Player Matchup

Ares
Ares
Bronze III
GreenBeast0987
Ares
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,461 MMR
Solo
Rama
Rama
Gold IV
LilSucciCuh
Rama
Gold IV
Level 127
God Stats
0W - 1L
1,306 SR
Queue Stats
29W - 27L
1,501 MMR
Solo
Agni
Agni
Gold III
Ravenjcm
Agni
Gold III
Level 159
God Stats
10W - 14L
1,446 SR
Queue Stats
373W - 372L
1,624 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Tiny Turtle Cat
Kuzenbo
Gold IV
Level 157
God Stats
4W - 4L
1,809 SR
Queue Stats
196W - 216L
1,451 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
YaHateToSeeIt-
Kumbhakarna
Gold V
Level 95
God Stats
10W - 7L
1,769 SR
Queue Stats
55W - 68L
1,459 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,566 SR
1,499 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,601 SR
1,505 MMR
Chiron
Chiron
Gold III
 
Chiron
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
FourBubbles8746
Horus
Gold IV
Level 96
God Stats
16W - 17L
1,624 SR
Queue Stats
93W - 99L
1,427 MMR
Solo
Janus
Janus
Gold III
Mr_Fenz-
Janus
Gold III
Level 125
God Stats
3W - 3L
1,458 SR
Queue Stats
116W - 109L
1,583 MMR
Party 1
Da Ji
Da Ji
Gold II
SamoanSenpai
Da Ji
Gold II
Level 158
God Stats
14W - 3L
1,870 SR
Queue Stats
146W - 131L
1,411 MMR
Solo
Cerberus
Cerberus
Gold III
sombodyunknown
Cerberus
Gold III
Level 128
God Stats
4W - 2L
1,550 SR
Queue Stats
118W - 108L
1,606 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,309
531
2,143
6,155
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 1
4,961
496
3,571
10,434
3,233
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
10
1 / 2 / 1
5,550
555
4,532
4,991
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 1
5,089
509
2,670
8,210
6,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
YaHateToSeeIt-
Kumbhakarna
9
2 / 2 / 0
5,185
519
1,894
7,657
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangAchillesOdinKukulkan

VS

Bans
AthenaNutBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
4 / 0 / 3
7,026
703
5,683
6,004
2,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 1 / 3
6,176
618
3,834
9,365
5,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Mr_Fenz-
Janus
11
1 / 2 / 0
6,309
631
3,664
5,455
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
6 / 1 / 1
6,263
626
4,563
7,914
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
11
0 / 0 / 2
6,491
649
3,797
6,264
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
12
12
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
3
5.5
W
1
1
3
2.5
L
0
0
1
0.5
L
0
6
1
0.08
W
Janus
Mr_Fenz-
Janus
1
2
0
0.5
L
Agni
1
2
1
0.75
W
6
1
1
6.5
L
0
2
1
0.25
L
Kumbhakarna
YaHateToSeeIt-
Kumbhakarna
2
2
0
1
W
Cerberus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,810
Damage
21,541
37,447
Taken
35,002
17,550
Mitigated
15,982
10,387
Healing
12,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,683
2,424
334
2,190
6,004
2,275
0
1,145
4,859
0
57,152
W
3,834
1,986
601
3,862
9,365
5,052
0
2,665
6,606
0
20,385
L
2,143
181
231
2,667
6,155
3,400
0
512
5,563
12,122
1,077
L
3,571
2,347
0
2,110
10,434
3,233
0
0
10,434
0
39,529
W
Janus
Mr_Fenz-
Janus
3,664
329
0
740
5,455
1,998
0
3,493
1,542
47,866
0
L
Agni
4,532
483
0
1,681
4,991
1,463
0
924
3,949
35,154
0
W
4,563
1,234
0
3,494
7,914
2,822
0
744
7,060
0
37,229
L
2,670
733
0
1,242
8,210
6,410
0
3,270
4,534
23,558
0
L
Kumbhakarna
YaHateToSeeIt-
Kumbhakarna
1,894
559
0
2,456
7,657
3,044
0
1,839
5,530
20,729
6,301
W
Cerberus
3,797
207
0
1,572
6,264
3,835
0
1,954
3,996
38,247
2,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,094
Gold Earned
32,265
261
Minions Killed
406
0
Camps Cleared
0
978,235
Distance Traveled
1,084,680
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,026
703
100
10
0
210,454
2
W
Horus
6,176
618
28
3
0
234,762
3
L
Ares
5,309
531
8
1
0
219,033
6
L
Rama
4,961
496
66
7
0
190,814
0
W
Janus
6,309
631
105
11
0
220,848
4
L
Agni
5,550
555
73
7
0
210,118
2
W
Da Ji
6,263
626
63
6
0
248,640
3
L
Kuzenbo
5,089
509
55
6
0
173,110
2
L
Kumbhakarna
5,185
519
59
6
0
185,160
1
W
Cerberus
6,491
649
110
11
0
169,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role