Player Matchup

Izanami
Izanami
Lorbo60
Izanami
Level 96
God Stats
0W - 2L
1,199 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
MrSkyhawk
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
PercyDaSoupElem
Chaac
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
SprySpartanLeo
Tiamat
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SuperSoapBoi
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 51
1,440 SR
1,500 Elo+

VS

Team Averages
Level 73
1,659 SR
1,442 Elo+
Zeus
Zeus
KingSilvs
Zeus
Level 125
God Stats
3W - 1L
1,793 SR
Queue Stats
14W - 11L
1,449 Elo+
Party 2
Anhur
Anhur
NeatDad
Anhur
Level 55
God Stats
26W - 13L
1,621 SR
Queue Stats
162W - 165L
1,454 Elo+
Party 3
Bellona
Bellona
RollMe0neKenobi
Bellona
Level 118
God Stats
3W - 0L
1,917 SR
Queue Stats
25W - 24L
1,444 Elo+
Party 2
Arachne
Arachne
cmels
Arachne
Level 29
God Stats
44W - 26L
1,541 SR
Queue Stats
114W - 108L
1,446 Elo+
Party 3
Ymir
Ymir
curtnert
Ymir
Level 38
God Stats
2W - 3L
1,424 SR
Queue Stats
21W - 14L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lorbo60
Izanami
9
0 / 2 / 0
4,777
478
2,267
5,723
1,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
MrSkyhawk
Fenrir
8
3 / 3 / 1
5,303
530
4,476
8,584
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 6 / 2
5,327
533
3,977
11,673
8,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
5,466
547
1,960
6,080
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
SuperSoapBoi
Cthulhu
8
0 / 1 / 0
4,708
471
3,997
7,187
4,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
6 / 0 / 0
7,121
712
4,576
3,940
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
NeatDad
Anhur
10
0 / 0 / 2
5,536
554
3,352
7,237
2,616
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
4 / 4 / 1
6,797
680
10,732
11,928
9,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
cmels
Arachne
11
5 / 0 / 3
6,395
640
4,627
7,815
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
9
1 / 0 / 1
5,699
570
1,601
4,906
2,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
16
16
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
6
0
0
6
L
Izanami
Lorbo60
Izanami
0
2
0
0
L
Fenrir
MrSkyhawk
Fenrir
3
3
1
1.17
W
Anhur
NeatDad
Anhur
0
0
2
1
L
1
6
2
0.33
W
4
4
1
1.13
L
0
4
0
0
L
Cthulhu
SuperSoapBoi
Cthulhu
0
1
0
0
W
Arachne
cmels
Arachne
5
0
3
6.5
W
Ymir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,677
Damage
24,888
39,247
Taken
35,826
21,939
Mitigated
18,978
4,546
Healing
10,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
4,576
1,151
0
1,214
3,940
1,246
724
1,483
2,157
40,160
1,990
L
Izanami
Lorbo60
Izanami
2,267
1,502
0
333
5,723
1,687
0
794
4,929
0
33,381
L
Fenrir
MrSkyhawk
Fenrir
4,476
1,738
0
1,092
8,584
3,798
0
0
8,412
0
20,298
W
Anhur
NeatDad
Anhur
3,352
2,176
0
2,762
7,237
2,616
0
2,256
4,981
0
39,172
L
3,977
853
0
1,367
11,673
8,571
0
1,288
9,722
0
27,205
W
10,732
4,816
0
3,580
11,928
9,106
0
0
11,928
0
44,026
L
1,960
144
0
1,054
6,080
3,105
0
2,805
2,941
33,418
0
L
Cthulhu
SuperSoapBoi
Cthulhu
3,997
566
64
636
7,187
4,778
105
807
6,380
22,714
542
W
Arachne
cmels
Arachne
4,627
3,422
0
1,842
7,815
3,261
0
795
6,980
0
43,673
W
Ymir
1,601
381
0
1,159
4,906
2,749
0
1,998
2,908
17,244
755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,581
Gold Earned
31,548
241
Minions Killed
313
0
Camps Cleared
0
1,018,247
Distance Traveled
1,057,562
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,121
712
87
9
0
204,437
0
L
Izanami
4,777
478
64
6
0
197,314
2
L
Fenrir
5,303
530
33
3
0
248,379
3
W
Anhur
5,536
554
74
7
0
211,788
0
L
Chaac
5,327
533
34
3
0
182,211
0
W
Bellona
6,797
680
66
7
0
176,198
0
L
Tiamat
5,466
547
71
7
0
201,538
0
L
Cthulhu
4,708
471
39
4
0
188,805
0
W
Arachne
6,395
640
65
7
0
254,935
0
W
Ymir
5,699
570
21
2
0
210,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role