Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JNava8
Anubis
Level 129
God Stats
5W - 9L
1,378 SR
Queue Stats
64W - 51L
1,523 Elo+
Solo
Ullr
Ullr
RaZinG4YoU
Ullr
Level 108
God Stats
4W - 5L
1,228 SR
Queue Stats
243W - 224L
1,534 Elo+
Solo
Cerberus
Cerberus
bryanleches
Cerberus
Level 139
God Stats
22W - 15L
1,706 SR
Queue Stats
80W - 69L
1,642 Elo+
Solo
Surtr
Surtr
errorfromdanorth
Surtr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 140L
1,478 Elo+
Solo
Team Averages
Level 115
1,462 SR
1,535 Elo+

VS

Team Averages
Level 143
1,549 SR
1,533 Elo+
Horus
Horus
Bronana3835
Horus
Level 127
God Stats
1W - 1L
1,305 SR
Queue Stats
158W - 149L
1,514 Elo+
Solo
Ullr
Ullr
FailGuru
Ullr
Level 146
God Stats
2W - 0L
1,737 SR
Queue Stats
144W - 116L
1,555 Elo+
Solo
Serqet
Serqet
WunHOTtamale
Serqet
Level 87
God Stats
8W - 9L
1,452 SR
Queue Stats
176W - 177L
1,517 Elo+
Solo
Geb
Geb
futtbucker1992
Geb
Level 188
God Stats
6W - 5L
1,620 SR
Queue Stats
192W - 187L
1,512 Elo+
Solo
Eset
Eset
gunzica
Eset
Level 167
God Stats
77W - 55L
1,633 SR
Queue Stats
443W - 405L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 0 / 0
4,592
459
2,376
3,867
1,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
JNava8
Anubis
11
3 / 2 / 0
6,196
620
4,939
4,418
2,046
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 3 / 0
4,759
476
2,308
7,148
2,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
bryanleches
Cerberus
8
0 / 4 / 3
4,811
481
3,965
8,932
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 4 / 0
4,672
467
3,172
8,029
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 6
5,983
598
3,368
5,578
3,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
12
5 / 0 / 0
7,138
714
6,148
6,698
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Serqet
11
1 / 1 / 2
5,464
546
2,709
8,605
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 1
6,367
637
4,371
7,206
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
gunzica
Eset
11
3 / 2 / 1
5,895
590
3,792
5,096
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
13
13
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
W
1
0
6
4
W
Ullr
5
0
0
5
L
Anubis
JNava8
Anubis
3
2
0
1.5
L
0
3
0
0
W
Serqet
1
1
2
2
L
Cerberus
bryanleches
Cerberus
0
4
3
0.38
L
0
4
0
0
W
3
0
1
3.5
W
Eset
gunzica
Eset
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,760
Damage
20,388
32,394
Taken
33,183
14,160
Mitigated
14,457
7,064
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,376
757
0
250
3,867
1,352
0
0
3,867
0
32,817
W
3,368
1,303
833
2,642
5,578
3,398
84
1,587
3,692
0
10,688
W
Ullr
6,148
3,660
0
1,002
6,698
2,398
609
600
5,922
0
52,883
L
Anubis
JNava8
Anubis
4,939
265
0
1,303
4,418
2,046
0
1,290
2,682
51,751
0
L
2,308
398
0
1,146
7,148
2,419
0
0
7,148
0
32,392
W
Serqet
2,709
593
0
4,490
8,605
2,705
0
2,093
6,340
0
33,015
L
Cerberus
bryanleches
Cerberus
3,965
158
0
2,405
8,932
4,138
0
2,031
6,611
16,465
252
L
3,172
1,274
0
1,960
8,029
4,205
0
3,979
3,900
489
25,934
W
4,371
744
0
750
7,206
4,736
52
108
6,597
41,956
2,178
W
Eset
gunzica
Eset
3,792
598
77
818
5,096
1,220
0
3,587
1,353
35,810
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,030
Gold Earned
30,847
288
Minions Killed
297
0
Camps Cleared
0
892,263
Distance Traveled
1,030,029
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,592
459
56
6
0
194,986
0
W
Horus
5,983
598
6
1
0
219,896
3
W
Ullr
7,138
714
92
9
0
185,953
0
L
Anubis
6,196
620
102
10
0
181,834
1
L
Ullr
4,759
476
61
6
0
173,511
0
W
Serqet
5,464
546
62
6
0
246,180
0
L
Cerberus
4,811
481
28
3
0
189,862
1
L
Surtr
4,672
467
41
4
0
152,070
1
W
Geb
6,367
637
71
7
0
197,956
0
W
Eset
5,895
590
66
7
0
180,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role