Player Matchup

Hun Batz
Hun Batz
BadFloyd27
Hun Batz
Level 50
God Stats
0W - 3L
1,299 SR
Queue Stats
8W - 17L
1,446 Elo+
Party 1
Rama
Rama
DoctoraS
Rama
Level 24
God Stats
0W - 2L
1,241 SR
Queue Stats
3W - 8L
1,386 Elo+
Party 1
Charon
Charon
EddieBlade
Charon
Level 128
God Stats
1W - 1L
1,777 SR
Queue Stats
3W - 5L
1,812 Elo+
Solo
Neith
Neith
ElScholl
Neith
Level 213
God Stats
0W - 5L
1,235 SR
Queue Stats
227W - 217L
1,465 Elo+
Solo
Tiamat
Tiamat
Robermadrid
Tiamat
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 80L
1,530 Elo+
Solo
Team Averages
Level 108
1,410 SR
1,528 Elo+

VS

Team Averages
Level 126
1,466 SR
1,504 Elo+
Surtr
Surtr
 
Surtr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ImTheHighOneTV
Athena
Level 119
God Stats
2W - 3L
1,386 SR
Queue Stats
126W - 124L
1,537 Elo+
Solo
Ymir
Ymir
Noble 228
Ymir
Level 101
God Stats
2W - 2L
1,251 SR
Queue Stats
10W - 16L
1,492 Elo+
Solo
Artemis
Artemis
danielteenwolf17
Artemis
Level 129
God Stats
123W - 114L
1,556 SR
Queue Stats
279W - 253L
1,554 Elo+
Solo
Mulan
Mulan
lilbrownbean57
Mulan
Level 127
God Stats
97W - 61L
1,635 SR
Queue Stats
565W - 558L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BadFloyd27
Hun Batz
12
1 / 3 / 0
6,551
468
5,220
14,289
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
11
0 / 5 / 0
6,019
430
3,387
10,265
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
EddieBlade
Charon
9
0 / 2 / 0
6,035
431
6,071
9,484
6,998
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ElScholl
Neith
13
1 / 1 / 0
7,467
533
7,985
6,979
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
10
0 / 2 / 0
6,020
430
5,211
11,827
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 0 / 1
8,730
624
7,644
8,207
4,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 0 / 3
7,323
523
8,190
14,327
8,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
0 / 0 / 8
7,238
517
4,494
10,910
10,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 0 / 4
7,663
547
9,416
6,484
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 0
8,333
595
5,172
14,304
8,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
13
13
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
1
3.5
L
Hun Batz
BadFloyd27
Hun Batz
1
3
0
0.33
L
Rama
0
5
0
0
L
Charon
EddieBlade
Charon
0
2
0
0
L
Neith
ElScholl
Neith
1
1
0
1
W
5
0
3
6.5
W
Ymir
0
0
8
4
L
Tiamat
0
2
0
0
W
4
0
4
6
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,874
Damage
34,916
52,844
Taken
54,232
25,108
Mitigated
34,714
14,402
Healing
25,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,644
2,608
0
4,588
8,207
4,341
234
2,257
5,950
168
71,334
L
Hun Batz
BadFloyd27
Hun Batz
5,220
2,112
0
5,561
14,289
6,068
0
4,208
10,081
0
44,964
L
Rama
3,387
2,840
0
1,486
10,265
3,376
0
4,150
6,115
0
34,667
L
Charon
EddieBlade
Charon
6,071
872
0
1,797
9,484
6,998
0
3,381
6,103
23,588
1,440
L
Neith
ElScholl
Neith
7,985
1,267
0
2,250
6,979
2,429
0
0
6,979
0
59,796
W
8,190
1,685
0
6,747
14,327
8,225
0
3,194
11,133
57,460
0
W
Ymir
4,494
899
472
3,808
10,910
10,727
145
3,294
7,616
29,766
1,471
L
Tiamat
5,211
860
0
3,308
11,827
6,237
0
1,043
10,784
38,217
1,108
W
9,416
3,375
0
3,665
6,484
2,576
540
1,759
4,725
0
57,548
W
5,172
420
0
5,910
14,304
8,845
0
0
14,304
0
61,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,092
Gold Earned
39,287
351
Minions Killed
451
0
Camps Cleared
0
1,218,016
Distance Traveled
1,297,234
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,730
624
116
8
0
287,537
3
L
Hun Batz
6,551
468
84
6
0
295,294
0
L
Rama
6,019
430
67
5
0
223,635
0
L
Charon
6,035
431
20
1
0
181,522
5
L
Neith
7,467
533
106
8
0
254,826
0
W
Athena
7,323
523
100
7
0
314,110
3
W
Ymir
7,238
517
35
3
0
260,208
3
L
Tiamat
6,020
430
74
5
0
262,739
2
W
Artemis
7,663
547
93
7
0
227,809
0
W
Mulan
8,333
595
107
8
0
207,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role