Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
 
Skadi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BridlingShark43
Xing Tian
Level 106
God Stats
3W - 1L
1,936 SR
Queue Stats
20W - 22L
1,482 Elo+
Party 3
Thoth
Thoth
GeoRgEe___99
Thoth
Level 147
God Stats
6W - 4L
1,606 SR
Queue Stats
212W - 193L
1,580 Elo+
Party 1
Awilix
Awilix
Rush Hydrone
Awilix
Level 82
God Stats
4W - 3L
1,575 SR
Queue Stats
86W - 84L
1,467 Elo+
Party 1
Team Averages
Level 109
1,623 SR
1,506 Elo+

VS

Team Averages
Level 96
1,488 SR
1,511 Elo+
Baron Samedi
Baron Samedi
A Boul Luke
Baron Samedi
Level 127
God Stats
0W - 2L
1,259 SR
Queue Stats
101W - 129L
1,477 Elo+
Party 2
Anubis
Anubis
Dom 0967
Anubis
Level 89
God Stats
2W - 2L
1,676 SR
Queue Stats
20W - 22L
1,507 Elo+
Party 2
Janus
Janus
FittestKnight73
Janus
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 45L
1,459 Elo+
Party 2
Bellona
Bellona
sneakytaco816
Bellona
Level 86
God Stats
1W - 3L
1,504 SR
Queue Stats
66W - 74L
1,553 Elo+
Party 2
Thor
Thor
zVengi
Thor
Level 87
God Stats
5W - 3L
1,500 SR
Queue Stats
189W - 163L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 0 / 2
7,073
643
6,463
11,034
8,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
 
Skadi
11
1 / 1 / 1
5,908
537
6,377
8,980
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xing Tian
BridlingShark43
Xing Tian
9
1 / 1 / 3
5,670
515
2,907
8,481
5,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
2 / 2 / 0
6,134
558
8,573
5,767
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
12
4 / 0 / 1
6,331
576
3,155
6,844
2,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A Boul Luke
Baron Samedi
9
0 / 4 / 0
5,316
483
3,682
9,065
9,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Dom 0967
Anubis
11
2 / 3 / 1
5,675
516
3,810
6,739
2,935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 2 / 3
5,629
512
4,222
6,951
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
11
0 / 1 / 1
5,875
534
6,712
9,085
6,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
zVengi
Thor
11
2 / 0 / 0
5,686
517
3,806
9,336
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
10
Kills
4
4
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
2
3
W
Skadi
 
Skadi
1
1
1
1.5
L
Baron Samedi
A Boul Luke
Baron Samedi
0
4
0
0
W
Xing Tian
BridlingShark43
Xing Tian
1
1
3
2.5
L
Anubis
Dom 0967
Anubis
2
3
1
0.83
L
0
2
3
0.75
W
2
2
0
1
W
Awilix
4
0
1
4.5
L
Bellona
0
1
1
0.5
L
Thor
zVengi
Thor
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,475
Damage
22,232
41,106
Taken
41,176
21,368
Mitigated
24,278
7,688
Healing
16,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,463
429
0
2,211
11,034
8,203
0
2,888
7,548
0
50,492
W
Skadi
 
Skadi
6,377
3,602
0
2,232
8,980
3,053
112
673
8,307
0
48,400
L
Baron Samedi
A Boul Luke
Baron Samedi
3,682
475
0
2,278
9,065
9,070
0
0
9,065
25,055
0
W
Xing Tian
BridlingShark43
Xing Tian
2,907
387
0
2,010
8,481
5,496
0
3,433
4,858
13,835
0
L
Anubis
Dom 0967
Anubis
3,810
391
0
2,388
6,739
2,935
0
3,887
2,852
36,294
294
L
4,222
223
0
2,379
6,951
2,015
0
5,223
1,728
41,033
1,014
W
8,573
356
0
1,235
5,767
1,722
0
2,620
2,961
47,458
303
W
Awilix
3,155
564
0
0
6,844
2,894
0
943
5,757
0
43,961
L
Bellona
6,712
2,246
0
4,494
9,085
6,444
0
1,252
7,833
0
50,698
L
Thor
zVengi
Thor
3,806
1,032
0
4,524
9,336
3,814
0
1,102
8,234
0
38,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,116
Gold Earned
28,181
337
Minions Killed
348
0
Camps Cleared
0
1,167,576
Distance Traveled
1,124,810
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,073
643
93
8
0
231,924
2
W
Skadi
5,908
537
78
7
0
195,185
0
L
Baron Samedi
5,316
483
55
5
0
182,759
1
W
Xing Tian
5,670
515
21
2
0
241,972
0
L
Anubis
5,675
516
68
6
0
207,818
0
L
Janus
5,629
512
74
7
0
229,822
0
W
Thoth
6,134
558
74
7
0
223,043
2
W
Awilix
6,331
576
71
6
0
275,452
0
L
Bellona
5,875
534
81
7
0
248,313
0
L
Thor
5,686
517
70
6
0
256,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role