Player Matchup

Xing Tian
Xing Tian
Diamond II
 
Xing Tian
Diamond II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
 
Tsukuyomi
Diamond III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond III
BannedByGenetics
Medusa
Diamond III
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 41L
2,150 MMR
Party 1
Hun Batz
Hun Batz
Diamond II
Perѕona
Hun Batz
Diamond II
Level 175
God Stats
1W - 3L
1,323 SR
Queue Stats
110W - 91L
2,194 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,465 SR
1,769 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 166
1,628 SR
2,069 MMR
Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Angry
Merlin
Masters
Level 182
God Stats
7W - 11L
1,498 SR
Queue Stats
298W - 236L
2,582 MMR
Solo
Neith
Neith
Diamond II
EOE289
Neith
Diamond II
Level 195
God Stats
7W - 16L
1,375 SR
Queue Stats
234W - 206L
2,080 MMR
Solo
Tyr
Tyr
Diamond IV
Froostty
Tyr
Diamond IV
Level 174
God Stats
16W - 13L
1,681 SR
Queue Stats
86W - 93L
2,102 MMR
Solo
Charon
Charon
Platinum I
Killer69X
Charon
Platinum I
Level 158
God Stats
11W - 4L
2,085 SR
Queue Stats
164W - 152L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 0 / 2
6,858
686
7,592
8,385
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
 
Bacchus
10
1 / 0 / 3
6,108
611
4,737
5,973
4,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
 
Tsukuyomi
10
1 / 1 / 0
5,565
557
3,555
6,901
2,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 0 / 1
7,516
752
14,397
6,930
2,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Perѕona
Hun Batz
11
1 / 1 / 1
5,686
569
3,537
6,584
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CthulhuAh Muzen CabNe Zha

VS

Bans
SusanoThorDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 2 / 1
5,073
507
1,935
7,057
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
Angry
Merlin
12
1 / 0 / 0
6,253
625
4,059
4,742
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
EOE289
Neith
9
1 / 7 / 0
4,884
488
3,449
10,690
2,858
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 0
5,842
584
3,318
11,970
5,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
Killer69X
Charon
8
0 / 1 / 1
5,194
519
2,717
10,922
6,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
2
2
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
0
2
1
W
Bacchus
 
Bacchus
1
0
3
2.5
W
Tsukuyomi
 
Tsukuyomi
1
1
0
1
L
Chang'e
 
Chang'e
0
2
1
0.25
L
Merlin
Angry
Merlin
1
0
0
1
W
8
0
1
8.5
L
Neith
EOE289
Neith
1
7
0
0.14
L
0
1
0
0
L
Charon
Killer69X
Charon
0
1
1
0.5
W
Hun Batz
Perѕona
Hun Batz
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,818
Damage
15,478
34,773
Taken
45,381
17,121
Mitigated
19,003
12,198
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,592
601
0
2,447
8,385
4,640
84
416
7,953
50,233
1,734
W
Bacchus
 
Bacchus
4,737
832
0
2,319
5,973
4,914
0
2,014
3,754
19,335
601
W
Tsukuyomi
 
Tsukuyomi
3,555
777
0
1,714
6,901
2,407
0
3,966
2,512
0
43,652
L
Chang'e
 
Chang'e
1,935
138
220
3,600
7,057
1,949
0
518
6,461
36,357
0
L
Merlin
Angry
Merlin
4,059
552
0
1,851
4,742
1,786
0
557
4,185
49,559
0
W
14,397
6,332
0
2,748
6,930
2,789
386
918
6,012
0
69,702
L
Neith
EOE289
Neith
3,449
1,104
0
1,138
10,690
2,858
0
1,184
9,506
0
32,530
L
3,318
168
0
5,285
11,970
5,672
0
6,592
4,662
0
44,194
L
Charon
Killer69X
Charon
2,717
774
0
2,278
10,922
6,738
0
2,374
8,548
13,047
0
W
Hun Batz
Perѕona
Hun Batz
3,537
1,241
0
2,970
6,584
2,371
371
692
5,831
0
44,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,733
Gold Earned
27,246
385
Minions Killed
333
0
Camps Cleared
0
1,081,136
Distance Traveled
1,032,893
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,858
686
114
11
0
197,972
2
W
Bacchus
6,108
611
27
3
0
214,155
0
W
Tsukuyomi
5,565
557
70
7
0
232,931
2
L
Chang'e
5,073
507
76
8
0
206,806
0
L
Merlin
6,253
625
105
11
0
204,880
0
W
Medusa
7,516
752
105
11
0
196,239
0
L
Neith
4,884
488
54
5
0
183,360
0
L
Tyr
5,842
584
87
9
0
230,715
1
L
Charon
5,194
519
11
1
0
207,132
2
W
Hun Batz
5,686
569
69
7
0
239,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role