Player Matchup

Lancelot
Lancelot
ChiquiNarcoGT
Lancelot
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 104L
1,472 Elo+
Solo
Sylvanus
Sylvanus
CornGuyyy
Sylvanus
Level 83
God Stats
30W - 25L
1,465 SR
Queue Stats
251W - 232L
1,552 Elo+
Party 2
Neith
Neith
Kendog92
Neith
Level 163
God Stats
8W - 5L
1,799 SR
Queue Stats
137W - 129L
1,603 Elo+
Solo
Pele
Pele
WavyBoardz
Pele
Level 132
God Stats
5W - 5L
1,513 SR
Queue Stats
351W - 315L
1,638 Elo+
Solo
Poseidon
Poseidon
Zarukko
Poseidon
Level 141
God Stats
10W - 6L
1,781 SR
Queue Stats
186W - 171L
1,552 Elo+
Party 2
Team Averages
Level 127
1,612 SR
1,563 Elo+

VS

Team Averages
Level 99
1,588 SR
1,529 Elo+
Nut
Nut
GrayzSin
Nut
Level 146
God Stats
4W - 6L
1,801 SR
Queue Stats
207W - 172L
1,553 Elo+
Party 1
Da Ji
Da Ji
IronRaptor 20
Da Ji
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 170L
1,536 Elo+
Solo
Nu Wa
Nu Wa
WadOfTrash
Nu Wa
Level 52
God Stats
20W - 17L
1,558 SR
Queue Stats
116W - 120L
1,462 Elo+
Solo
Nike
Nike
djgustavox99
Nike
Level 147
God Stats
4W - 5L
1,545 SR
Queue Stats
138W - 134L
1,539 Elo+
Solo
Yemoja
Yemoja
knmono
Yemoja
Level 28
God Stats
25W - 23L
1,533 SR
Queue Stats
81W - 71L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChiquiNarcoGT
Lancelot
12
1 / 0 / 0
6,559
656
5,531
7,842
5,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
CornGuyyy
Sylvanus
9
0 / 2 / 7
5,676
568
4,347
8,880
6,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Kendog92
Neith
10
2 / 0 / 5
5,639
564
6,023
7,050
2,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 1
6,462
646
3,345
6,880
2,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
Zarukko
Poseidon
13
3 / 0 / 0
7,047
705
2,909
3,462
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,755
476
7,774
8,586
2,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 1
4,583
458
3,158
9,122
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nu Wa
11
0 / 2 / 0
5,600
560
2,391
3,975
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 0
5,425
543
2,961
7,040
5,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
knmono
Yemoja
8
0 / 2 / 1
4,799
480
1,957
8,288
4,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
1
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ChiquiNarcoGT
Lancelot
1
0
0
1
W
Sylvanus
CornGuyyy
Sylvanus
0
2
7
1.75
L
1
4
0
0.25
L
0
3
1
0.17
W
Neith
Kendog92
Neith
2
0
5
4.5
L
Nu Wa
0
2
0
0
W
5
0
1
5.5
W
Poseidon
Zarukko
Poseidon
3
0
0
3
L
0
0
0
0
L
Yemoja
knmono
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,155
Damage
18,241
34,114
Taken
37,011
18,227
Mitigated
17,829
12,304
Healing
12,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ChiquiNarcoGT
Lancelot
5,531
876
0
1,711
7,842
5,046
0
196
7,582
0
52,419
W
Sylvanus
CornGuyyy
Sylvanus
4,347
907
1,486
4,502
8,880
6,511
27
1,118
7,698
17,968
2,779
L
7,774
5,290
0
2,141
8,586
2,851
0
1,607
6,953
0
40,932
L
3,158
746
0
3,572
9,122
3,533
0
1,315
7,687
0
33,242
W
Neith
Kendog92
Neith
6,023
1,405
0
2,804
7,050
2,739
471
1,024
5,962
0
36,709
L
Nu Wa
2,391
602
0
350
3,975
1,253
0
814
3,029
42,108
0
W
3,345
415
0
996
6,880
2,851
0
525
6,251
0
50,897
W
Poseidon
Zarukko
Poseidon
2,909
581
0
805
3,462
1,080
0
1,033
2,273
55,804
1,625
L
2,961
803
0
2,362
7,040
5,426
0
0
7,040
0
40,737
L
Yemoja
knmono
Yemoja
1,957
607
1,338
2,459
8,288
4,766
0
2,354
5,852
11,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,383
Gold Earned
25,162
394
Minions Killed
313
0
Camps Cleared
0
1,000,415
Distance Traveled
937,802
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,559
656
82
8
0
176,476
1
W
Sylvanus
5,676
568
40
4
0
178,361
4
L
Nut
4,755
476
62
6
0
167,857
0
L
Da Ji
4,583
458
57
6
0
223,531
0
W
Neith
5,639
564
58
6
0
182,476
0
L
Nu Wa
5,600
560
89
9
0
201,527
4
W
Pele
6,462
646
83
8
0
235,080
5
W
Poseidon
7,047
705
131
13
0
228,022
0
L
Nike
5,425
543
83
8
0
169,208
0
L
Yemoja
4,799
480
22
2
0
175,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role