Player Matchup

Jormungandr
Jormungandr
Sy1ste9mfe0hle4r
Jormungandr
Level 90
God Stats
1W - 3L
1,262 SR
Queue Stats
9W - 18L
1,231 Elo+
Party 2
Izanami
Izanami
T_-_SchLUMINaAaK
Izanami
Level 29
God Stats
2W - 5L
1,246 SR
Queue Stats
7W - 11L
1,265 Elo+
Party 2
Hera
Hera
woistmeinewaffe
Hera
Level 26
God Stats
0W - 2L
1,177 SR
Queue Stats
5W - 7L
1,335 Elo+
Party 2
Team Averages
Level 48
1,228 SR
1,277 Elo+

VS

Team Averages
Level 58
1,621 SR
1,331 Elo+
Neith
Neith
D_Shipcrusher
Neith
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 119L
1,352 Elo+
Party 1
Nu Wa
Nu Wa
Miguel_67-_-
Nu Wa
Level 47
God Stats
4W - 2L
1,613 SR
Queue Stats
64W - 79L
1,270 Elo+
Solo
Sun Wukong
Sun Wukong
PouyaFullHD
Sun Wukong
Level 61
God Stats
46W - 27L
1,751 SR
Queue Stats
165W - 175L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Sy1ste9mfe0hle4r
Jormungandr
11
0 / 2 / 3
6,586
599
4,532
9,077
7,226
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 5 / 0
7,771
706
5,627
11,957
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 7 / 3
6,533
594
7,839
9,297
3,557
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 5
9,270
843
8,082
7,402
3,168
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 9
8,636
785
9,218
5,315
2,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sun Wukong
PouyaFullHD
Sun Wukong
14
4 / 0 / 6
8,694
790
9,534
11,620
10,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
14
14
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
3
1
9
7.5
W
Sun Wukong
PouyaFullHD
Sun Wukong
4
0
6
7
L
Jormungandr
Sy1ste9mfe0hle4r
Jormungandr
0
2
3
0.75
L
3
5
0
0.6
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,998
Damage
26,834
30,331
Taken
24,337
15,383
Mitigated
15,571
2,120
Healing
6,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,082
2,555
0
2,279
7,402
3,168
1,394
3,414
3,988
0
31,055
W
9,218
2,365
0
2,016
5,315
2,200
1,057
3,102
2,213
29,083
0
W
Sun Wukong
PouyaFullHD
Sun Wukong
9,534
1,038
0
2,264
11,620
10,203
166
5,859
5,761
0
31,083
L
Jormungandr
Sy1ste9mfe0hle4r
Jormungandr
4,532
1,209
0
1,620
9,077
7,226
0
2,935
6,118
18,559
0
L
5,627
4,161
0
0
11,957
4,600
0
4,024
7,911
0
28,500
L
7,839
1,448
0
500
9,297
3,557
0
2,269
7,000
22,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,890
Gold Earned
26,600
103
Minions Killed
124
0
Camps Cleared
0
486,935
Distance Traveled
582,295
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,270
843
46
4
0
181,190
1
W
Nu Wa
8,636
785
34
3
0
180,442
0
W
Sun Wukong
8,694
790
44
4
0
220,663
0
L
Jormungandr
6,586
599
20
2
0
175,796
0
L
Izanami
7,771
706
57
5
0
153,967
0
L
Hera
6,533
594
26
2
0
157,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role