Player Matchup

Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
GraphicNathan
Thoth
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 179L
1,536 Elo+
Solo
Mercury
Mercury
LOSTSHADOW31
Mercury
Level 130
God Stats
7W - 7L
1,493 SR
Queue Stats
257W - 236L
1,606 Elo+
Party 1
Hachiman
Hachiman
Mythmaith
Hachiman
Level 119
God Stats
2W - 3L
1,533 SR
Queue Stats
82W - 72L
1,600 Elo+
Party 1
Zhong Kui
Zhong Kui
TipoInquietante
Zhong Kui
Level 79
God Stats
6W - 9L
1,588 SR
Queue Stats
417W - 374L
1,463 Elo+
Solo
Team Averages
Level 112
1,523 SR
1,541 Elo+

VS

Team Averages
Level 135
1,536 SR
1,512 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Tino FFA
Ne Zha
Level 135
God Stats
4W - 7L
1,446 SR
Queue Stats
261W - 250L
1,507 Elo+
Solo
Kukulkan
Kukulkan
comapuma
Kukulkan
Level 147
God Stats
7W - 5L
1,734 SR
Queue Stats
82W - 73L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 4 / 0
5,411
492
4,048
10,270
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 2 / 2
6,099
554
3,480
5,670
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
LOSTSHADOW31
Mercury
10
2 / 2 / 0
5,412
492
2,271
9,120
3,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Mythmaith
Hachiman
10
3 / 1 / 1
5,833
530
8,194
6,237
2,340
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
TipoInquietante
Zhong Kui
9
0 / 4 / 3
4,778
434
4,607
7,429
6,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 1 / 0
7,073
643
7,832
7,712
4,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
 
Bacchus
10
2 / 1 / 3
6,317
574
3,226
7,872
7,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
 
Danzaburou
10
2 / 2 / 4
6,076
552
5,439
6,616
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Tino FFA
Ne Zha
12
1 / 2 / 4
5,726
521
2,606
9,994
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
comapuma
Kukulkan
11
3 / 1 / 1
6,399
582
4,643
5,109
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
13
13
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
0
0.25
W
Fenrir
 
Fenrir
5
1
0
5
W
Bacchus
 
Bacchus
2
1
3
3.5
W
Danzaburou
 
Danzaburou
2
2
4
2
L
1
2
2
1
L
Mercury
LOSTSHADOW31
Mercury
2
2
0
1
L
Hachiman
Mythmaith
Hachiman
3
1
1
3.5
W
Ne Zha
Tino FFA
Ne Zha
1
2
4
1.5
L
Zhong Kui
TipoInquietante
Zhong Kui
0
4
3
0.38
W
Kukulkan
comapuma
Kukulkan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,600
Damage
23,746
38,726
Taken
37,303
23,998
Mitigated
20,159
8,770
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,048
1,397
0
1,961
10,270
9,979
30
0
9,835
0
28,908
W
Fenrir
 
Fenrir
7,832
2,909
0
2,255
7,712
4,037
0
225
7,003
0
47,514
W
Bacchus
 
Bacchus
3,226
368
0
2,665
7,872
7,461
0
1,586
5,878
12,856
0
W
Danzaburou
 
Danzaburou
5,439
1,533
0
897
6,616
2,610
186
1,828
4,468
0
42,504
L
3,480
94
0
1,500
5,670
1,724
0
2,620
2,807
34,464
3,527
L
Mercury
LOSTSHADOW31
Mercury
2,271
940
0
1,881
9,120
3,647
0
1,225
7,789
0
45,441
L
Hachiman
Mythmaith
Hachiman
8,194
4,498
0
2,131
6,237
2,340
0
1,879
4,324
0
36,693
W
Ne Zha
Tino FFA
Ne Zha
2,606
962
0
5,097
9,994
4,135
0
705
9,237
0
41,766
L
Zhong Kui
TipoInquietante
Zhong Kui
4,607
199
0
1,297
7,429
6,308
0
1,799
5,620
18,738
0
W
Kukulkan
comapuma
Kukulkan
4,643
498
0
1,000
5,109
1,916
0
2,805
2,292
43,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,533
Gold Earned
31,591
299
Minions Killed
331
0
Camps Cleared
0
1,048,140
Distance Traveled
1,102,204
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,411
492
35
3
0
213,546
0
W
Fenrir
7,073
643
87
8
0
201,537
0
W
Bacchus
6,317
574
26
2
0
243,472
2
W
Danzaburou
6,076
552
61
6
0
203,233
1
L
Thoth
6,099
554
85
8
0
208,768
2
L
Mercury
5,412
492
72
7
0
227,692
0
L
Hachiman
5,833
530
74
7
0
212,691
0
W
Ne Zha
5,726
521
67
6
0
234,152
0
L
Zhong Kui
4,778
434
33
3
0
185,443
0
W
Kukulkan
6,399
582
90
8
0
219,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role