Player Matchup

Susano
Susano
Gold II
AlderCyng
Susano
Gold II
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 89L
1,593 MMR
Party 1
Hachiman
Hachiman
Gold I
Chrigguh
Hachiman
Gold I
Level 183
God Stats
4W - 1L
1,740 SR
Queue Stats
229W - 225L
1,607 MMR
Party 1
Xing Tian
Xing Tian
Gold III
Epsilon0001
Xing Tian
Gold III
Level 128
God Stats
3W - 4L
1,399 SR
Queue Stats
98W - 98L
1,597 MMR
Solo
Sobek
Sobek
Gold III
I SchatzY I
Sobek
Gold III
Level 223
God Stats
45W - 32L
1,663 SR
Queue Stats
465W - 467L
1,598 MMR
Solo
Thoth
Thoth
Silver I
MLFFeetPics
Thoth
Silver I
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 26L
1,604 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,560 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,703 SR
1,600 MMR
Sun Wukong
Sun Wukong
Gold III
BabbieSnek
Sun Wukong
Gold III
Level 183
God Stats
42W - 35L
2,047 SR
Queue Stats
182W - 178L
1,604 MMR
Party 2
Anhur
Anhur
Gold III
GoOnKaz
Anhur
Gold III
Level 138
God Stats
5W - 9L
1,389 SR
Queue Stats
102W - 102L
1,595 MMR
Party 3
Awilix
Awilix
Gold III
Murkaba
Awilix
Gold III
Level 171
God Stats
6W - 4L
1,715 SR
Queue Stats
182W - 179L
1,604 MMR
Party 2
Anubis
Anubis
Gold IV
SenorQuesooo
Anubis
Gold IV
Level 143
God Stats
5W - 2L
1,721 SR
Queue Stats
97W - 94L
1,604 MMR
Solo
Sylvanus
Sylvanus
Gold III
dooziex
Sylvanus
Gold III
Level 109
God Stats
58W - 46L
1,642 SR
Queue Stats
94W - 92L
1,593 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AlderCyng
Susano
17
5 / 2 / 7
9,810
545
8,676
13,025
5,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
Chrigguh
Hachiman
15
1 / 7 / 5
8,783
488
9,276
15,417
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Epsilon0001
Xing Tian
15
0 / 3 / 4
8,807
489
9,864
20,847
20,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 5 / 9
8,731
485
6,885
16,613
16,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
12 / 1 / 4
11,640
647
21,860
8,357
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Da JiNutThorBake Kujira

VS

Bans
ArachneAgniVamanaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BabbieSnek
Sun Wukong
18
4 / 1 / 2
11,355
631
13,756
15,929
11,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
GoOnKaz
Anhur
16
3 / 4 / 6
9,387
522
10,026
17,142
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
Murkaba
Awilix
16
10 / 4 / 3
10,058
559
7,282
15,731
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
14
0 / 7 / 3
8,502
472
9,724
15,383
6,338
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
dooziex
Sylvanus
14
1 / 3 / 7
8,995
500
7,218
17,695
9,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
39
18
Kills
18
18
Deaths
19
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Susano
AlderCyng
Susano
5
2
7
4.25
L
Sun Wukong
BabbieSnek
Sun Wukong
4
1
2
5
W
Hachiman
Chrigguh
Hachiman
1
7
5
0.5
W
Xing Tian
Epsilon0001
Xing Tian
0
3
4
0.67
L
Anhur
GoOnKaz
Anhur
3
4
6
1.5
W
0
5
9
0.9
W
12
1
4
14
L
Awilix
Murkaba
Awilix
10
4
3
2.88
L
Anubis
0
7
3
0.21
L
Sylvanus
dooziex
Sylvanus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,561
Damage
48,006
74,259
Taken
81,880
48,876
Mitigated
39,552
18,999
Healing
33,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
AlderCyng
Susano
8,676
2,677
0
5,475
13,025
5,047
0
2,681
10,344
0
72,577
L
Sun Wukong
BabbieSnek
Sun Wukong
13,756
3,768
0
6,996
15,929
11,978
0
6,621
8,012
0
106,471
W
Hachiman
Chrigguh
Hachiman
9,276
4,816
0
4,636
15,417
4,563
924
1,947
13,470
0
68,552
W
Xing Tian
Epsilon0001
Xing Tian
9,864
943
0
4,268
20,847
20,003
0
1,499
19,348
62,461
2,956
L
Anhur
GoOnKaz
Anhur
10,026
4,481
0
5,267
17,142
6,541
609
4,949
12,022
0
82,854
W
6,885
543
0
4,240
16,613
16,401
0
5,923
10,690
27,611
2,800
W
21,860
788
0
380
8,357
2,862
207
4,892
3,465
96,724
1,269
L
Awilix
Murkaba
Awilix
7,282
2,929
0
4,927
15,731
5,632
0
4,569
10,914
0
68,219
L
Anubis
9,724
100
429
3,785
15,383
6,338
0
9,895
4,789
68,656
0
L
Sylvanus
dooziex
Sylvanus
7,218
1,353
5,736
6,127
17,695
9,063
272
8,546
8,792
28,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,771
Gold Earned
48,297
571
Minions Killed
556
0
Camps Cleared
0
1,793,853
Distance Traveled
1,689,876
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,810
545
114
6
0
416,852
4
L
Sun Wukong
11,355
631
169
9
0
317,073
0
W
Hachiman
8,783
488
111
6
0
293,340
0
W
Xing Tian
8,807
489
115
6
0
293,601
7
L
Anhur
9,387
522
131
7
0
329,575
4
W
Sobek
8,731
485
37
2
0
370,419
6
W
Thoth
11,640
647
194
11
0
419,641
5
L
Awilix
10,058
559
93
5
0
400,182
2
L
Anubis
8,502
472
116
6
0
293,320
3
L
Sylvanus
8,995
500
47
3
0
349,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role