Player Matchup

Hercules
Hercules
Acareless
Hercules
Level 147
God Stats
6W - 1L
1,319 SR
Queue Stats
704W - 104L
1,890 Elo+
Party 1
Chiron
Chiron
YinYeah
Chiron
Level 149
God Stats
4W - 0L
1,876 SR
Queue Stats
339W - 51L
1,926 Elo+
Party 1
Baron Samedi
Baron Samedi
白白胖胖充满希望
Baron Samedi
Level 128
God Stats
2W - 0L
2,078 SR
Queue Stats
338W - 41L
1,952 Elo+
Party 1
Apollo
Apollo
罩子越大嘟嘟大魔王越坏
Apollo
Level 159
God Stats
1W - 0L
1,265 SR
Queue Stats
97W - 32L
1,691 Elo+
Party 1
Serqet
Serqet
鲍鱼和吐鲁番
Serqet
Level 89
God Stats
2W - 0L
1,174 SR
Queue Stats
305W - 66L
1,730 Elo+
Party 1
Team Averages
Level 134
1,542 SR
1,838 Elo+

VS

Team Averages
Level 144
1,461 SR
1,531 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Daniel7673
Ganesha
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,668 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YaBoiMinato
Ah Muzen Cab
Level 128
God Stats
1W - 3L
1,303 SR
Queue Stats
284W - 298L
1,557 Elo+
Solo
Olorun
Olorun
redchuy
Olorun
Level 299
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 96L
1,463 Elo+
Solo
Rama
Rama
zNxcck
Rama
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 193L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Acareless
Hercules
12
4 / 1 / 12
6,694
1,339
4,764
7,345
6,157
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
YinYeah
Chiron
10
1 / 1 / 11
6,266
1,253
4,322
5,078
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

12
9 / 1 / 8
7,865
1,573
7,207
6,511
4,072
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 11
6,605
1,321
6,965
5,413
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 14
6,290
1,258
2,075
4,658
3,593
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
1 / 4 / 1
5,005
1,001
2,527
4,805
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Daniel7673
Ganesha
11
0 / 4 / 2
5,654
1,131
3,486
6,656
6,441
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ah Muzen Cab
YaBoiMinato
Ah Muzen Cab
12
1 / 3 / 2
5,823
1,165
7,947
6,111
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
redchuy
Olorun
10
2 / 6 / 0
6,035
1,207
3,000
9,317
3,721
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
zNxcck
Rama
5
0 / 0 / 1
4,615
923
0
0
0

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
17
Kills
4
6
Deaths
17
56
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
1
0.38
W
Hercules
Acareless
Hercules
4
1
12
10
L
Ganesha
Daniel7673
Ganesha
0
4
2
0.25
L
Ah Muzen Cab
YaBoiMinato
Ah Muzen Cab
1
3
2
0.67
W
Chiron
YinYeah
Chiron
1
1
11
6.5
L
Olorun
redchuy
Olorun
2
6
0
0.33
L
Rama
zNxcck
Rama
0
0
1
0.5
W
9
1
8
13
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,333
Damage
16,960
29,005
Taken
26,889
17,826
Mitigated
14,597
10,601
Healing
3,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,527
676
275
144
4,805
1,990
0
934
3,871
5,166
0
W
Hercules
Acareless
Hercules
4,764
722
0
2,466
7,345
6,157
826
1,716
5,629
0
10,066
L
Ganesha
Daniel7673
Ganesha
3,486
32
0
324
6,656
6,441
0
1,588
4,810
7,682
0
L
Ah Muzen Cab
YaBoiMinato
Ah Muzen Cab
7,947
1,804
179
559
6,111
2,445
0
1,956
4,155
0
15,399
W
Chiron
YinYeah
Chiron
4,322
1,796
1,204
1,464
5,078
1,994
810
1,335
3,743
0
11,254
L
Olorun
redchuy
Olorun
3,000
1,530
369
1,344
9,317
3,721
0
2,438
6,785
4,200
0
L
Rama
zNxcck
Rama
0
0
0
0
0
0
0
0
0
0
0
W
7,207
926
2,155
1,752
6,511
4,072
1,058
3,012
3,499
10,234
377
W
6,965
2,873
0
750
5,413
2,010
700
1,508
3,277
0
14,710
W
2,075
276
0
810
4,658
3,593
769
1,442
3,216
0
3,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,720
Gold Earned
27,132
63
Minions Killed
30
0
Camps Cleared
0
524,008
Distance Traveled
334,269
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,005
1,001
8
2
0
65,412
0
W
Hercules
6,694
1,339
10
2
0
112,863
0
L
Ganesha
5,654
1,131
3
1
0
92,089
0
L
Ah Muzen Cab
5,823
1,165
17
3
0
92,628
0
W
Chiron
6,266
1,253
16
3
0
94,487
0
L
Olorun
6,035
1,207
2
0
0
84,140
1
L
Rama
4,615
923
0
0
0
0
0
W
Baron Samedi
7,865
1,573
9
2
0
97,097
0
W
Apollo
6,605
1,321
22
4
0
101,748
0
W
Serqet
6,290
1,258
6
1
0
117,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role