Player Matchup

Lancelot
Lancelot
CAPTD0D0
Lancelot
Level 110
God Stats
8W - 4L
1,636 SR
Queue Stats
52W - 52L
1,478 Elo+
Party 4
Mulan
Mulan
Coobie_
Mulan
Level 140
God Stats
1W - 1L
1,748 SR
Queue Stats
22W - 21L
1,469 Elo+
Party 4
Danzaburou
Danzaburou
Rad7298
Danzaburou
Level 128
God Stats
5W - 3L
1,750 SR
Queue Stats
309W - 269L
1,546 Elo+
Solo
Ymir
Ymir
cocobean33
Ymir
Level 213
God Stats
6W - 6L
1,636 SR
Queue Stats
252W - 240L
1,572 Elo+
Party 3
Scylla
Scylla
twoshoes_10
Scylla
Level 159
God Stats
1W - 3L
1,467 SR
Queue Stats
117W - 109L
1,585 Elo+
Party 3
Team Averages
Level 150
1,647 SR
1,530 Elo+

VS

Team Averages
Level 171
1,769 SR
1,545 Elo+
Merlin
Merlin
OG GRizzLy x
Merlin
Level 247
God Stats
3W - 4L
1,623 SR
Queue Stats
189W - 230L
1,496 Elo+
Party 2
Awilix
Awilix
OhLordii
Awilix
Level 146
God Stats
4W - 1L
1,939 SR
Queue Stats
42W - 25L
1,670 Elo+
Party 1
Surtr
Surtr
SweetBunsBrah
Surtr
Level 181
God Stats
4W - 4L
1,642 SR
Queue Stats
78W - 103L
1,463 Elo+
Party 2
Xing Tian
Xing Tian
asianeagle3
Xing Tian
Level 133
God Stats
2W - 1L
1,817 SR
Queue Stats
50W - 40L
1,609 Elo+
Party 1
Medusa
Medusa
menandsweets
Medusa
Level 148
God Stats
2W - 2L
1,825 SR
Queue Stats
255W - 232L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CAPTD0D0
Lancelot
11
1 / 4 / 0
6,391
426
5,275
12,864
5,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mulan
Coobie_
Mulan
13
1 / 2 / 1
7,722
515
11,259
15,342
14,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Rad7298
Danzaburou
15
2 / 4 / 1
8,413
561
5,913
11,246
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 5 / 1
6,874
458
4,425
12,778
11,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
13
1 / 1 / 0
7,107
474
5,324
6,705
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 1 / 3
8,122
541
6,575
6,414
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Awilix
OhLordii
Awilix
15
11 / 1 / 2
8,997
600
10,674
10,765
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 8
7,879
525
8,124
12,682
11,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
asianeagle3
Xing Tian
13
0 / 1 / 6
7,693
513
9,240
14,963
17,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
16
3 / 0 / 3
9,227
615
5,121
7,491
3,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
5
Kills
16
16
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CAPTD0D0
Lancelot
1
4
0
0.25
L
Mulan
Coobie_
Mulan
1
2
1
0.75
W
Merlin
1
1
3
2.5
W
Awilix
OhLordii
Awilix
11
1
2
12
L
Danzaburou
Rad7298
Danzaburou
2
4
1
0.63
W
1
2
8
2.5
W
Xing Tian
asianeagle3
Xing Tian
0
1
6
3
L
0
5
1
0.1
W
Medusa
3
0
3
4.5
L
Scylla
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,196
Damage
39,734
58,935
Taken
52,315
39,423
Mitigated
40,186
12,566
Healing
7,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CAPTD0D0
Lancelot
5,275
915
0
781
12,864
5,887
0
1,606
11,223
0
43,764
L
Mulan
Coobie_
Mulan
11,259
1,493
0
5,959
15,342
14,908
0
6,575
7,759
0
63,566
W
Merlin
6,575
262
0
500
6,414
2,663
768
3,156
3,258
79,596
1,884
W
Awilix
OhLordii
Awilix
10,674
4,038
0
643
10,765
5,161
0
420
10,345
0
67,504
L
Danzaburou
Rad7298
Danzaburou
5,913
2,017
0
2,862
11,246
4,321
0
361
10,836
0
69,150
W
8,124
2,321
0
3,227
12,682
11,820
168
4,420
8,262
648
30,503
W
Xing Tian
asianeagle3
Xing Tian
9,240
1,008
0
1,826
14,963
17,537
0
794
14,169
47,065
2,312
L
4,425
1,073
0
1,839
12,778
11,457
0
3,820
8,874
21,231
0
W
Medusa
5,121
1,629
0
1,156
7,491
3,005
752
959
6,532
0
82,995
L
Scylla
5,324
558
0
1,125
6,705
2,850
0
1,908
4,749
71,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,507
Gold Earned
41,918
456
Minions Killed
500
0
Camps Cleared
0
1,493,357
Distance Traveled
1,516,640
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,391
426
64
4
0
377,983
2
L
Mulan
7,722
515
100
7
0
259,792
0
W
Merlin
8,122
541
149
10
0
268,972
0
W
Awilix
8,997
600
88
6
0
362,514
3
L
Danzaburou
8,413
561
116
8
0
296,238
4
W
Surtr
7,879
525
46
3
0
318,497
2
W
Xing Tian
7,693
513
80
5
0
255,976
0
L
Ymir
6,874
458
40
3
0
266,514
0
W
Medusa
9,227
615
137
9
0
310,681
4
L
Scylla
7,107
474
136
9
0
292,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role