Player Matchup

Shiva
Shiva
JayWay3073
Shiva
Level 76
God Stats
18W - 10L
1,526 SR
Queue Stats
90W - 85L
1,484 Elo+
Solo
Discordia
Discordia
Mayhem_ThA_KID
Discordia
Level 126
God Stats
36W - 17L
1,681 SR
Queue Stats
273W - 312L
1,445 Elo+
Party 2
Neith
Neith
moebley75
Neith
Level 45
God Stats
4W - 5L
1,406 SR
Queue Stats
210W - 212L
1,327 Elo+
Party 2
Team Averages
Level 82
1,537 SR
1,419 Elo+

VS

Team Averages
Level 97
1,760 SR
1,481 Elo+
Fenrir
Fenrir
Brok3Kn33
Fenrir
Level 107
God Stats
1W - 1L
1,835 SR
Queue Stats
52W - 41L
1,623 Elo+
Party 1
King Arthur
King Arthur
Excited Now
King Arthur
Level 49
God Stats
2W - 3L
1,747 SR
Queue Stats
8W - 12L
1,411 Elo+
Party 1
Kukulkan
Kukulkan
KINGLAZY91
Kukulkan
Level 135
God Stats
2W - 2L
1,699 SR
Queue Stats
29W - 33L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
0 / 3 / 2
9,794
612
13,669
14,910
12,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Mayhem_ThA_KID
Discordia
17
3 / 0 / 1
11,361
710
11,096
4,816
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
moebley75
Neith
17
1 / 1 / 1
10,445
653
6,497
8,375
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brok3Kn33
Fenrir
14
0 / 2 / 3
9,424
589
4,689
11,861
9,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Excited Now
King Arthur
16
2 / 0 / 2
10,271
642
8,438
15,089
16,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
KINGLAZY91
Kukulkan
17
2 / 2 / 2
11,463
716
7,559
8,842
4,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
4
4
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brok3Kn33
Fenrir
0
2
3
0.75
L
King Arthur
Excited Now
King Arthur
2
0
2
3
W
Shiva
0
3
2
0.33
L
Kukulkan
KINGLAZY91
Kukulkan
2
2
2
1.5
W
Discordia
Mayhem_ThA_KID
Discordia
3
0
1
3.5
W
Neith
moebley75
Neith
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,262
Damage
20,686
28,101
Taken
35,792
18,989
Mitigated
29,837
5,054
Healing
5,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brok3Kn33
Fenrir
4,689
1,374
0
1,140
11,861
9,615
0
2,464
9,372
0
28,885
L
King Arthur
Excited Now
King Arthur
8,438
338
724
3,319
15,089
16,032
0
4,617
10,368
0
33,790
W
Shiva
13,669
3,118
0
1,591
14,910
12,817
1,068
4,570
10,336
0
45,145
L
Kukulkan
KINGLAZY91
Kukulkan
7,559
521
0
263
8,842
4,190
0
3,730
4,982
60,961
0
W
Discordia
Mayhem_ThA_KID
Discordia
11,096
90
0
738
4,816
1,941
540
602
4,214
37,372
1,203
W
Neith
moebley75
Neith
6,497
2,653
0
2,725
8,375
4,231
1,468
2,429
5,939
0
39,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,600
Gold Earned
31,158
187
Minions Killed
210
0
Camps Cleared
0
815,287
Distance Traveled
849,640
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,424
589
26
2
0
262,479
0
L
King Arthur
10,271
642
52
3
0
316,151
2
W
Shiva
9,794
612
43
3
0
282,746
0
L
Kukulkan
11,463
716
132
8
0
271,010
1
W
Discordia
11,361
710
72
5
0
270,121
0
W
Neith
10,445
653
72
5
0
262,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role