Player Matchup

Bellona
Bellona
Silver V
DJTHESHOCKER
Bellona
Silver V
Level 49
God Stats
26W - 29L
1,571 SR
Queue Stats
269W - 297L
1,108 MMR
Solo
Nut
Nut
Silver I
Savage king010
Nut
Silver I
Level 156
God Stats
10W - 9L
1,609 SR
Queue Stats
158W - 157L
1,152 MMR
Solo
Lancelot
Lancelot
Silver III
SingToValhalla
Lancelot
Silver III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 36L
1,000 MMR
Solo
Poseidon
Poseidon
Silver III
Uchtaran
Poseidon
Silver III
Level 45
God Stats
1W - 1L
1,303 SR
Queue Stats
88W - 93L
1,007 MMR
Solo
Bacchus
Bacchus
Silver V
teek1nk
Bacchus
Silver V
Level 43
God Stats
2W - 5L
1,457 SR
Queue Stats
10W - 26L
974 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,488 SR
1,048 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,533 SR
1,048 MMR
Merlin
Merlin
Silver I
GRelapse
Merlin
Silver I
Level 144
God Stats
4W - 2L
1,581 SR
Queue Stats
135W - 147L
1,177 MMR
Solo
Sol
Sol
Silver III
Gunzoblade
Sol
Silver III
Level 166
God Stats
4W - 5L
1,375 SR
Queue Stats
152W - 182L
1,154 MMR
Solo
Yemoja
Yemoja
Silver IV
KingSlayerPR88
Yemoja
Silver IV
Level 121
God Stats
6W - 4L
1,744 SR
Queue Stats
144W - 174L
761 MMR
Party 1
Danzaburou
Danzaburou
Gold V
SmiteBanBot
Danzaburou
Gold V
Level 89
God Stats
18W - 10L
1,580 SR
Queue Stats
42W - 50L
1,232 MMR
Party 1
Set
Set
Silver III
blazed-windu
Set
Silver III
Level 165
God Stats
5W - 6L
1,385 SR
Queue Stats
414W - 440L
917 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DJTHESHOCKER
Bellona
9
0 / 3 / 0
5,310
531
2,262
7,622
6,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
0 / 1 / 1
5,796
580
2,585
6,892
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
8
1 / 2 / 0
4,825
483
2,921
7,759
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Poseidon
Uchtaran
Poseidon
9
1 / 3 / 1
5,389
539
2,638
6,671
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
teek1nk
Bacchus
9
0 / 3 / 1
5,320
532
2,250
7,402
6,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
King ArthurBakasuraAnubisKukulkanArachne

VS

Bans
Bake KujiraThanatosKuzenboBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GRelapse
Merlin
11
3 / 1 / 2
6,094
609
7,448
4,128
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 1
7,794
779
4,408
6,945
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 5
5,837
584
2,536
2,921
1,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
SmiteBanBot
Danzaburou
11
3 / 0 / 0
6,326
633
6,148
6,155
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 3
5,478
548
2,627
8,025
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
12
12
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
DJTHESHOCKER
Bellona
0
3
0
0
W
Merlin
GRelapse
Merlin
3
1
2
4
W
4
0
1
4.5
W
1
0
5
3.5
L
0
1
1
0.5
L
Lancelot
1
2
0
0.5
W
Danzaburou
SmiteBanBot
Danzaburou
3
0
0
3
L
Poseidon
Uchtaran
Poseidon
1
3
1
0.5
W
1
1
3
2.5
L
Bacchus
teek1nk
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,656
Damage
23,167
36,346
Taken
28,174
19,587
Mitigated
11,370
10,254
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DJTHESHOCKER
Bellona
2,262
1,182
0
1,117
7,622
6,110
0
2,786
4,836
0
34,367
W
Merlin
GRelapse
Merlin
7,448
364
0
582
4,128
1,413
0
1,406
2,506
40,192
0
W
4,408
2,340
0
5,165
6,945
2,310
550
0
6,725
51,013
13,164
W
2,536
537
975
1,327
2,921
1,904
0
1,154
1,645
15,922
0
L
2,585
1,355
0
4,058
6,892
2,434
0
596
6,296
0
55,889
L
Lancelot
2,921
540
0
2,474
7,759
2,755
0
3,282
4,299
0
25,113
W
Danzaburou
SmiteBanBot
Danzaburou
6,148
2,048
0
2,554
6,155
2,371
0
791
5,318
0
50,096
L
Poseidon
Uchtaran
Poseidon
2,638
555
0
1,100
6,671
2,194
0
4,215
1,990
34,716
0
W
2,627
849
0
4,705
8,025
3,372
0
1,072
6,872
0
35,345
L
Bacchus
teek1nk
Bacchus
2,250
304
0
1,505
7,402
6,094
0
2,318
5,017
14,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,640
Gold Earned
31,529
317
Minions Killed
357
0
Camps Cleared
0
1,104,484
Distance Traveled
1,012,817
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,310
531
58
6
0
222,290
0
W
Merlin
6,094
609
82
8
0
206,815
3
W
Sol
7,794
779
105
11
0
183,588
0
W
Yemoja
5,837
584
28
3
0
203,038
1
L
Nut
5,796
580
110
11
0
191,863
0
L
Lancelot
4,825
483
46
5
0
254,276
1
W
Danzaburou
6,326
633
88
9
0
209,266
1
L
Poseidon
5,389
539
81
8
0
197,554
0
W
Set
5,478
548
54
5
0
210,110
0
L
Bacchus
5,320
532
22
2
0
238,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role