lancelot
6,591
808
302
1,447
12,783
9,808
322
3,926
8,688
0
15,538
W
Agni
15,375
1,400
997
1,021
9,709
4,984
612
1,396
8,313
26,875
27
L
Izanami
Jones2400
Izanami
9,982
6,604
599
875
12,011
4,597
0
5,298
6,491
0
22,332
W
Bacchus
Sirweekstrog
Bacchus
9,804
1,113
3,593
4,635
15,253
21,001
437
2,286
12,606
12,516
2,348
L
Achilles
Zimbley
Achilles
12,377
2,552
1,508
2,755
17,906
20,859
0
6,678
10,901
0
18,395
L
Khepri
lkiu7
Khepri
4,822
721
1,639
1,429
15,372
15,840
0
4,539
10,554
9,376
0
L
Ishtar
wrygamer21
Ishtar
7,052
3,804
947
1,272
8,372
3,695
0
2,869
5,347
0
13,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,144
Gold Earned
38,427
125
Minions Killed
76
0
Camps Cleared
0
1,001,158
Distance Traveled
815,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,138
914
37
4
0
202,318
0
L
Zhong Kui
6,994
699
12
1
0
155,592
0
W
Ne Zha
10,026
1,003
18
2
0
212,133
0
W
Lancelot
8,995
900
26
3
0
192,281
0
W
Agni
9,420
942
28
3
0
188,690
0
L
Izanami
8,063
806
35
4
0
150,157
0
W
Bacchus
10,565
1,057
16
2
0
205,736
0
L
Achilles
7,992
799
9
1
0
169,722
0
L
Khepri
7,450
745
6
1
0
176,440
0
L
Ishtar
7,928
793
14
1
0
163,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role