Player Matchup

King Arthur
King Arthur
GameOver2s2p
King Arthur
Level 140
God Stats
0W - 1L
1,208 SR
Queue Stats
390W - 379L
1,427 Elo+
Party 1
Thanatos
Thanatos
RyzeXI-
Thanatos
Level 24
God Stats
0W - 3L
1,225 SR
Queue Stats
5W - 9L
1,317 Elo+
Party 1
Zhong Kui
Zhong Kui
rebel4forlife
Zhong Kui
Level 93
God Stats
2W - 4L
1,570 SR
Queue Stats
120W - 113L
1,529 Elo+
Solo
Team Averages
Level 86
1,334 SR
1,424 Elo+

VS

Team Averages
Level 108
1,529 SR
1,385 Elo+
Raijin
Raijin
LeapinPandaBear
Raijin
Level 85
God Stats
1W - 1L
1,299 SR
Queue Stats
46W - 52L
1,337 Elo+
Party 2
Cthulhu
Cthulhu
Legit WICK
Cthulhu
Level 110
God Stats
3W - 0L
1,788 SR
Queue Stats
55W - 58L
1,361 Elo+
Party 2
Nut
Nut
z420zKings
Nut
Level 129
God Stats
27W - 21L
1,501 SR
Queue Stats
210W - 216L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GameOver2s2p
King Arthur
12
1 / 10 / 3
8,539
657
6,330
19,855
8,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thanatos
RyzeXI-
Thanatos
15
5 / 7 / 1
10,681
822
9,716
13,975
5,629
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
rebel4forlife
Zhong Kui
15
1 / 4 / 5
9,379
721
10,667
15,346
11,532
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 10
11,503
885
12,944
9,655
4,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Legit WICK
Cthulhu
14
3 / 2 / 15
9,957
766
9,111
14,097
13,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 10
10,342
796
13,899
11,382
4,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
7
Kills
19
21
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
GameOver2s2p
King Arthur
1
10
3
0.25
W
10
2
10
7.5
W
Cthulhu
Legit WICK
Cthulhu
3
2
15
5.25
L
Thanatos
RyzeXI-
Thanatos
5
7
1
0.79
L
Zhong Kui
rebel4forlife
Zhong Kui
1
4
5
0.88
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,713
Damage
35,954
49,176
Taken
35,134
26,123
Mitigated
22,280
11,754
Healing
6,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
GameOver2s2p
King Arthur
6,330
243
163
542
19,855
8,962
100
8,978
10,864
0
16,968
W
12,944
1,900
0
1,069
9,655
4,218
502
3,672
5,956
33,446
0
W
Cthulhu
Legit WICK
Cthulhu
9,111
935
487
2,842
14,097
13,145
402
3,477
10,542
21,030
639
L
Thanatos
RyzeXI-
Thanatos
9,716
3,096
0
5,782
13,975
5,629
169
6,449
7,496
0
41,790
L
Zhong Kui
rebel4forlife
Zhong Kui
10,667
946
80
5,187
15,346
11,532
290
6,364
8,927
36,015
0
W
13,899
7,624
0
2,292
11,382
4,917
2,163
3,738
7,626
0
43,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,599
Gold Earned
31,802
121
Minions Killed
122
0
Camps Cleared
0
654,389
Distance Traveled
691,608
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,539
657
15
1
0
225,242
3
W
Raijin
11,503
885
53
4
0
221,104
1
W
Cthulhu
9,957
766
18
1
0
264,481
5
L
Thanatos
10,681
822
53
4
0
219,285
0
L
Zhong Kui
9,379
721
53
4
0
209,862
0
W
Nut
10,342
796
51
4
0
206,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role