Player Matchup

Izanami
Izanami
DvrkMvtte
Izanami
Level 118
God Stats
6W - 9L
1,335 SR
Queue Stats
572W - 582L
1,441 Elo+
Solo
Horus
Horus
TrevaQueen
Horus
Level 102
God Stats
1W - 1L
1,734 SR
Queue Stats
70W - 65L
1,523 Elo+
Solo
Merlin
Merlin
Vyzion2020
Merlin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,459 Elo+
Solo
Martichoras
Martichoras
WhosGotNext8824
Martichoras
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,537 Elo+
Solo
Jormungandr
Jormungandr
ferkoory
Jormungandr
Level 63
God Stats
5W - 3L
1,952 SR
Queue Stats
183W - 223L
1,366 Elo+
Solo
Team Averages
Level 90
1,604 SR
1,465 Elo+

VS

Team Averages
Level 112
1,446 SR
1,446 Elo+
Maman Brigitte
Maman Brigitte
Kev The Phenom
Maman Brigitte
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
169W - 153L
1,483 Elo+
Solo
Cthulhu
Cthulhu
MightyOrdonn
Cthulhu
Level 106
God Stats
1W - 1L
1,242 SR
Queue Stats
55W - 49L
1,447 Elo+
Solo
Ra
Ra
MrsAries
Ra
Level 84
God Stats
6W - 1L
1,500 SR
Queue Stats
205W - 206L
1,500 Elo+
Solo
Arachne
Arachne
RaptureGoddess
Arachne
Level 122
God Stats
7W - 2L
1,690 SR
Queue Stats
340W - 352L
1,398 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tiffins26
Ah Muzen Cab
Level 122
God Stats
10W - 8L
1,299 SR
Queue Stats
575W - 616L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DvrkMvtte
Izanami
19
1 / 4 / 3
10,476
616
9,741
19,524
10,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
19
1 / 6 / 11
11,198
659
11,274
28,051
33,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Vyzion2020
Merlin
20
6 / 7 / 5
12,422
731
22,795
19,790
10,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Martichoras
WhosGotNext8824
Martichoras
3
0 / 1 / 0
4,664
274
0
939
150
Jormungandr
ferkoory
Jormungandr
18
5 / 4 / 7
11,559
680
8,527
19,099
26,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Kev The Phenom
Maman Brigitte
18
3 / 6 / 5
11,819
695
11,616
17,569
9,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
MightyOrdonn
Cthulhu
20
1 / 4 / 14
12,670
745
25,251
19,401
20,512
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

19
1 / 2 / 11
11,263
663
11,381
12,202
6,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

8
0 / 0 / 2
8,527
502
1,678
2,806
1,131
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Tiffins26
Ah Muzen Cab
20
17 / 2 / 4
15,021
884
21,681
20,252
11,809
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
58
13
Kills
22
22
Deaths
14
26
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
DvrkMvtte
Izanami
1
4
3
0.63
W
Maman Brigitte
Kev The Phenom
Maman Brigitte
3
6
5
0.92
W
Cthulhu
MightyOrdonn
Cthulhu
1
4
14
2
W
1
2
11
3.25
W
0
0
2
1
W
Ah Muzen Cab
Tiffins26
Ah Muzen Cab
17
2
4
9.5
L
Horus
1
6
11
1.08
L
Merlin
Vyzion2020
Merlin
6
7
5
1.21
L
Martichoras
WhosGotNext8824
Martichoras
0
1
0
0
L
Jormungandr
ferkoory
Jormungandr
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,337
Damage
71,607
87,403
Taken
72,230
81,575
Mitigated
48,592
35,701
Healing
27,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DvrkMvtte
Izanami
9,741
5,027
682
5,528
19,524
10,600
1,413
11,112
7,317
0
35,505
W
Maman Brigitte
Kev The Phenom
Maman Brigitte
11,616
867
116
2,210
17,569
9,002
1,776
6,751
10,439
22,234
460
W
Cthulhu
MightyOrdonn
Cthulhu
25,251
364
3,351
2,049
19,401
20,512
934
9,370
9,739
41,631
2,578
W
11,381
2,037
8,815
4,431
12,202
6,138
1,796
8,350
3,757
31,392
0
W
1,678
1,425
407
809
2,806
1,131
154
1,394
1,299
0
3,581
W
Ah Muzen Cab
Tiffins26
Ah Muzen Cab
21,681
6,896
1,719
3,915
20,252
11,809
3,934
5,663
14,442
0
49,783
L
Horus
11,274
4,703
7,753
10,333
28,051
33,338
176
12,777
13,854
2,862
15,665
L
Merlin
Vyzion2020
Merlin
22,795
1,713
2,981
4,346
19,790
10,870
566
9,638
9,253
52,071
266
L
Martichoras
WhosGotNext8824
Martichoras
0
0
0
0
939
150
0
0
939
0
0
L
Jormungandr
ferkoory
Jormungandr
8,527
1,204
766
3,312
19,099
26,617
252
8,194
10,145
14,446
729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,319
Gold Earned
59,300
176
Minions Killed
194
0
Camps Cleared
0
1,003,079
Distance Traveled
1,261,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,476
616
64
4
0
295,676
0
W
Maman Brigitte
11,819
695
38
2
0
318,156
0
W
Cthulhu
12,670
745
43
3
0
294,350
0
W
Ra
11,263
663
47
3
0
260,802
0
W
Arachne
8,527
502
3
0
0
57,895
0
W
Ah Muzen Cab
15,021
884
63
4
0
330,072
0
L
Horus
11,198
659
20
1
0
290,394
0
L
Merlin
12,422
731
83
5
0
243,128
0
L
Martichoras
4,664
274
0
0
0
0
0
L
Jormungandr
11,559
680
9
1
0
173,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role