Player Matchup

Jormungandr
Jormungandr
EXclusionz
Jormungandr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 45L
1,588 Elo+
Party 1
Sun Wukong
Sun Wukong
Machivalli
Sun Wukong
Level 141
God Stats
18W - 26L
1,360 SR
Queue Stats
368W - 364L
1,620 Elo+
Party 1
Lancelot
Lancelot
TyAndrade
Lancelot
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 23L
1,624 Elo+
Party 1
Geb
Geb
dispencer44
Geb
Level 134
God Stats
18W - 18L
1,490 SR
Queue Stats
488W - 463L
1,493 Elo+
Solo
Rama
Rama
kadinDon
Rama
Level 128
God Stats
0W - 2L
1,792 SR
Queue Stats
288W - 271L
1,635 Elo+
Solo
Team Averages
Level 131
1,528 SR
1,592 Elo+

VS

Team Averages
Level 164
1,554 SR
1,566 Elo+
Guan Yu
Guan Yu
Cinnilyn
Guan Yu
Level 127
God Stats
2W - 3L
1,293 SR
Queue Stats
103W - 121L
1,526 Elo+
Party 2
Nut
Nut
Kaiwhitespotten
Nut
Level 161
God Stats
7W - 7L
1,518 SR
Queue Stats
68W - 93L
1,584 Elo+
Party 2
Awilix
Awilix
ShieldWalllTaunt
Awilix
Level 200
God Stats
14W - 2L
1,716 SR
Queue Stats
101W - 98L
1,628 Elo+
Party 2
Ah Puch
Ah Puch
lazymarshmello
Ah Puch
Level 182
God Stats
5W - 5L
1,472 SR
Queue Stats
233W - 193L
1,560 Elo+
Solo
Sobek
Sobek
oGoofie
Sobek
Level 149
God Stats
2W - 1L
1,770 SR
Queue Stats
108W - 128L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EXclusionz
Jormungandr
8
1 / 4 / 2
5,337
485
5,136
11,013
8,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Machivalli
Sun Wukong
10
1 / 3 / 1
5,817
529
4,382
9,335
5,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
TyAndrade
Lancelot
12
3 / 1 / 2
6,317
574
6,124
7,688
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 4 / 0
5,913
538
6,354
9,456
6,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
10
0 / 5 / 2
5,200
473
3,916
9,508
3,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cinnilyn
Guan Yu
12
2 / 1 / 3
6,615
601
5,761
11,421
7,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 4
6,517
592
6,934
6,876
2,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
9 / 0 / 2
7,106
646
7,013
8,135
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,317
483
4,953
6,727
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
oGoofie
Sobek
10
4 / 1 / 4
6,241
567
5,997
12,003
10,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
17
17
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cinnilyn
Guan Yu
2
1
3
3.5
L
Jormungandr
EXclusionz
Jormungandr
1
4
2
0.5
W
2
1
4
4
L
Sun Wukong
Machivalli
Sun Wukong
1
3
1
0.5
W
9
0
2
10
L
Lancelot
TyAndrade
Lancelot
3
1
2
4
L
1
4
0
0.25
L
Rama
0
5
2
0.2
W
0
3
0
0
W
Sobek
oGoofie
Sobek
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,912
Damage
30,658
47,000
Taken
45,162
25,974
Mitigated
25,225
12,245
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cinnilyn
Guan Yu
5,761
1,136
216
6,064
11,421
7,070
0
4,700
5,917
0
45,102
L
Jormungandr
EXclusionz
Jormungandr
5,136
1,674
0
832
11,013
8,126
0
3,974
7,039
26,008
1,548
W
6,934
3,910
0
1,547
6,876
2,853
0
667
6,209
0
51,841
L
Sun Wukong
Machivalli
Sun Wukong
4,382
1,503
0
1,978
9,335
5,333
0
3,693
5,642
0
45,306
W
7,013
2,314
0
1,565
8,135
3,345
0
1,210
6,793
0
48,871
L
Lancelot
TyAndrade
Lancelot
6,124
2,117
0
4,638
7,688
3,185
0
1,524
6,122
0
46,596
L
6,354
839
0
2,440
9,456
6,171
0
0
8,819
33,124
44
L
Rama
3,916
3,062
0
2,357
9,508
3,159
0
932
8,576
0
30,274
W
4,953
37
0
1,248
6,727
1,930
0
537
6,190
38,420
0
W
Sobek
oGoofie
Sobek
5,997
455
0
4,243
12,003
10,027
0
2,834
9,169
20,665
3,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,584
Gold Earned
31,796
315
Minions Killed
348
0
Camps Cleared
0
1,160,246
Distance Traveled
1,174,667
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,615
601
79
7
0
231,740
2
L
Jormungandr
5,337
485
37
3
0
224,559
1
W
Nut
6,517
592
89
8
0
190,021
0
L
Sun Wukong
5,817
529
94
9
0
233,968
0
W
Awilix
7,106
646
89
8
0
308,425
2
L
Lancelot
6,317
574
72
7
0
283,381
0
L
Geb
5,913
538
60
5
0
223,115
0
L
Rama
5,200
473
52
5
0
195,223
2
W
Ah Puch
5,317
483
64
6
0
219,391
0
W
Sobek
6,241
567
27
2
0
225,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role