Player Matchup

Anhur
Anhur
GodPharohBolas
Anhur
Level 126
God Stats
11W - 10L
1,517 SR
Queue Stats
85W - 91L
1,522 Elo+
Solo
Arachne
Arachne
ItsCramos
Arachne
Level 87
God Stats
20W - 10L
1,705 SR
Queue Stats
62W - 47L
1,531 Elo+
Solo
Aphrodite
Aphrodite
Neyumil
Aphrodite
Level 26
God Stats
2W - 0L
1,796 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Eset
Eset
SyQo montae
Eset
Level 125
God Stats
1W - 1L
1,717 SR
Queue Stats
65W - 72L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
TipTopJourneyMan
Sun Wukong
Level 109
God Stats
20W - 13L
1,772 SR
Queue Stats
524W - 568L
1,486 Elo+
Party 2
Team Averages
Level 95
1,702 SR
1,510 Elo+

VS

Team Averages
Level 74
1,505 SR
1,445 Elo+
Anubis
Anubis
FallenKing7641
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,354 Elo+
Party 1
Charybdis
Charybdis
GlizzyWizard05
Charybdis
Level 104
God Stats
4W - 14L
1,190 SR
Queue Stats
56W - 71L
1,432 Elo+
Party 3
Arachne
Arachne
IegoDarthVader
Arachne
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 101L
1,437 Elo+
Party 3
Hun Batz
Hun Batz
JeanNoLevi3578
Hun Batz
Level 44
God Stats
4W - 8L
1,625 SR
Queue Stats
124W - 130L
1,515 Elo+
Party 1
Ares
Ares
ZilloBeast44
Ares
Level 117
God Stats
6W - 5L
1,709 SR
Queue Stats
311W - 308L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,984
544
5,495
7,295
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
ItsCramos
Arachne
12
1 / 1 / 2
6,275
570
3,934
9,660
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Neyumil
Aphrodite
11
1 / 1 / 1
5,778
525
5,010
8,163
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 1
7,308
664
3,539
3,731
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TipTopJourneyMan
Sun Wukong
14
3 / 0 / 0
8,539
776
6,541
8,819
5,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,111
556
1,740
4,981
2,451
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
GlizzyWizard05
Charybdis
10
1 / 2 / 2
5,512
501
6,741
7,310
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
5,500
500
1,191
8,054
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
10
0 / 3 / 0
5,347
486
5,374
10,455
7,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

9
0 / 0 / 2
5,711
519
3,405
7,913
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
7
Kills
3
3
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Charybdis
GlizzyWizard05
Charybdis
1
2
2
1
W
1
0
1
1.5
L
1
1
1
1.5
W
Arachne
ItsCramos
Arachne
1
1
2
2
L
Hun Batz
0
3
0
0
W
Aphrodite
Neyumil
Aphrodite
1
1
1
1.5
W
1
1
1
1.5
W
Sun Wukong
TipTopJourneyMan
Sun Wukong
3
0
0
3
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,519
Damage
18,451
37,668
Taken
38,713
16,394
Mitigated
22,103
22,186
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,740
0
0
1,947
4,981
2,451
0
1,839
3,142
40,538
982
L
Charybdis
GlizzyWizard05
Charybdis
6,741
2,835
0
2,968
7,310
2,886
0
1,723
5,323
0
43,296
W
5,495
2,403
0
2,050
7,295
2,787
681
1,506
5,789
0
45,211
L
1,191
943
0
2,521
8,054
3,318
0
1,811
6,182
0
38,159
W
Arachne
ItsCramos
Arachne
3,934
2,342
0
5,845
9,660
3,664
14
829
8,831
0
52,994
L
Hun Batz
5,374
1,257
0
2,134
10,455
7,526
0
0
10,455
717
38,002
W
Aphrodite
Neyumil
Aphrodite
5,010
790
2,756
5,482
8,163
3,217
344
1,378
6,785
26,999
0
W
3,539
45
80
1,383
3,731
942
621
1,384
2,347
52,597
0
W
Sun Wukong
TipTopJourneyMan
Sun Wukong
6,541
2,280
0
4,590
8,819
5,784
5
234
8,585
0
69,751
L
3,405
171
0
2,199
7,913
5,922
0
2,363
5,062
21,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,884
Gold Earned
28,181
451
Minions Killed
324
0
Camps Cleared
0
1,141,004
Distance Traveled
1,125,658
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,111
556
82
7
0
215,440
0
L
Charybdis
5,512
501
87
8
0
198,384
0
W
Anhur
5,984
544
73
7
0
182,136
0
L
Arachne
5,500
500
69
6
0
265,245
0
W
Arachne
6,275
570
80
7
0
259,348
0
L
Hun Batz
5,347
486
67
6
0
214,446
0
W
Aphrodite
5,778
525
58
5
0
231,896
0
W
Eset
7,308
664
110
10
0
242,463
6
W
Sun Wukong
8,539
776
130
12
0
225,161
1
L
Ares
5,711
519
19
2
0
232,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role