Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
Yakunio
Bellona
Bronze III
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 22L
1,500 MMR
Solo
Merlin
Merlin
Silver II
fIetzah
Merlin
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 48L
1,497 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,500 SR
1,499 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,449 SR
1,539 MMR
Charon
Charon
Gold IV
 
Charon
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold V
Demuirge
Chiron
Gold V
Level 155
God Stats
1W - 1L
1,347 SR
Queue Stats
6W - 6L
1,651 MMR
Party 1
Fafnir
Fafnir
Bronze III
ErikH97
Fafnir
Bronze III
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 2 / 0
6,107
611
3,640
10,124
7,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bellona
Yakunio
Bellona
11
0 / 2 / 0
6,048
605
3,626
6,922
4,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
fIetzah
Merlin
11
0 / 1 / 0
6,293
629
4,630
5,458
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AchillesAphroditeThothBaron SamediKuzenbo

VS

Bans
PersephoneDiscordiaCthulhuAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 0 / 4
7,137
714
5,930
6,554
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
Demuirge
Chiron
13
2 / 0 / 3
7,807
781
8,434
4,978
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
ErikH97
Fafnir
12
2 / 0 / 3
7,403
740
4,635
8,459
7,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Charon
 
Charon
1
0
4
3
W
Chiron
Demuirge
Chiron
2
0
3
3.5
W
Fafnir
ErikH97
Fafnir
2
0
3
3.5
L
Bellona
Yakunio
Bellona
0
2
0
0
L
Merlin
fIetzah
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,896
Damage
18,999
22,504
Taken
19,991
13,490
Mitigated
13,941
4,996
Healing
9,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,640
170
0
3,479
10,124
7,091
0
3,942
5,207
0
17,866
W
Charon
 
Charon
5,930
788
0
2,445
6,554
4,479
498
1,718
4,417
23,809
1,491
W
Chiron
Demuirge
Chiron
8,434
1,928
607
2,432
4,978
1,709
913
1,346
3,284
0
36,428
W
Fafnir
ErikH97
Fafnir
4,635
863
0
3,560
8,459
7,753
2
1,714
5,370
10,630
2,662
L
Bellona
Yakunio
Bellona
3,626
277
0
641
6,922
4,289
0
2,895
3,688
0
7,773
L
Merlin
fIetzah
Merlin
4,630
107
0
876
5,458
2,110
0
1,423
3,589
24,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,448
Gold Earned
22,347
107
Minions Killed
136
0
Camps Cleared
0
556,533
Distance Traveled
578,698
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,107
611
31
3
0
201,070
0
W
Charon
7,137
714
45
5
0
191,641
0
W
Chiron
7,807
781
71
7
0
187,829
3
W
Fafnir
7,403
740
20
2
0
199,228
3
L
Bellona
6,048
605
18
2
0
189,095
0
L
Merlin
6,293
629
58
6
0
166,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role