Player Matchup

Chaac
Chaac
Mechamobzilla
Chaac
Level 101
God Stats
1W - 3L
1,205 SR
Queue Stats
30W - 26L
1,510 Elo+
Solo
Sol
Sol
Mountain Coyote
Sol
Level 34
God Stats
2W - 10L
1,500 SR
Queue Stats
2W - 13L
1,246 Elo+
Solo
Ares
Ares
ShadowSwan115
Ares
Level 107
God Stats
4W - 4L
1,523 SR
Queue Stats
76W - 77L
1,500 Elo+
Solo
Neith
Neith
dukewicked
Neith
Level 250
God Stats
9W - 5L
1,703 SR
Queue Stats
124W - 110L
1,587 Elo+
Solo
Mulan
Mulan
oxXTabbycatXxo
Mulan
Level 144
God Stats
2W - 2L
1,640 SR
Queue Stats
82W - 82L
1,523 Elo+
Solo
Team Averages
Level 127
1,514 SR
1,473 Elo+

VS

Team Averages
Level 136
1,570 SR
1,416 Elo+
Kukulkan
Kukulkan
IXHEZX1
Kukulkan
Level 158
God Stats
3W - 0L
1,924 SR
Queue Stats
57W - 49L
1,537 Elo+
Solo
Odin
Odin
KarmaKev
Odin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,331 Elo+
Party 1
Maui
Maui
SLICKVICK43
Maui
Level 145
God Stats
12W - 7L
1,134 SR
Queue Stats
105W - 159L
1,367 Elo+
Party 1
Bakasura
Bakasura
jersainba
Bakasura
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 41L
1,431 Elo+
Solo
Hou Yi
Hou Yi
oo Its Elite oo
Hou Yi
Level 126
God Stats
3W - 1L
1,790 SR
Queue Stats
101W - 136L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,930
655
3,157
4,423
2,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 0
3,929
655
765
3,161
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

5
0 / 2 / 2
3,655
609
2,160
4,798
3,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
5
2 / 0 / 0
3,408
568
2,166
1,672
452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
3,372
562
1,906
4,093
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IXHEZX1
Kukulkan
8
0 / 0 / 1
4,265
711
1,733
2,135
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Odin
6
1 / 0 / 0
3,600
600
1,902
4,463
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 0 / 2
3,712
619
1,257
4,766
2,595
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bakasura
jersainba
Bakasura
7
3 / 1 / 0
4,235
706
2,517
5,678
2,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 1 / 1
3,702
617
1,480
3,838
1,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
5
5
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
IXHEZX1
Kukulkan
0
0
1
0.5
W
Odin
1
0
0
1
L
0
1
0
0
L
0
1
0
0
W
0
0
2
1
L
0
2
2
0.5
L
Neith
2
0
0
2
W
Bakasura
jersainba
Bakasura
3
1
0
3
W
1
1
1
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,154
Damage
8,889
18,147
Taken
20,880
7,994
Mitigated
9,178
6,917
Healing
6,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
IXHEZX1
Kukulkan
1,733
282
0
835
2,135
667
0
532
1,603
25,938
478
W
Odin
1,902
418
0
1,478
4,463
2,595
0
0
4,077
0
11,037
L
3,157
1,002
0
2,448
4,423
2,055
0
0
4,038
0
16,842
L
765
469
0
672
3,161
922
0
1,523
1,510
18,344
2,300
W
1,257
570
499
1,177
4,766
2,595
0
1,346
3,420
10,199
188
L
2,160
182
0
1,358
4,798
3,165
0
711
3,982
10,622
0
L
Neith
2,166
1,064
0
829
1,672
452
0
371
1,301
0
12,529
W
Bakasura
jersainba
Bakasura
2,517
1,685
0
870
5,678
2,183
0
293
5,313
0
22,223
W
1,480
664
0
1,480
3,838
1,138
0
754
3,084
0
18,577
L
1,906
585
0
1,610
4,093
1,400
0
195
3,529
0
16,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,294
Gold Earned
19,514
135
Minions Killed
171
0
Camps Cleared
0
557,959
Distance Traveled
581,842
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
4,265
711
62
10
0
108,354
0
W
Odin
3,600
600
18
3
0
120,101
2
L
Chaac
3,930
655
32
5
0
105,166
0
L
Sol
3,929
655
44
7
0
123,016
0
W
Maui
3,712
619
21
4
0
106,510
0
L
Ares
3,655
609
14
2
0
121,411
2
L
Neith
3,408
568
14
2
0
66,788
0
W
Bakasura
4,235
706
44
7
0
139,135
0
W
Hou Yi
3,702
617
26
4
0
107,742
0
L
Mulan
3,372
562
31
5
0
141,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role