Player Matchup

Achilles
Achilles
Dekuu074623
Achilles
Level 6
God Stats
3W - 2L
1,674 SR
Queue Stats
4W - 3L
1,583 Elo+
Party 2
Thor
Thor
Hemmingsen23
Thor
Level 66
God Stats
0W - 2L
1,285 SR
Queue Stats
16W - 21L
1,417 Elo+
Party 3
Kuzenbo
Kuzenbo
V3N8M4
Kuzenbo
Level 83
God Stats
6W - 8L
1,396 SR
Queue Stats
39W - 47L
1,392 Elo+
Party 2
Hachiman
Hachiman
gojo MGS
Hachiman
Level 23
God Stats
1W - 2L
1,519 SR
Queue Stats
14W - 22L
1,407 Elo+
Party 2
Freya
Freya
salcim
Freya
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,417 Elo+
Party 3
Team Averages
Level 49
1,475 SR
1,443 Elo+

VS

Team Averages
Level 89
1,524 SR
1,499 Elo+
Freya
Freya
DinoBestia10
Freya
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 55L
1,367 Elo+
Party 1
King Arthur
King Arthur
XxGhost_rider32X
King Arthur
Level 145
God Stats
3W - 3L
1,159 SR
Queue Stats
270W - 266L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
eros8
Sun Wukong
Level 156
God Stats
14W - 4L
1,824 SR
Queue Stats
42W - 28L
1,616 Elo+
Party 4
Fenrir
Fenrir
javiluna123
Fenrir
Level 58
God Stats
26W - 29L
1,467 SR
Queue Stats
78W - 79L
1,423 Elo+
Party 1
Neith
Neith
zeee9
Neith
Level 18
God Stats
39W - 27L
1,671 SR
Queue Stats
42W - 28L
1,616 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dekuu074623
Achilles
12
0 / 0 / 0
6,061
466
2,804
10,276
7,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 6 / 1
6,561
505
4,582
13,012
6,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
V3N8M4
Kuzenbo
10
2 / 3 / 4
6,795
523
4,880
12,360
12,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
gojo MGS
Hachiman
12
2 / 2 / 1
6,758
520
6,931
9,323
3,463
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
salcim
Freya
10
2 / 8 / 2
6,177
475
5,893
11,522
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 7
7,724
594
9,537
11,134
4,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
XxGhost_rider32X
King Arthur
15
3 / 0 / 1
9,162
705
9,435
12,716
14,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
eros8
Sun Wukong
13
6 / 3 / 7
7,790
599
8,682
16,008
9,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
13
5 / 0 / 8
7,471
575
7,317
10,363
4,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
zeee9
Neith
13
0 / 1 / 4
7,218
555
5,276
7,891
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
19
19
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dekuu074623
Achilles
0
0
0
0
W
5
4
7
2.13
L
2
6
1
0.42
L
Kuzenbo
V3N8M4
Kuzenbo
2
3
4
1.33
W
King Arthur
XxGhost_rider32X
King Arthur
3
0
1
3.5
W
Sun Wukong
eros8
Sun Wukong
6
3
7
3.17
L
Hachiman
gojo MGS
Hachiman
2
2
1
1.25
W
Fenrir
5
0
8
9
L
Freya
salcim
Freya
2
8
2
0.38
W
Neith
zeee9
Neith
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,090
Damage
40,247
56,493
Taken
58,112
34,530
Mitigated
36,194
13,222
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dekuu074623
Achilles
2,804
231
0
3,788
10,276
7,014
0
269
10,007
0
35,588
W
9,537
2,956
0
2,350
11,134
4,165
318
4,704
5,798
32,137
0
L
4,582
837
0
723
13,012
6,392
0
1,141
11,745
0
46,004
L
Kuzenbo
V3N8M4
Kuzenbo
4,880
2,031
0
3,474
12,360
12,841
0
2,345
9,797
16,018
0
W
King Arthur
XxGhost_rider32X
King Arthur
9,435
597
0
3,376
12,716
14,389
0
66
12,650
1,040
81,993
W
Sun Wukong
eros8
Sun Wukong
8,682
2,414
314
4,337
16,008
9,664
33
3,333
12,461
39
45,002
L
Hachiman
gojo MGS
Hachiman
6,931
4,132
0
3,420
9,323
3,463
0
741
8,548
0
46,304
W
Fenrir
7,317
2,375
0
2,645
10,363
4,786
336
1,086
9,125
0
46,591
L
Freya
salcim
Freya
5,893
1,268
0
1,817
11,522
4,820
144
4,453
6,391
23,689
608
W
Neith
zeee9
Neith
5,276
1,782
0
2,633
7,891
3,190
653
495
7,396
0
59,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,352
Gold Earned
39,365
266
Minions Killed
415
0
Camps Cleared
0
1,278,135
Distance Traveled
1,349,440
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,061
466
70
5
0
258,012
0
W
Freya
7,724
594
56
4
0
254,440
0
L
Thor
6,561
505
61
5
0
269,478
0
L
Kuzenbo
6,795
523
17
1
0
286,553
2
W
King Arthur
9,162
705
124
10
0
297,265
1
W
Sun Wukong
7,790
599
68
5
0
284,724
0
L
Hachiman
6,758
520
72
6
0
253,824
0
W
Fenrir
7,471
575
67
5
0
256,300
0
L
Freya
6,177
475
46
4
0
210,268
0
W
Neith
7,218
555
100
8
0
256,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role