Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
DarkJVr
Chaac
Level 141
God Stats
2W - 1L
1,721 SR
Queue Stats
105W - 114L
1,497 Elo+
Solo
Bakasura
Bakasura
Halocline91
Bakasura
Level 57
God Stats
0W - 2L
1,207 SR
Queue Stats
59W - 56L
1,551 Elo+
Solo
Izanami
Izanami
KuzyTV
Izanami
Level 48
God Stats
0W - 1L
1,282 SR
Queue Stats
35W - 37L
1,481 Elo+
Party 2
Team Averages
Level 86
1,442 SR
1,506 Elo+

VS

Team Averages
Level 129
1,495 SR
1,544 Elo+
Cliodhna
Cliodhna
Ashryne
Cliodhna
Level 113
God Stats
11W - 15L
1,500 SR
Queue Stats
281W - 258L
1,566 Elo+
Solo
Shiva
Shiva
BartBimpson
Shiva
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 165L
1,524 Elo+
Party 1
Chiron
Chiron
Depraved23
Chiron
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,662 Elo+
Party 1
Artio
Artio
HuddyBoiii
Artio
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 111L
1,532 Elo+
Solo
Chang'e
Chang'e
Robotalion3
Chang'e
Level 127
God Stats
10W - 10L
1,477 SR
Queue Stats
375W - 359L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 0 / 2
7,324
563
9,963
6,913
4,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Yemoja
 
Yemoja
9
0 / 0 / 1
5,765
443
3,556
9,387
6,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
DarkJVr
Chaac
14
3 / 1 / 0
7,863
605
8,524
14,441
8,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Halocline91
Bakasura
12
0 / 5 / 1
6,397
492
4,852
13,854
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
KuzyTV
Izanami
10
1 / 5 / 0
6,137
472
2,841
11,003
3,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ashryne
Cliodhna
12
4 / 2 / 2
7,100
546
7,595
13,336
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 3
7,706
593
7,132
13,232
10,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Depraved23
Chiron
13
4 / 1 / 3
7,456
574
9,558
8,353
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
13
0 / 1 / 2
8,084
622
7,478
11,014
11,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Robotalion3
Chang'e
13
0 / 2 / 2
7,005
539
4,336
11,478
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
11
11
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
0
2
3
L
Yemoja
 
Yemoja
0
0
1
0.5
W
Cliodhna
Ashryne
Cliodhna
4
2
2
2.5
W
3
0
3
4.5
L
Chaac
DarkJVr
Chaac
3
1
0
3
W
Chiron
Depraved23
Chiron
4
1
3
5.5
L
Bakasura
Halocline91
Bakasura
0
5
1
0.1
W
Artio
0
1
2
1
L
Izanami
KuzyTV
Izanami
1
5
0
0.2
W
Chang'e
Robotalion3
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,736
Damage
36,099
55,598
Taken
57,413
28,956
Mitigated
33,266
20,422
Healing
24,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,963
572
0
2,731
6,913
4,365
0
2,255
4,658
48,039
2,432
L
Yemoja
 
Yemoja
3,556
752
2,198
3,510
9,387
6,253
0
353
9,034
19,873
0
W
Cliodhna
Ashryne
Cliodhna
7,595
951
0
3,927
13,336
5,038
0
1,625
11,270
0
49,430
W
7,132
1,247
468
3,407
13,232
10,069
0
3,580
8,875
0
38,132
L
Chaac
DarkJVr
Chaac
8,524
1,587
0
5,257
14,441
8,861
0
6,614
6,821
0
63,860
W
Chiron
Depraved23
Chiron
9,558
2,877
360
2,715
8,353
3,236
731
1,651
6,592
0
52,067
L
Bakasura
Halocline91
Bakasura
4,852
2,797
0
4,932
13,854
5,601
0
1,519
12,335
0
57,421
W
Artio
7,478
683
0
4,754
11,014
11,112
0
0
11,014
57,327
887
L
Izanami
KuzyTV
Izanami
2,841
2,164
0
1,794
11,003
3,876
81
0
11,003
0
38,106
W
Chang'e
Robotalion3
Chang'e
4,336
329
2,214
6,299
11,478
3,811
0
5,945
4,531
50,978
1,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,486
Gold Earned
37,351
383
Minions Killed
428
0
Camps Cleared
0
1,306,912
Distance Traveled
1,385,392
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,324
563
88
7
0
276,922
1
L
Yemoja
5,765
443
17
1
0
254,656
4
W
Cliodhna
7,100
546
69
5
0
308,885
0
W
Shiva
7,706
593
34
3
0
286,326
5
L
Chaac
7,863
605
104
8
0
270,238
0
W
Chiron
7,456
574
95
7
0
255,061
0
L
Bakasura
6,397
492
104
8
0
286,521
0
W
Artio
8,084
622
122
9
0
264,355
1
L
Izanami
6,137
472
70
5
0
218,575
0
W
Chang'e
7,005
539
108
8
0
270,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role