Player Matchup

Hachiman
Hachiman
NC25
Hachiman
Level 128
God Stats
21W - 9L
1,679 SR
Queue Stats
297W - 245L
1,536 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
oTjNyguu
Morgan Le Fay
Level 32
God Stats
1W - 3L
1,390 SR
Queue Stats
40W - 52L
1,408 Elo+
Party 1
Achilles
Achilles
vinitheevil
Achilles
Level 29
God Stats
0W - 4L
1,167 SR
Queue Stats
83W - 105L
1,367 Elo+
Party 1
Fenrir
Fenrir
xPabloOx
Fenrir
Level 142
God Stats
1W - 2L
1,859 SR
Queue Stats
158W - 121L
1,505 Elo+
Party 2
Anubis
Anubis
yMarcola
Anubis
Level 109
God Stats
12W - 5L
1,557 SR
Queue Stats
598W - 547L
1,509 Elo+
Solo
Team Averages
Level 88
1,530 SR
1,465 Elo+

VS

Team Averages
Level 150
1,604 SR
1,539 Elo+
Da Ji
Da Ji
Bushes18
Da Ji
Level 129
God Stats
5W - 3L
1,845 SR
Queue Stats
106W - 96L
1,532 Elo+
Party 3
Achilles
Achilles
Cudepombu
Achilles
Level 161
God Stats
7W - 9L
1,653 SR
Queue Stats
238W - 259L
1,502 Elo+
Solo
Baba Yaga
Baba Yaga
Kaua_Luciano
Baba Yaga
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
277W - 269L
1,555 Elo+
Solo
Ares
Ares
XxNIGHT17xX
Ares
Level 155
God Stats
20W - 16L
1,569 SR
Queue Stats
147W - 131L
1,532 Elo+
Party 3
Hou Yi
Hou Yi
rivunero
Hou Yi
Level 149
God Stats
3W - 6L
1,453 SR
Queue Stats
129W - 114L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NC25
Hachiman
17
5 / 4 / 0
9,333
667
11,627
11,972
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
oTjNyguu
Morgan Le Fay
12
0 / 6 / 2
7,125
509
9,109
10,903
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
vinitheevil
Achilles
12
0 / 4 / 0
6,577
470
3,165
12,209
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
xPabloOx
Fenrir
13
0 / 4 / 2
6,757
483
2,818
15,107
6,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
yMarcola
Anubis
11
2 / 5 / 2
6,709
479
9,615
12,241
6,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bushes18
Da Ji
14
4 / 2 / 4
7,847
561
5,023
12,142
5,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Cudepombu
Achilles
15
5 / 0 / 1
9,376
670
10,729
11,406
7,426
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
Kaua_Luciano
Baba Yaga
15
3 / 1 / 7
8,744
625
6,644
9,267
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 1 / 5
8,565
612
14,011
13,002
11,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
rivunero
Hou Yi
15
2 / 3 / 4
8,604
615
7,293
12,940
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
23
23
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Bushes18
Da Ji
4
2
4
3
W
Achilles
Cudepombu
Achilles
5
0
1
5.5
W
Baba Yaga
Kaua_Luciano
Baba Yaga
3
1
7
6.5
L
Hachiman
NC25
Hachiman
5
4
0
1.25
W
9
1
5
11.5
L
Morgan Le Fay
oTjNyguu
Morgan Le Fay
0
6
2
0.17
W
Hou Yi
rivunero
Hou Yi
2
3
4
1.33
L
Achilles
vinitheevil
Achilles
0
4
0
0
L
Fenrir
xPabloOx
Fenrir
0
4
2
0.25
L
Anubis
yMarcola
Anubis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,334
Damage
43,700
62,432
Taken
58,757
28,943
Mitigated
34,130
19,674
Healing
12,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Bushes18
Da Ji
5,023
868
0
1,339
12,142
5,744
0
2,503
9,479
0
61,201
W
Achilles
Cudepombu
Achilles
10,729
1,152
0
4,808
11,406
7,426
0
747
10,005
64
72,636
W
Baba Yaga
Kaua_Luciano
Baba Yaga
6,644
150
0
1,770
9,267
4,075
314
6,759
1,971
49,380
0
L
Hachiman
NC25
Hachiman
11,627
7,658
0
5,013
11,972
5,401
532
2,276
9,696
0
87,191
W
14,011
1,259
0
1,957
13,002
11,819
0
6,947
5,875
21,541
0
L
Morgan Le Fay
oTjNyguu
Morgan Le Fay
9,109
1,219
0
1,679
10,903
4,721
0
5,848
4,591
45,398
511
W
Hou Yi
rivunero
Hou Yi
7,293
3,567
0
2,953
12,940
5,066
0
712
12,228
0
67,745
L
Achilles
vinitheevil
Achilles
3,165
135
0
1,940
12,209
5,800
0
214
11,995
0
40,781
L
Fenrir
xPabloOx
Fenrir
2,818
1,163
0
6,758
15,107
6,609
0
4,194
10,857
0
52,593
L
Anubis
yMarcola
Anubis
9,615
534
0
4,284
12,241
6,412
0
7,515
4,574
36,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,501
Gold Earned
43,136
430
Minions Killed
419
0
Camps Cleared
0
1,480,582
Distance Traveled
1,584,112
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,847
561
86
6
0
342,683
1
W
Achilles
9,376
670
109
8
0
325,920
0
W
Baba Yaga
8,744
625
86
6
0
319,272
4
L
Hachiman
9,333
667
139
10
0
271,718
6
W
Ares
8,565
612
16
1
0
335,299
4
L
Morgan Le Fay
7,125
509
91
7
0
269,177
0
W
Hou Yi
8,604
615
122
9
0
260,938
0
L
Achilles
6,577
470
64
5
0
312,280
0
L
Fenrir
6,757
483
90
6
0
358,984
1
L
Anubis
6,709
479
46
3
0
268,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role