Player Matchup

Arachne
Arachne
Goated LaRue
Arachne
Level 66
God Stats
39W - 31L
1,581 SR
Queue Stats
70W - 62L
1,454 Elo+
Solo
Mulan
Mulan
ImThatOneGuyOG
Mulan
Level 103
God Stats
14W - 10L
1,661 SR
Queue Stats
36W - 28L
1,351 Elo+
Party 3
Medusa
Medusa
KushSlug
Medusa
Level 69
God Stats
24W - 15L
1,433 SR
Queue Stats
34W - 29L
1,426 Elo+
Party 3
Agni
Agni
Lilesj27
Agni
Level 44
God Stats
1W - 1L
1,314 SR
Queue Stats
34W - 53L
1,308 Elo+
Solo
Cabrakan
Cabrakan
i sCAr U 03
Cabrakan
Level 70
God Stats
4W - 1L
1,627 SR
Queue Stats
43W - 36L
1,403 Elo+
Party 3
Team Averages
Level 70
1,523 SR
1,388 Elo+

VS

Team Averages
Level 77
1,458 SR
1,475 Elo+
Chiron
Chiron
 
Chiron
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Chunkey9
Zeus
Level 107
God Stats
3W - 5L
1,144 SR
Queue Stats
275W - 244L
1,532 Elo+
Solo
Surtr
Surtr
DeadManKills
Surtr
Level 48
God Stats
6W - 3L
1,563 SR
Queue Stats
44W - 64L
1,371 Elo+
Party 1
Danzaburou
Danzaburou
Kunnilingus
Danzaburou
Level 122
God Stats
106W - 104L
1,584 SR
Queue Stats
108W - 109L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Goated LaRue
Arachne
14
7 / 1 / 3
8,251
589
7,147
11,953
5,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 2 / 1
9,468
676
13,094
11,255
7,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
KushSlug
Medusa
12
0 / 5 / 4
6,461
462
6,130
11,219
4,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Agni
14
2 / 1 / 2
8,801
629
2,846
3,375
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
i sCAr U 03
Cabrakan
11
1 / 1 / 5
7,317
523
6,110
12,596
14,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 2 / 4
6,885
492
8,225
6,766
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
 
Thanatos
11
3 / 4 / 2
6,884
492
4,751
13,330
6,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zeus
15
0 / 0 / 1
7,151
511
1,910
2,926
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 9 / 0
5,740
410
5,577
17,795
16,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Kunnilingus
Danzaburou
12
5 / 4 / 2
7,396
528
7,972
14,031
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
18
Kills
10
10
Deaths
19
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
4
1.5
L
Thanatos
 
Thanatos
3
4
2
1
L
Zeus
0
0
1
0.5
L
1
9
0
0.11
W
Arachne
Goated LaRue
Arachne
7
1
3
8.5
W
8
2
1
4.25
L
Danzaburou
Kunnilingus
Danzaburou
5
4
2
1.5
W
Medusa
KushSlug
Medusa
0
5
4
0.4
W
Agni
2
1
2
3
W
Cabrakan
i sCAr U 03
Cabrakan
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,327
Damage
28,435
50,398
Taken
54,848
32,642
Mitigated
32,514
19,893
Healing
18,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,225
3,551
500
2,621
6,766
2,782
244
1,247
5,519
0
42,115
L
Thanatos
 
Thanatos
4,751
1,536
0
7,224
13,330
6,241
0
1,766
11,564
0
44,243
L
Zeus
1,910
269
0
791
2,926
891
0
1,537
1,389
63,396
0
L
5,577
2,156
0
2,785
17,795
16,729
0
579
17,216
553
23,311
W
Arachne
Goated LaRue
Arachne
7,147
4,661
0
6,896
11,953
5,258
12
442
11,511
0
56,207
W
13,094
2,738
0
5,069
11,255
7,297
0
263
10,117
243
79,239
L
Danzaburou
Kunnilingus
Danzaburou
7,972
2,499
0
4,353
14,031
5,871
32
3,686
10,345
0
41,329
W
Medusa
KushSlug
Medusa
6,130
1,909
0
2,554
11,219
4,412
34
0
11,219
0
40,585
W
Agni
2,846
106
0
723
3,375
1,206
717
1,167
2,208
64,190
911
W
Cabrakan
i sCAr U 03
Cabrakan
6,110
1,417
70
4,581
12,596
14,469
0
301
12,295
20,303
5,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,298
Gold Earned
34,056
453
Minions Killed
349
0
Camps Cleared
0
1,458,186
Distance Traveled
1,368,417
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,885
492
71
5
0
256,967
3
L
Thanatos
6,884
492
76
5
0
299,685
0
L
Zeus
7,151
511
122
9
0
308,705
3
L
Surtr
5,740
410
27
2
0
255,927
0
W
Arachne
8,251
589
80
6
0
337,686
0
W
Mulan
9,468
676
153
11
0
289,240
2
L
Danzaburou
7,396
528
53
4
0
247,133
1
W
Medusa
6,461
462
68
5
0
272,959
0
W
Agni
8,801
629
124
9
0
281,010
3
W
Cabrakan
7,317
523
28
2
0
277,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role