Player Matchup

Chang'e
Chang'e
Otakuu-King
Chang'e
Level 147
God Stats
4W - 3L
1,488 SR
Queue Stats
39W - 38L
1,494 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TripleOG02
Ah Muzen Cab
Level 124
God Stats
34W - 27L
1,603 SR
Queue Stats
109W - 108L
1,526 Elo+
Solo
Artio
Artio
zay-zay00
Artio
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
77W - 79L
1,437 Elo+
Party 1
Team Averages
Level 136
1,530 SR
1,486 Elo+

VS

Team Averages
Level 67
1,385 SR
1,503 Elo+
Anhur
Anhur
Extremeghost210
Anhur
Level 65
God Stats
0W - 2L
1,293 SR
Queue Stats
15W - 15L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
HammyStorm
Zhong Kui
Level 123
God Stats
0W - 2L
1,362 SR
Queue Stats
17W - 17L
1,485 Elo+
Party 2
Sobek
Sobek
XT Closer
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Otakuu-King
Chang'e
16
3 / 2 / 3
10,225
730
8,284
10,735
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
TripleOG02
Ah Muzen Cab
16
4 / 1 / 3
10,354
740
19,319
6,872
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
zay-zay00
Artio
15
0 / 0 / 6
9,192
657
7,719
15,131
16,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,883
635
7,240
12,181
5,232
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
HammyStorm
Zhong Kui
16
2 / 1 / 1
9,606
686
14,864
13,785
12,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
XT Closer
Sobek
13
0 / 4 / 2
8,114
580
4,885
16,041
19,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Zhong Kui
HammyStorm
Zhong Kui
2
1
1
2.5
W
Chang'e
Otakuu-King
Chang'e
3
2
3
2.25
W
Ah Muzen Cab
TripleOG02
Ah Muzen Cab
4
1
3
5.5
L
Sobek
XT Closer
Sobek
0
4
2
0.25
W
Artio
zay-zay00
Artio
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
26,989
32,738
Taken
42,007
23,790
Mitigated
36,520
15,873
Healing
14,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,240
4,933
0
2,762
12,181
5,232
0
4,348
7,799
0
26,013
L
Zhong Kui
HammyStorm
Zhong Kui
14,864
744
0
9,346
13,785
12,262
0
5,111
8,592
68,794
0
W
Chang'e
Otakuu-King
Chang'e
8,284
308
5,085
5,656
10,735
4,333
701
6,877
3,649
25,572
0
W
Ah Muzen Cab
TripleOG02
Ah Muzen Cab
19,319
7,488
0
1,119
6,872
3,087
1,086
4,737
2,051
0
63,056
L
Sobek
XT Closer
Sobek
4,885
324
0
2,193
16,041
19,026
0
5,461
10,526
11,702
0
W
Artio
zay-zay00
Artio
7,719
483
1,196
2,817
15,131
16,370
286
7,321
7,206
17,996
2,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,771
Gold Earned
26,603
171
Minions Killed
182
0
Camps Cleared
0
817,958
Distance Traveled
703,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,883
635
52
4
0
236,616
0
L
Zhong Kui
9,606
686
117
8
0
242,648
0
W
Chang'e
10,225
730
45
3
0
266,692
0
W
Ah Muzen Cab
10,354
740
89
6
0
263,557
0
L
Sobek
8,114
580
13
1
0
224,241
0
W
Artio
9,192
657
37
3
0
287,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role