Player Matchup

Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BasicallyIQ
Skadi
Level 41
God Stats
28W - 26L
1,502 SR
Queue Stats
84W - 90L
1,451 Elo+
Party 2
Baron Samedi
Baron Samedi
DATCOOKIE8326
Baron Samedi
Level 75
God Stats
7W - 4L
1,474 SR
Queue Stats
511W - 493L
1,436 Elo+
Party 2
King Arthur
King Arthur
Rosnin
King Arthur
Level 102
God Stats
116W - 167L
1,405 SR
Queue Stats
694W - 692L
1,512 Elo+
Solo
Hel
Hel
Xvmb1705
Hel
Level 68
God Stats
4W - 3L
1,529 SR
Queue Stats
329W - 315L
1,398 Elo+
Party 2
Team Averages
Level 86
1,482 SR
1,459 Elo+

VS

Team Averages
Level 35
1,502 SR
1,383 Elo+
Cthulhu
Cthulhu
Bosdu81
Cthulhu
Level 27
God Stats
50W - 40L
1,542 SR
Queue Stats
481W - 490L
1,349 Elo+
Party 1
Fenrir
Fenrir
Vedrfolniir
Fenrir
Level 70
God Stats
1W - 2L
1,346 SR
Queue Stats
21W - 22L
1,482 Elo+
Party 3
Chaac
Chaac
XenoXVorteX
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,482 Elo+
Party 3
Freya
Freya
boulettesrusse
Freya
Level 17
God Stats
1W - 4L
1,560 SR
Queue Stats
11W - 20L
1,291 Elo+
Party 1
Scylla
Scylla
xSharkZer
Scylla
Level 31
God Stats
26W - 34L
1,560 SR
Queue Stats
291W - 313L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 0 / 4
6,846
622
4,663
8,127
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 1 / 3
5,864
533
3,827
7,341
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
DATCOOKIE8326
Baron Samedi
12
2 / 2 / 4
7,046
641
3,788
6,791
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Rosnin
King Arthur
13
4 / 1 / 0
7,428
675
7,801
10,918
8,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 3
6,145
559
3,852
8,998
6,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bosdu81
Cthulhu
8
1 / 2 / 1
5,114
465
8,073
8,561
6,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
10
2 / 2 / 2
5,561
506
4,418
9,534
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 0
5,417
492
5,277
10,052
7,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 0
5,434
494
4,281
6,615
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
xSharkZer
Scylla
10
1 / 3 / 1
5,382
489
1,112
4,892
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
4
6
W
1
1
3
2.5
L
Cthulhu
Bosdu81
Cthulhu
1
2
1
0.75
W
Baron Samedi
DATCOOKIE8326
Baron Samedi
2
2
4
2
W
King Arthur
Rosnin
King Arthur
4
1
0
4
L
Fenrir
2
2
2
1.5
L
1
3
0
0.33
W
1
1
3
2.5
L
0
2
0
0
L
Scylla
xSharkZer
Scylla
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,931
Damage
23,161
42,175
Taken
39,654
24,444
Mitigated
22,015
15,578
Healing
10,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,663
1,822
0
1,438
8,127
3,300
22
451
7,549
0
50,874
W
3,827
2,226
0
2,132
7,341
2,936
734
5,124
1,511
0
43,157
L
Cthulhu
Bosdu81
Cthulhu
8,073
827
0
1,290
8,561
6,665
0
2,200
6,361
22,672
0
W
Baron Samedi
DATCOOKIE8326
Baron Samedi
3,788
281
45
2,308
6,791
3,423
0
777
6,014
49,195
0
W
King Arthur
Rosnin
King Arthur
7,801
1,020
0
2,522
10,918
8,674
0
0
10,436
0
53,584
L
Fenrir
4,418
961
0
3,741
9,534
3,789
0
1,694
7,672
0
32,309
L
5,277
1,195
0
2,633
10,052
7,246
0
0
10,052
0
29,037
W
3,852
512
1,770
5,363
8,998
6,111
146
5,353
2,675
23,344
1,552
L
4,281
1,125
0
2,103
6,615
2,723
0
1,366
5,249
27,812
1,741
L
Scylla
xSharkZer
Scylla
1,112
166
0
680
4,892
1,592
0
1,612
2,966
25,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,329
Gold Earned
26,908
388
Minions Killed
256
0
Camps Cleared
0
1,134,431
Distance Traveled
1,043,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,846
622
80
7
0
276,482
0
W
Skadi
5,864
533
76
7
0
199,648
0
L
Cthulhu
5,114
465
40
4
0
235,774
0
W
Baron Samedi
7,046
641
109
10
0
224,621
0
W
King Arthur
7,428
675
88
8
0
221,537
0
L
Fenrir
5,561
506
43
4
0
233,242
0
L
Chaac
5,417
492
54
5
0
191,746
0
W
Hel
6,145
559
35
3
0
212,143
0
L
Freya
5,434
494
63
6
0
219,231
0
L
Scylla
5,382
489
56
5
0
163,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role