Player Matchup

Ne Zha
Ne Zha
Grippos
Ne Zha
Level 147
God Stats
6W - 8L
1,525 SR
Queue Stats
275W - 251L
1,528 Elo+
Solo
Hel
Hel
MarsRevolver
Hel
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
419W - 437L
1,578 Elo+
Solo
Ratatoskr
Ratatoskr
Redeeméd
Ratatoskr
Level 158
God Stats
6W - 13L
1,429 SR
Queue Stats
786W - 816L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
boogzbaby45_ttv
Sun Wukong
Level 124
God Stats
3W - 5L
1,500 SR
Queue Stats
297W - 286L
1,419 Elo+
Solo
Ullr
Ullr
petra12343
Ullr
Level 141
God Stats
2W - 2L
1,520 SR
Queue Stats
87W - 74L
1,487 Elo+
Solo
Team Averages
Level 146
1,495 SR
1,499 Elo+

VS

Team Averages
Level 161
1,635 SR
1,474 Elo+
Anubis
Anubis
MetroDinamo
Anubis
Level 89
God Stats
4W - 5L
1,733 SR
Queue Stats
161W - 170L
1,442 Elo+
Solo
Ymir
Ymir
PriorMagician96
Ymir
Level 334
God Stats
13W - 10L
1,627 SR
Queue Stats
1,408W - 1,436L
1,473 Elo+
Solo
Sol
Sol
TrevaQueen
Sol
Level 102
God Stats
2W - 0L
1,644 SR
Queue Stats
70W - 65L
1,490 Elo+
Solo
Merlin
Merlin
VisualBag965704
Merlin
Level 120
God Stats
8W - 9L
1,691 SR
Queue Stats
479W - 465L
1,515 Elo+
Solo
Aphrodite
Aphrodite
VitinSilveira
Aphrodite
Level 159
God Stats
5W - 5L
1,482 SR
Queue Stats
675W - 680L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Grippos
Ne Zha
14
4 / 7 / 3
8,509
774
12,317
11,931
4,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 7 / 8
8,027
730
10,264
13,734
5,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ratatoskr
Redeeméd
Ratatoskr
14
2 / 6 / 6
7,991
726
6,135
18,230
12,446
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
boogzbaby45_ttv
Sun Wukong
14
0 / 7 / 5
7,960
724
5,791
16,499
20,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 4 / 5
8,651
786
14,209
12,847
5,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
8 / 4 / 16
10,177
925
10,125
12,760
6,497
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 2 / 21
9,747
886
11,713
17,404
23,726
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 2 / 18
10,204
928
19,658
13,325
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
6 / 2 / 21
10,097
918
13,272
11,597
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
VitinSilveira
Aphrodite
16
4 / 2 / 22
9,661
878
8,689
10,426
8,336
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
129
10
Kills
31
31
Deaths
12
27
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Grippos
Ne Zha
4
7
3
0.79
L
1
7
8
0.71
W
Anubis
8
4
16
4
W
6
2
21
8.25
L
Ratatoskr
Redeeméd
Ratatoskr
2
6
6
0.83
W
7
2
18
8
W
6
2
21
8.25
W
Aphrodite
VitinSilveira
Aphrodite
4
2
22
7.5
L
Sun Wukong
boogzbaby45_ttv
Sun Wukong
0
7
5
0.36
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,716
Damage
63,457
73,241
Taken
65,512
49,755
Mitigated
48,882
16,627
Healing
36,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Grippos
Ne Zha
12,317
1,929
148
505
11,931
4,898
0
9,933
1,807
0
18,520
L
10,264
2,000
3,523
2,871
13,734
5,932
846
12,046
1,541
18,906
569
W
Anubis
10,125
159
951
4,191
12,760
6,497
862
1,680
11,080
21,303
0
W
11,713
639
726
2,964
17,404
23,726
489
2,613
14,791
15,964
839
L
Ratatoskr
Redeeméd
Ratatoskr
6,135
1,249
609
4,962
18,230
12,446
393
14,342
3,547
0
13,080
W
19,658
7,203
737
5,591
13,325
5,890
4,206
1,985
11,340
37,476
0
W
13,272
1,656
2,838
3,229
11,597
4,433
1,752
2,943
8,654
30,446
0
W
Aphrodite
VitinSilveira
Aphrodite
8,689
1,484
9,456
5,883
10,426
8,336
869
635
9,791
16,208
397
L
Sun Wukong
boogzbaby45_ttv
Sun Wukong
5,791
750
656
1,193
16,499
20,885
267
13,478
2,644
0
16,262
L
14,209
2,776
927
1,233
12,847
5,594
1,348
11,755
833
0
21,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,138
Gold Earned
49,886
93
Minions Killed
122
0
Camps Cleared
0
936,438
Distance Traveled
1,016,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,509
774
14
1
0
161,757
0
L
Hel
8,027
730
18
2
0
187,542
0
W
Anubis
10,177
925
25
2
0
201,577
0
W
Ymir
9,747
886
18
2
0
185,126
0
L
Ratatoskr
7,991
726
16
1
0
213,985
0
W
Sol
10,204
928
25
2
0
214,074
0
W
Merlin
10,097
918
33
3
0
196,922
0
W
Aphrodite
9,661
878
21
2
0
219,128
0
L
Sun Wukong
7,960
724
23
2
0
184,141
0
L
Ullr
8,651
786
22
2
0
189,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role